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Warhound Titan Critical Hit - Poll http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=19566 |
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Author: | Evil and Chaos [ Tue Nov 02, 2010 2:51 pm ] |
Post subject: | Warhound Titan Critical Hit - Poll |
Along with the debate thread, I'd like to get a rough show of hands on this topic too. So, vote what you'd like to happen with Warhound Titan Critical Hit effects in the AMTL list, and possibly beyond too. Note that any change in CHE would not preclude further changes in points cost for this, or other lists, to further refine levels of balance. |
Author: | BlackLegion [ Tue Nov 02, 2010 8:11 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Poll |
Istantly destroyed after staggering is my choice. |
Author: | Steve54 [ Wed Nov 03, 2010 8:35 am ] |
Post subject: | Re: Warhound Titan Critical Hit - Poll |
My preference is Critical - void shield generator destroyed. The titan loses the ability to have void shields. |
Author: | Dobbsy [ Wed Nov 03, 2010 10:11 am ] |
Post subject: | Re: Warhound Titan Critical Hit - Poll |
I'd back Steve's proposal. BTW what happens if we have 3 options with exactly the same vote count...? |
Author: | Evil and Chaos [ Wed Nov 03, 2010 11:43 am ] |
Post subject: | Re: Warhound Titan Critical Hit - Poll |
Dobbsy wrote: BTW what happens if we have 3 options with exactly the same vote count...? This is a straw poll to guage the wind, and is not a final vote. As the chap who was asked to look after the NetEA's Titans (As in, I didn't set myself up as AMTL AC and take on the role by dint of nobody else being interested) my duty is to look after the best interests of the list as I see it. Ooooh, the power... anyone fancy DC9 Warlord Titans? :-p |
Author: | frogbear [ Wed Nov 03, 2010 12:07 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Poll |
Dead. Why they should be different is beyond me. As Chris suggested, anything DC4 or below should Buy the farm. |
Author: | captPiett [ Wed Nov 03, 2010 1:31 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Poll |
Insta-kill is too drastic; I voted for the battle titan crit. |
Author: | Simulated Knave [ Wed Nov 03, 2010 4:01 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Poll |
If this isn't conclusive (i.e. more than 50% want one), I'd recommend a run-off. |
Author: | zombocom [ Wed Nov 03, 2010 4:06 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Poll |
Simulated Knave wrote: If this isn't conclusive (i.e. more than 50% want one), I'd recommend a run-off. I demand proportional representation. |
Author: | Dave [ Wed Nov 03, 2010 4:56 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Poll |
zombocom wrote: I demand proportional representation. Roll a die for every Warhound in your army list at the start of the game, it's Critical Hit Effect for the rest of the game will be determined by the following chart: 1: Use the Warhound critical hit language from the rulebook. 2: Use the Reaver critical hit language from the rulebook. 3: The Warhound takes a single point of damage. 4: The Warhound is instantly destroyed. 5: Your opponent chooses an effect from this thread. 6: You choose an effect from this thread. ![]() |
Author: | Evil and Chaos [ Wed Nov 03, 2010 4:59 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Poll |
Cocked dice: Replace the Warhound with an apple. The apple has no rules, and you may eat it if you like. |
Author: | Vaaish [ Wed Nov 03, 2010 5:06 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Poll |
Quote: Replace the Warhound with an apple. The apple has no rules, and you may eat it if you like. A friend of mine asked if this was the "Red ones are tasty" rule. |
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