Tactical Command
http://www.tacticalwargames.net/taccmd/

Skitarii 1.11
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=16207
Page 1 of 1

Author:  Evil and Chaos [ Wed Jul 22, 2009 2:26 pm ]
Post subject:  Skitarii 1.11

Latest Version: Version 1.11

Changes for version 1.11:

- Reduced Gothic Class Cruiser to 175pts
- Renamed 'Skitarii' to Hypastists (as that was their name in the Epic 40,000 Mechanicus army list by Gav Thorpe)
- Added some unit pictures.




I would like to put out a call for more unit pictures.

Thanks.




Author:  GlynG [ Thu Nov 26, 2009 4:33 pm ]
Post subject:  Skitarii 1.11

I was going to post this in the other thread in response to the question there but as I typed out the post and it got longer and broader it seemed better placed here.

I definitely think the Valdor should be in the Skitiarii list  :)  

The Ad-Mech are less known than other armies so there's more guesswork / filling in the blanks needed and list writing for them can be taken in a number of different directions. There are some old background materials for them, but mentions in recent background as to the Ad-Mech are particularly important as they show us the direction FW/GW is taking them, as FW will very likely do an Ad-Mech list eventually.

The background for the Valdor talks about it being rare, old, difficult to maintain technology and that it is most often found in Ad-Mech armies these days. With the Vraks Campaign originally billed to feature the Ad-Mech besieging the Citadel towards the end of the war (it was decided there wasn't space/time to do them properly when the campaign was shortened to only 3 books and so they were left for a future time instead), it is possible the Valdor may even have been conceived and designed to be included with the  Ad-Mech originally, before being included as old stored tanks raided by the heretics instead.

A design theme of Ad-Mech armies is that they use a greater proportion of old higher technology items and vehicles than other armies,  things which are not around much in other imperial armies anymore because they are hard to maintain and/or the knowledge of how to do so has been lost, but the Ad-Mech are the experts at repairing and maintaining ancient technology and the Valdor fits very well with this.

Another very appropriate choice for the list, given these criteria, would be the Minotaur as this is described an extremely ancient design (possibly the oldest tank design still used) and one that is very high tech and harder to maintain. It'd be very appropriate for the Ordo Reductor who are the feared siege specialists branch of the Ad-Mech.

One more idea I have to emphasise the fact Ad-Mech make and repair the technology and keep more of the elite better stuff for themselves could be to allow 0-2 Vanquisher / Executioner upgrades in a Leman Russ company and/or allow 0-1 in a Leman Russ upgrade. Back in the day there did used to be whole companies of Vanquishers before they became rare.

If the Valdor is accepted into the list the other similar smaller unit it would make sense to include is the Leman Russ Tank Destroyer. At the moment the list seems too similar to vanilla IG with mostly a liberal sprinkling of new War Engine unit choices, but there's too much emphasis on the big stuff but too little smaller tech vehicles, which there should be too and which this would correct. These could be represented as separate units or possibly having Destroyer units with a Valdor command tank could be an idea?

I have lots of other thoughts and suggestions for the Ad-Mech list, which looks decent now but could be improved and made more characterful/interesting IMO, but I'm slowly thinking through the rest and will post my thoughts up in time (maybe not till new year till once Siege's finished as this was when E&C mentioned going back to the Ad-Mech then and better to concentrate on Krieg first). I'm actually painting up an Ad-Mech army for use in the WW tournament at the end of January so am particularly Ad-Mech keen these days :smile:

Author:  GlynG [ Thu Nov 26, 2009 4:36 pm ]
Post subject:  Skitarii 1.11

Quote: (Evil and Chaos @ Jul. 22 2009, 14:26 )

I would like to put out a call for more unit pictures.

Should be able to get you a load more, will be converting and painting up a nice Skitiarii army in the next few months.

Author:  studderingdave [ Fri Nov 27, 2009 4:07 am ]
Post subject:  Skitarii 1.11

what pics do you still need?

