Tactical Command
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Reavers
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=14204
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Author:  Vaaish [ Thu Dec 11, 2008 8:18 pm ]
Post subject:  Reavers

Well I've just acquired two old reaver titan so I've not got a slew of weapons for them. What I'm planning on doing is outfitting these guys to screen my warlords and generally just be really annoying at dishing out bucket load of pain in the form of uninvited friends to assault parties.

To that end I've outfitted one for primarily FF and CC duties and the other for AP duties. since I'm not overly fond of magnetizing titans and I'm planning on painting them up for next weeks project, I thought I'd post to get some thoughts on the load outs.

I have the following parts:
3x melta cannon or inferno gun
3x Vulcan megabolter
2x plasma blast gun
2x turbolaser destructor
2x missile pod

and I've come up with this for them:
both weighing in at 675 points:

Reaver 1
vet princeps
melta cannon
laser burner
apoc launcher

Reaver2
vet princeps
2x vulcan megabolter
apoc launcher
sacred icon

If the piece is actually the inferno gun, I might just go with this as an alternative setup:
Reaver 1
vet princeps
Inferno gun
laser burner
apoc launcher
Sacred Icon




Author:  Tiny-Tim [ Fri Dec 12, 2008 9:33 am ]
Post subject:  Reavers

The only change that I would suggest is to Reaver 2.

I'd take the launcher off and add a gatling blaster to get more direct shots from the Reaver.

Author:  Dwarf Supreme [ Fri Dec 12, 2008 3:08 pm ]
Post subject:  Reavers

Quote: (Vaaish @ 11 Dec. 2008, 14:18 )

since I'm not overly fond of magnetizing titans

It's pretty easy to do, actually. I finished doing it to 4 Warlords, 4 Reavers, 4 Warhounds and all of my painted weapons and I'm so glad I finally got around to it. No more blue tack to hold weapons in place!

Author:  Vaaish [ Fri Dec 12, 2008 3:20 pm ]
Post subject:  Reavers

I accidentally listed the megabolters as gatling blasters in my list of weapons available.  :(

It's pretty easy to do, actually. I finished doing it to 4 Warlords, 4 Reavers, 4 Warhounds and all of my painted weapons and I'm so glad I finally got around to it. No more blue tack to hold weapons in place!

Easy, yes, just don't really want to do it. :)




Author:  Vaaish [ Mon Dec 15, 2008 5:38 pm ]
Post subject:  Reavers

after much thought, I'm at a bit of a conundrum. I'm debating leaving the cc reaver like this:

Reaver 1
vet princeps
Inferno gun
laser burner
apoc launcher
Sacred Icon

to give it a bit of a ranged punch to up the BP as well as the FF/CC boost.

Alternatively I'm very much tempted to go all out with 2x laser burners and the apoc launcher to get it up to 14 CC attacks, my only problem with this is I'm afraid that it will make it easy for an opponent to avoid making it of little use.

Reaver 1
vet princeps
laser burner
laser burner
apoc launcher
Sacred Icon

Author:  Dwarf Supreme [ Mon Dec 15, 2008 5:42 pm ]
Post subject:  Reavers

Quote: (Vaaish @ 15 Dec. 2008, 11:38 )

Alternatively I'm very much tempted to go all out with 2x laser burners and the apoc launcher to get it up to 14 CC attacks, my only problem with this is I'm afraid that it will make it easy for an opponent to avoid making it of little use.

That's been my experience so far. CC oriented Titans can be difficult to bring into CC and you end up not getting back the points you invested in them.

Author:  Vaaish [ Mon Dec 15, 2008 7:08 pm ]
Post subject:  Reavers

So then I guess I'll be going with the original plan and putting on the inferno gun... should help up the BP enough for a little boost to make it almost as good as a megabolter.

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