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Warhound Titan Critical Hit - Voting Round 2
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=19667
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Author:  Evil and Chaos [ Fri Nov 12, 2010 11:05 am ]
Post subject:  Warhound Titan Critical Hit - Voting Round 2

Round One of Voting garnered 39 hands in the air, and, adjusted for MoK's mistaken vote, resulted in three popular choices, with support levels of 21%, 21%, and 30%.
All other options except "No change" had little-to-no support, and have been dropped from Round Two.
The option of "no change" only had 18% support in Round One, and so has been dropped from Round Two.


Please pick one of the options below.
We will not adopt a new Critical Hit Effect until a clear majority leader has emerged.
A round threeo of voting may be required, and each round of voting shall run for one week.
If the vote has enough weight behind it, I will submit the chosen proposal to the ERC for adoption across all Imperial lists.


The options in Round Two are:


OPTION ONE
Quote:
Critical Hit Effect: The Warhound's Plasma reactor has been damaged. Roll a D6 for the Warhound in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Warhound, on a roll of 2-3 the Warhound suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cms of the Warhound will be hit on a 6+.


OPTION TWO
Quote:
Critical Hit Effect: The Warhound has been hit in a vital location and explodes. Any units within 5cms of the Warhound will be hit on a 6+.


OPTION THREE
Quote:
Critical Hit Effect: A secondary explosion causes further damage to the Warhound, and it loses 1 point of Damage Capacity

Author:  Angel_of_Caliban [ Fri Nov 12, 2010 10:57 pm ]
Post subject:  Re: Warhound Titan Critical Hit - Voting Round 2

I don't think it was completely fair to drop "No Change"

Author:  Evil and Chaos [ Fri Nov 12, 2010 11:45 pm ]
Post subject:  Re: Warhound Titan Critical Hit - Voting Round 2

Angel_of_Caliban wrote:
I don't think it was completely fair to drop "No Change"

Everything else in the vote had either no votes or only 1-2 votes.
"No change", as the smallest of the four significant voting blocks (Those that garnered more than 1-2 votes), was culled.

Considering that round 1 was 82% in favour of a change of some kind*** from 39 votes, I do not think dropping "No Change" was unfair. If people had have voted more than 18% in favour of "No Change", it'd still be in the running.


***Incidentally, the staw poll from the previous week also resulted with 82% in favour of change, from 40 votes.

Author:  Dwarf Supreme [ Fri Nov 12, 2010 11:57 pm ]
Post subject:  Re: Warhound Titan Critical Hit - Voting Round 2

I voted for #3, but I'd be okay with #1.

Author:  Evil and Chaos [ Sun Nov 14, 2010 11:19 am ]
Post subject:  Re: Warhound Titan Critical Hit - Voting Round 2

5 days of voting to go.

Author:  Evil and Chaos [ Tue Nov 16, 2010 1:59 pm ]
Post subject:  Re: Warhound Titan Critical Hit - Voting Round 2

3 Days of voting to go.

Author:  Evil and Chaos [ Wed Nov 17, 2010 11:43 am ]
Post subject:  Re: Warhound Titan Critical Hit - Voting Round 2

2 more days of voting to go.

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