Vaaish wrote:
The rules make it very clear that the units that are hit have to be in range and LOS to be hit so I'd gather the infantry would have to put their two hits on the only unit in range and the commander would have to put his hit on the next closest unit in range.
I can't find any support for the "I think" part in the rules.
Relevant passages:
"In order to shoot, a unit must be in range and have a line of fire to at least one unit in the target formation, and must not be suppressed."
"You must allocate hits inflicted on your formation against targets that are within range and line of fire of the enemy."
That's it. There's nothing about tracking separate hits to make sure that they're allocated correctly - you first check, who gets to shoot? Then roll dice and place all hits in the "hit pool". After that, you allocate the hits according to the rule, making sure that no unit that is not in range and line of fire of the enemy is hit.
I'm guessing the reason it works like this is for ease of play - instead of tracking each separate attack (and that can get very tedious if you have two units in range of only one enemy, another being the only one in position to see around a corner at another enemy and then two units with extra range who can hit a third enemy) you simply check which units can attack and then which enemy units can be hit.
Normally it doesn't come up, but with the split range weapon it might "feel" wrong more often in play, as you only need one unit in the longest range band to use the better attack values.