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AMTL v3.10

 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 4:10 pm 
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Latest Version:

Version 3.10


3.10 Changes:
Increased lasburner CC attacks to +4
Corrected Warlord?s points cost to 725
Split warlord and reaver?s carapace landing pad costs.
Added leg bastions (Corvus pod) to Emperor titans
Added +2FF attacks on the Warmonger to match the Imperator
Allowed a Legate to be taken on an Emperor Titan
Added the Hydra Turret weapon
Reduced the cost of carapace multi-lasers to +25pts
Restricted Ordinatus Minoris to one per 1500pts rather than one per 1000
Ordinatus Minoris restricted to battle-titan weapons.
?Special Character? Ordinatus Majorae re-introduced (Note that modular Ordinatae are still in as well)
Skitarii changed to 0-1 per Corvus Assault Pod.
Melta Cannon changed to D3 damage at range.
Added the ?collector?s? weapons / upgrades.

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 4:17 pm 
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Discussion topics for moving towards 3.11 :


- Our Knight will be introduced.
- Anything else arising from the changes / intrductions above.

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 4:19 pm 
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Shouldn't the Las Burner be Arm mounted only?

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 4:27 pm 
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Because a power fist on the Carapace looks entirely silly?

To me CC-Weapons should only be allowed to arm weapon mounts. And for me the Las Burner falls in this cathegory.

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 4:29 pm 
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If in doubt, I'll plump for not imposing extra restrictions.

Unless there's a driving balance reason, I'm not convinced that the lasburner needs to be restricted to the arms.

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 4:32 pm 
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Well...Titans are already FF-Monsters. Giving them weapons which increase their FF attacks makes them very dreadful in assaults. Reaver with three Las Burners (18 FF3+ attacks)? Warlord with 4 Las Burners (24 FF3+ attacks)?

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 4:38 pm 
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If you can prove that this affects game balance, I'd be happy to look at this area more closely. At the moment I don't think it is as big an issue as introducing our Knight, for example.

PS: A Reaver with 3x Lasburners has 12 FF3+ attacks, and a Warlord with 4x Lasburners has 16 FF3+ attacks.

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 4:43 pm 
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Oops sorry switched the CC with the FF bonus :D Bu nevertheless it is an impressiv amount of relatively easy hitting dice.

But it seems i have to err....play with myself to playtest.

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 4:45 pm 
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(BlackLegion @ Apr. 28 2008,11:32)
QUOTE
Well...Titans are already FF-Monsters. Giving them weapons which increase their FF attacks makes them very dreadful in assaults. Reaver with three Las Burners (18 FF3+ attacks)? Warlord with 4 Las Burners (24 FF3+ attacks)?

True, but if you take that many CC weapons, you've sacrificed all capability for long range fire.

I also see no reason to limit the Las Burner to arm mount only. The only CC weapons that I can think of that should be limited to arm mounts only are Power Fist, Power Saw and Chain Fist.

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 4:55 pm 
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(Evil and Chaos @ Apr. 28 2008,11:10)
QUOTE
Latest Version:

Version 3.10


3.10 Changes:
Increased lasburner CC attacks to +4
Corrected Warlord?s points cost to 725
Split warlord and reaver?s carapace landing pad costs.
Added leg bastions (Corvus pod) to Emperor titans
Added +2FF attacks on the Warmonger to match the Imperator
Allowed a Legate to be taken on an Emperor Titan
Added the Hydra Turret weapon
Reduced the cost of carapace multi-lasers to +25pts
Restricted Ordinatus Minoris to one per 1500pts rather than one per 1000
Ordinatus Minoris restricted to battle-titan weapons.
?Special Character? Ordinatus Majorae re-introduced (Note that modular Ordinatae are still in as well)
Skitarii changed to 0-1 per Corvus Assault Pod.
Melta Cannon changed to D3 damage at range.
Added the ?collector?s? weapons / upgrades.

It looks like you bumped the Quattro Sentri back up to a demi as well, was that intentional?

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 5:33 pm 
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Yes it was, I  forgot to note it.

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 7:17 pm 
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I can only comment on the background related parts with any certainty, so I have two real points:

-In the Titan list, a quattro-century is nine skitarii units. In the Infantry list, a demi-century is nine units. Perhaps a typo?

-Oh, and tech-lord is a bit ambiguous. I would have gone for Magos Mandati or Militant, but tech-lord does sound quite good. TBH, I'll fit whatever you put into the list into my rank resource regardless. :D

On general comments:
Tribune is gone (when it left, I don't know; I only poke my head in here every once in a while) - which is a shame, because it was recently put into Dark Heresy: Inquisitor's Handbook as a rank for a tech-priest militant, along with a few other ranks, as part of the Auxillia Myrmidon (what seems to be a tech-priest storm-troop-cum-officer corps):
-Secutor - siege engineers
-Myrmidon - vehicle/heavy weapons related? Noted to be part of the Ordo Reductor, the siege corps who had "siege dreadnoughts"
-Centurius/on - warrant officer equivalent?
-Tribune - lieutenant?
-Magnus - captain equiv?
-Magos Militant - leader of a Skitarii Legion, presumably

Anyway, looking good so far. I look forward to the next update! :)

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 Post subject: AMTL v3.10
PostPosted: Mon Apr 28, 2008 7:24 pm 
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-In the Titan list, a quattro-century is nine skitarii units. In the Infantry list, a demi-century is nine units. Perhaps a typo?


Typo by me, should have changed back to Demi-Century.


Your comments on naming conventions are great ; The 'tech lord' is meant to represent one of the few Lords of any particular Forgeworld (Literally one of the ~10 people who run the whole planet).

I just went with Tech-Lord because it was evocative of 'high lord of terra', and is quite approachable.


Actually, the Tech-Lord should probably lose Inspiring, it's been pointed out to me that whilst the Tech-Lords might indeed be wise beyond measure, they're not particularly sane, and it's unlikely that they'd be able to galvanise resistance in the same efficient fashion as a Commissar or a Space Marine Chaplain.

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