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Skitarii 1.11 Force

 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 12:53 pm 
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G'day guys,

I've got a few games coming up in the next couple of weeks and I want to start play testing the current Skitarii list while I'm waiting for the new update. Just trying to get a feel for the list... Let me know if anything strikes you as obviously wrong.

1000pt Skitarii

Skitarii Demi-Century
5 Chimera

Praetorian Cohort
5 Chimera

Sentinel Squadron

Warhound Titan
Turbolaser Destructor
Vulcan Megabolter


Comes in at exactly 1000pts. In our 1000pt games we'll only be using two objectives each which means I'll have less to concentrate on. No ships or aircraft either, just trying to keep things that little bit more simple. I'll be facing Eldar, Orks and a Space Marine force in this time so I don't want to tailor the force to any one opponent.
The way I see it working is keeping the Skitarii and Preatorians mounted and using them as a solid battering ram with the Warhound in support. I'm not quite sure about how to use the Sentinel Squadron either. So advice on that one would be much appreciated.

The big question though, does the titan ally count as a support choice? Because if so that means my list is illegal and I'll have to think of something else...

Also, my Warhound load out. Yes? No? Maybe? What should I do here... I like the TLD and VMB combination because it is equally good against armour or infantry, which goes with my 'all comers' theme.

Cheers  :smile:

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 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 2:37 pm 
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Quote: (freebooter @ Jan. 07 2010, 12:53 )

Comes in at exactly 1000pts. In our 1000pt games we'll only be using two objectives each which means I'll have less to concentrate on. No ships or aircraft either, just trying to keep things that little bit more simple.


The big question though, does the titan ally count as a support choice? Because if so that means my list is illegal and I'll have to think of something else...

Minigeddon ? :)

About the titan, no, it doesn't fall in the Support category.

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 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 9:15 pm 
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Quote: (freebooter @ Jan. 07 2010, 06:53 )

Also, my Warhound load out. Yes? No? Maybe? What should I do here... I like the TLD and VMB combination because it is equally good against armour or infantry, which goes with my 'all comers' theme.

That's how I usually arm my Warhounds, too, for the same reason. I would say that that's a pretty good army for playing only 1000 points.

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 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 9:17 pm 
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In larger games more focused weapons loadouts are most sensible, but in a small game like this, multi-use formations are definitely the way to go.

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 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 9:59 pm 
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Can praetorians take chimeras?

I thought Chimeras were upgrades for core formations only and as a praetorians are a support formation they have to walk?

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 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 10:05 pm 
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Can't believe I missed that!

Yeah, the preatorians are gonna have to leg it. But thats 125pts for a nice, shiny... something.

Maybe add a Tech-Lord to the Demi-Century for the SC reroll?

SG

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 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 10:21 pm 
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Is that an oversight in the list though? The summary sheet lists them as taking two slots in a chimera and i'd think that would be unnecessary to specify if they can't even take them.




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 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 10:25 pm 
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They can be taken as a core upgrade. Thus they can be transported in Light or Heavy Transport as such.

SG

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 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 10:27 pm 
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They can be bought as upgrades for a skit formation and the same formation can be bought chimeras, hence the need for that line.

Personaly I'd like to see them in a gorgon, it does seem a little odd that theyre the only non mechanised formation.

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 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 10:37 pm 
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Damn it!
I thought I had it all worked out too. Umm, so what should I do here people? I still want a mobile force and I liked the punch the Praetorians offered. Oh, and I went back to my first list, somehow I'd deluded myself into thinking Skitarii Demi-Centuries were 100pts each  :glare:

So lets try that again, shall we?

Skitarii Demi-Century
5 Chimera

Warhound Titan
Turbolaser Destructor
Vulcan Megabolter


That comes to 725pts. leaving me with 275 remaining.

Really not sure what to do now... Should have checked my maths before posting here *headdesk*

As to mechanised Praetorians...
If they were moved to core in the next update like I'm pushing for it would allow them to have wheels without being attached to a Skitarii Demi-century.




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 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 10:42 pm 
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Quote: (ceimeifukan @ Jan. 07 2010, 21:27 )

Personaly I'd like to see them in a gorgon, it does seem a little odd that theyre the only non mechanised formation.

Noted.

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 Post subject: Skitarii 1.11 Force
PostPosted: Thu Jan 07, 2010 11:10 pm 
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Quote: (ceimeifukan @ Jan. 07 2010, 16:27 )

Personaly I'd like to see them in a gorgon, it does seem a little odd that theyre the only non mechanised formation.

That would be a nice option.

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 Post subject: Skitarii 1.11 Force
PostPosted: Fri Jan 08, 2010 1:58 am 
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Ok... Lets try this again.

Skitarii Demi-Century
Tech Lord
2 Praetorian Stands
7 Chimera

Warhound Titan
Turbolaser Destructor
Vulcan Megabolter

Comes in at 975 pts... I'm not quite happy with only having 2 activations, but looking around at other 1000pt lists on the net 2 or 3 activations tend to be the norm.

I had a couple of other thoughts...

Skitarii Demi-Century
Tech Lord
5 Chimera
Anti-Infantry - 3 Hellhounds

Warhound Titan
Turbolaser Destructor
Vulcan Megabolter

Which also comes in at 975 pts. Means the formation isn't quite as scary as it is in the other list, but means I've got some anti-infantry support and some armour to take the hits so my Chimera get in faster.

Skitarii Demi-Century
Tech Lord
Gorgon

Baneblade

Warhound Titan
Turbolaser Destructor
Vulcan Megabolter

This list gives me 3 activations, but I'm not so sure about deploying 3 war engines on first turn and that being it. The other variant of this I had in mind was a Minoris as a support choice with either an Apoc Missile Launcher or a Gatling Cannon. I'm just grasping at straws here, trying to work out how to keep my skitarii demi-century and warhound both in the list.

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 Post subject: Skitarii 1.11 Force
PostPosted: Fri Jan 08, 2010 5:26 am 
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I would more likely take your original list and reallocate the points you had spent on the Chimeras for the Praetorian detachment. You could take another upgrade for your Demi-century or another Sentinel Squadron.




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 Post subject: Skitarii 1.11 Force
PostPosted: Fri Jan 08, 2010 7:32 am 
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Problem with the original list was that I hadn't written it up correctly, I ended up 200 pts over. So ditching the Praetorian Chimera leaves me 75 over. I could drop the Sentinel Squadron, which would bring me under but I'd end up with a mobile core with a unit of stragglers bringing up the rear.

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