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AMTL 3.18

 Post subject: AMTL 3.18
PostPosted: Thu Sep 09, 2010 2:50 pm 
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Here's the latest version.


Changes for 3.18:
Turbolaser returns to 25pts
God Machines rule modified
Forge Knights now allowed in 6’s or 3’s.
Melta Cannon FF stat upgraded from TKd3 to TKd6


If I've missed anything that was agreed upon please let me know.


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WarGryphons3.18b.pdf [1.2 MiB]
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 Post subject: Re: AMTL 3.18
PostPosted: Thu Sep 09, 2010 3:06 pm 
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you also removed the corvus pod restriction on support infantry (not forgotten to change, but not listed in the changes)

i'd thought that the single weapon surcharge was being dropped (since it mainly penalises solo warhounds, which are already penalised by the 'solo surcharge') but that may have just been my wishful thinking.

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 Post subject: Re: AMTL 3.18
PostPosted: Mon Sep 13, 2010 6:20 pm 
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I've been running over the list for the last few days thinking over how to work the options available. Not that this will come into play often, but wasn't the lysander moving back into the warmonger profile as opposed to a separate entry in the list in the support section? I hadn't really noticed it earlier since I've usually ignore the entry as I haven't taken a warmonger :)

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 Post subject: Re: AMTL 3.18
PostPosted: Mon Sep 13, 2010 6:31 pm 
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With the expanded number of support slots available that shouldn't be nessesary.

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 Post subject: Re: AMTL 3.18
PostPosted: Mon Sep 13, 2010 6:53 pm 
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I was thinking it was more due to organizational aspect rather than available slots since only the warmonger can take one and I think it's standard equipment.

EDIT: followup question, do both emperor titan versions have a single leg bastion. In other words, they can take 0-1 skitarii detachments. or do they have two leg bastions allowing them to carry up two skitarii detachments total.

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 Post subject: Re: AMTL 3.18
PostPosted: Tue Sep 14, 2010 6:14 pm 
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Evil and Chaos wrote:
Melta Cannon FF stat upgraded from TKd3 to TKd6


Is the change to D6 just for small arms or does it apply to ranged attacks as well? Right now on the table of weapon stats it says D6 for small arms and D3 for ranged attacks.

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 Post subject: Re: AMTL 3.18
PostPosted: Tue Sep 14, 2010 6:41 pm 
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Small arms only.

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 Post subject: Re: AMTL 3.18
PostPosted: Wed Sep 15, 2010 1:44 pm 
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Okay, on problem. I'm glad I asked. I thought that it might be a typo.

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 Post subject: Re: AMTL 3.18
PostPosted: Wed Sep 15, 2010 1:45 pm 
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As a melta weapon, I reason that it should get more powerful in close.

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 Post subject: Re: AMTL 3.18
PostPosted: Wed Sep 15, 2010 1:56 pm 
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That makes sense.

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 Post subject: Re: AMTL 3.18
PostPosted: Wed Sep 15, 2010 10:22 pm 
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One more question. Which are the correct stats for the Executioner? I presume those given on the reference sheet.

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 Post subject: Re: AMTL 3.18
PostPosted: Wed Sep 15, 2010 10:41 pm 
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I can't download at home as I've run out of data allowance this month, but how have you resolved the TLD balance problem? or is it just accepted that some choices will be better than others?


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 Post subject: Re: AMTL 3.18
PostPosted: Wed Sep 15, 2010 10:47 pm 
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The_Real_Chris wrote:
I can't download at home as I've run out of data allowance this month, but how have you resolved the TLD balance problem? or is it just accepted that some choices will be better than others?

At this time, I have accepted the community's collective demand that the TLD remain overpowered.

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 Post subject: Re: AMTL 3.18
PostPosted: Wed Sep 15, 2010 11:16 pm 
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I don't think I contributed to the previous thread but I think the idea of having the TLD at 30-35 points is a good one (actually 30 may be best of the two as you can take 3 for 100 points). Who cares if you maybe end up with underused points occasionally like a 2995 point list? It happens all the time in other GW systems and balance between the options encouraging a variety of load-outs is more important.


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 Post subject: Re: AMTL 3.18
PostPosted: Wed Sep 15, 2010 11:26 pm 
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30pts would be my preferred solution at this time, but I got yelled at. :-(

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