Author:  Evil and Chaos [ Fri Nov 27, 2009 12:12 pm ]
Post subject:  Skitarii 1.11

Quote: (studderingdave @ Nov. 27 2009, 03:07 )

what pics do you still need?

Download the document and check what's missing. :)

Author:  studderingdave [ Fri Nov 27, 2009 9:51 pm ]
Post subject:  Skitarii 1.11

could have swore i sent ya a pic of my ark mechanicus and majoris armageddon

Author:  Evil and Chaos [ Tue Dec 01, 2009 8:26 pm ]
Post subject:  Skitarii 1.11

Can't find 'em sorry.


===

I've been thinking a bit more about the Valdor... rather than having actual Valdor stats, would people be well-served by using Valdor type models as proxies for Ordinatus Minorii armed with anti-tank or anti-titan guns?

Slightly better basic stats could be explained away by saying 'well they belong to the Adeptus Mechanicus so they've been upgraded'/

Author:  Dwarf Supreme [ Tue Dec 01, 2009 8:40 pm ]
Post subject:  Skitarii 1.11

Quote: (Evil and Chaos @ Dec. 01 2009, 14:26 )

I've been thinking a bit more about the Valdor... rather than having actual Valdor stats, would people be well-served by using Valdor type models as proxies for Ordinatus Minorii armed with anti-tank or anti-titan guns?

Slightly better basic stats could be explained away by saying 'well they belong to the Adeptus Mechanicus so they've been upgraded'/

I kind of like that idea. The whole "arcane technology" thing fits well with AM.

Author:  ceimeifukan [ Tue Dec 01, 2009 9:18 pm ]
Post subject:  Skitarii 1.11

I like this idea too, I've been agaonising over what to use for minoris for a while now! that takes the problem right out of my hands.


On a slightly different note and please feel free to ignore it whilst we're talking Freemy goodness.

Is there a particular reason why praetorians are the only non-mechanised unit in the list? Is there any scope for say a Gorgon upgrade?

Author:  Evil and Chaos [ Tue Dec 01, 2009 9:20 pm ]
Post subject:  Skitarii 1.11

Quote: (ceimeifukan @ Dec. 01 2009, 20:18 )

Is there a particular reason why praetorians are the only non-mechanised unit in the list? Is there any scope for say a Gorgon upgrade?

Yes.

Author:  Flogus [ Tue Dec 01, 2009 9:32 pm ]
Post subject:  Skitarii 1.11

They are non un-mechanised as you can mechanised them with a Corvus Assault Pod !

Author:  ceimeifukan [ Tue Dec 01, 2009 10:14 pm ]
Post subject:  Skitarii 1.11

Quote: (Evil and Chaos @ Dec. 01 2009, 20:20 )

Quote: (ceimeifukan @ Dec. 01 2009, 20:18 )

Is there a particular reason why praetorians are the only non-mechanised unit in the list? Is there any scope for say a Gorgon upgrade?

Yes.

lol dare I ask which question you're referring to?  :p

Cheers Flogus. I seem to have a bit of a blind spot for the corvus, I keep getting distracted by all the pretty guns on offer.

so E&C how far from finished do you feel this list is?




Author:  Evil and Chaos [ Tue Dec 01, 2009 10:17 pm ]
Post subject:  Skitarii 1.11

Quote: 

so E&C how far from finished do you feel this list is?

I intend to bring it to the forefront of the testing in the new year. For now we have not had enough playtest reports to judge its balance.

Author:  Dwarf Supreme [ Tue Dec 01, 2009 10:23 pm ]
Post subject:  Skitarii 1.11

Quote: (Evil and Chaos @ Dec. 01 2009, 16:17 )

Quote: 

so E&C how far from finished do you feel this list is?

I intend to bring it to the forefront of the testing in the new year. For now we have not had enough playtest reports to judge its balance.

I guess I should do some battle reports. For what it's worth, most of the games I have played recently have been close.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/