Tactical Command
http://www.tacticalwargames.net/taccmd/

Activity Announcement
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=21070
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Author:  Evil and Chaos [ Fri Jul 22, 2011 1:57 pm ]
Post subject:  Activity Announcement

I shall be moving house this coming weekend.

I will try and be around to answer questions and keep tabs on the discussion about the latest list update, however my internet access is likely to be spotty for several weeks, so I apologise in advance if I miss any questions or PM's over the next few weeks.

Cheers,

- Ben

Author:  Legion 4 [ Fri Jul 22, 2011 4:00 pm ]
Post subject:  Re: Activity Announcement

Good luck with the move ... I hate moving ... "I'm dug in like an Alabama tick !" ;)

Author:  Spectrar Ghost [ Fri Jul 22, 2011 10:43 pm ]
Post subject:  Re: Activity Announcement

Are Alabama ticks harder to remove than those from other locales?

Good luck with the move, Ben.

Author:  Evil and Chaos [ Sat Aug 06, 2011 8:34 am ]
Post subject:  Re: Activity Announcement

Move completed well, thanks, but I'm now going to take a bit of a break from TC.
Sub champion "Rug" will take over my duties as AMTL champion in the mean time.

Author:  Simulated Knave [ Sun Aug 07, 2011 3:43 am ]
Post subject:  Re: Activity Announcement

Rug, would you be willing to share your thoughts on the psycho-sociological implications of a recosting of the Turbolaser pairs to a graduated scale based on a series of primes?

Author:  Dave [ Sun Aug 07, 2011 4:07 am ]
Post subject:  Re: Activity Announcement

What, seriously? This again? If I told you once I've told you a thousand times SK that it will never work. We need to base the costing on the Fibonacci Sequence in order to get anything approaching a balanced weapon. This primes business is utter non-sense.

Author:  Simulated Knave [ Sun Aug 07, 2011 4:44 am ]
Post subject:  Re: Activity Announcement

You would say that.

Author:  mattthemuppet [ Sun Aug 07, 2011 3:52 pm ]
Post subject:  Re: Activity Announcement

I love it when Army Champions go walkies, we get all sorts of "interesting" ideas.

Other than that, I think an regressive inverse square law using log to Base2 fleas on a dog would be more representative.

Author:  KivArn [ Sun Aug 07, 2011 5:48 pm ]
Post subject:  Re: Activity Announcement

Nah, I think that one based upon the inverse Rössler attractor is the best way to model it :)

Author:  madd0ct0r [ Mon Aug 08, 2011 11:40 am ]
Post subject:  Re: Activity Announcement

Is it wrong I read the 'points in primes' idea and thought that it'd actually be quite fluffy for the Ad-mech?

A horror to use and balance, but it'd be a lovely design fillip.

Author:  ceimeifukan [ Mon Aug 08, 2011 11:27 pm ]
Post subject:  Re: Activity Announcement

madd0ct0r wrote:
Is it wrong I read the 'points in primes' idea and thought that it'd actually be quite fluffy for the Ad-mech?

A horror to use and balance, but it'd be a lovely design fillip.


what about points or unit sizes as powers of 2, Binary style

56, 128, 256, 512 pts

2,4,8 units?

or a lingua technis translation of each unit name somewhere

e.g.
"Skitarii" = 0101001101101011011010010111010001100001011100100110100101101001
"Ordinatus" = 010011110111001001100100011010010110111001100001011101000111010101110011

Catchy huh?

Thetool I was playing with :-
http://www.roubaixinteractive.com/PlayG ... o_Text.asp

Author:  KivArn [ Tue Aug 09, 2011 12:20 am ]
Post subject:  Re: Activity Announcement

56! 56!!!

Since when has 56 been a power of 2 :P

64 maybe ;)

Author:  ceimeifukan [ Tue Aug 09, 2011 12:38 am ]
Post subject:  Re: Activity Announcement

KivArn wrote:
56! 56!!!

Since when has 56 been a power of 2 :P

64 maybe ;)


bah! I'd love to be able to blame that on a typo I really would. Stupid 56K dial up clouding my mind

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