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How did the Imperator do? It looks nasty on paper but I often wonder if it's worth the points sink.
In turn two, it performed an Advance and turned its fire on Reaver 3. Even without its Plasma Annihilator (it had fired the previous turn), it removed all of the Reaver's shields and caused four Damage Capacity at long range.
Obviously this is only based on one game's experience, so take it with a pinch of salt, but I think it could do with a bit of a boost. Two Reavers were able to tackle it, break it, and keep harrying it until it finally collapsed.
Given free reign, it would be able to flatten a fully-shielded, undamaged Reaver in one turn's firing, but in practise, I don't think that's going to come up too often unless you play with very little cover.
Were I to play with or against it again, I think I might give it the Devotional Bell upgrade for free, which I think is really characterful and neatly illustrates the morale-damaging effect of a walking Cathedral opening up at your army.
It was also fairly simple to hug cover to avoid it – as long as you have two Titans/formations hunting it, it can't afford to go after one, or it risks being crossfire. We did think that giving it one indirect-fire weapon would have ameliorated that effect – it's not enough to encourage you to hide the Imperator, but it does help it against being ganged-up on.
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Are carapace turbo lasers cheaper? I notice that the warlords are paying 30 and the reavers 35, could just be a copy/paste error though.
D'oh! Yeah, typo, I'm afraid.
