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Titan Patterns and Weapons

 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 4:28 pm 
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I know this will probably be met with howls of indignation, but I'm slowly recognizing more and more value in the idea of "fixed" titan patterns.  I think we've successfully demonstrated issues with both the basic/support system and the point-based system.

While I don't want to advocate completely shutting down weapon selection, a more limited approach might have value with respect to establishing balance.  It could also be useful for making forge world/titan legion styles distinctive and for allowing some of the alternate overall titan "concept" patterns, e.g. Hun, Eclipse, etc..

Just to throw out an idea of how that might work...

Basic titans with the chassis as in the book.

Warlord and Reaver patterns - 2 fixed weapons, probably 1 arm and 1 carapace.  Fixed weapon fit based on forgeworld and/or legion style, e.g. Ryza/Legio Crucius might have TLD and Plasma Cannon as standard.

Warhound Pack - 2 of the 4 weapons fixed
Warhound (solo) - 1 fixed weapon

"Style patterns" can have simple chassis variations that go with the fixed weapons to make a definite style.  For examples:

Eclipse Warlord (Legate) - 2 fixed weapons and an Icon.  The Legate should drive an Eclipse, so this option would be available in some form to most Legions.

Warlord Nightgaunt (assault) - +5cm move, 1 less weapon slot, and 2 assault weapons

Reaver Goth (support) - +1 void shield, 2 long-range fixed weapons

All Legio have basic patterns available.  Depending on the style of the Legion and Forgeworld, you could have certain style patterns available.  Heavy firepower forgeworlds might have a Nemesis (support) pattern available but not a Nightgaunt (assault).  A fanatical legion might have Reaver Vandals (inspirational) available in addition to the Warlord Eclipse.

Additional weapons could be chosen from a list, possibly with point costs attached, and you have the possibility for some fun applications of the old AT background and fluff.  However, with the selection of options being more controlled, the potential for min-max is reduced and it's easier to determine a basic chassis cost.

===

For a more pertinent and detailed example, the Gryphonne IV world seems to be focused on high-volume ballistic weapons - autocannons, assault cannons, and such.  (Please forgive me if I've misinterpreted that and follow along for example purposes).  Aside from that it seems pretty "generic" with respect to legion organization.  Since the Gryphonne IV style of weaponry is pretty generic in application, that makes the legion a good pattern for a basic TL list.

Basic Titans:

Warlord - Gatling Cannon x2 as fixed
Reaver - Gatling Cannon and VMB as vixed
Warhound Pack - 2x VMB as fixed (same titan or one each)

Support Titans (1 per basic):

Eclipse Warlord - Gatling Cannon x2, Icon, Legate option
Goth Reaver - 2x ML, +1 Void shield as fixed
Warhound - VMB as fixed

Tech Guard Support (1 per basic titan or X% of total points or whatever):
Autocannons and assault cannons as primary armament
Mix of mounted and unmounted for general purpose ability

===

Or, Legio Victorum, known for Blitz tactics, could be a variant list...

Basic:
Warlord - Plasma Cannon, TLD (energy weapons don't require ammo)
Reaver - 2x TLD
Warhound Pack - Plasma Blastgun, TLD

Support:
Warlord Eclipse/Legate - 2xTLD, Icon
Warlord Nightgaunt - Chainfist, Lasburner, +5cm move, only one weapon choice
Vandal "Corvus" Reaver - Corvus pod, Chainfist, Icon
Warhound - TLD

Tech Guard (fast moving):
All mounted or transported via Corvus
Kataphractoi more common

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 4:35 pm 
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This proposal suffers from the same benefits and problems as implementing weapon slot restrictions would in the v3 list (Or even the v2 list for that matter).

Benefit:
- Undeniably inherently more balanced.
- Easier to fine tune balance.

Drawback:
- Invalidates a huge swath of Titan configurations, which means asking people to cut up their painted models in the absence of a model release, if they ever want to use their models.


That's my view of things in any case... currently (And for all of E:A's AMTL development in fact), balance has been sacrificed on the altar of backwards-compatibility.

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 4:44 pm 
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As I have been away what were the problems with the basic/support mix? The only one I found with the old cut down list was a slight underpowering. Can some one give me a quick run down?

Otherwise I think its a neat idea and return to wanting a fixed set of weapon stats so each legion can have its own method of weapon selection. :)

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 4:50 pm 
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As I have been away what were the problems with the basic/support mix?


- Percieved lack of diversity (All weapons had to be of only two classes).
- AMTL v2 didn't reflect what's been done with Titans for 40k / the background in the last few years (Most importantly that 'scout' weapons are now the exact same weapon system as the lighter battle titan weapon systems).
- Basic/support mix wasn't intended for the possibility of using other titan configurations with other imperial armies in future.



Just to head off any immediate panic, the mechanicus batrep log currently has:

AMTL v3.x wins to date: 9
AMTL v3.x losses to date: 9

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 5:09 pm 
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Other titan configs will never be a free pick system, there are to many ways to break it. Set configs for other armies are a possibility, but never something as wide as CC/support/medium etc.

And as for the 2 classes - beside the Quake cannon (which is now unusable) what has changed?

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 5:10 pm 
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- Invalidates a huge swath of Titan configurations, which means asking people to cut up their painted models in the absence of a model release, if they ever want to use their models.


Well, that serves them right for only having one titan legion army... :D

I do understand the issue.  I'm just brainstorming and thought this might be a means to readily balance lists and provide more distinct character to the variants while also preserving a decent level of diversity.  Even if it meant some existing models were invalidated due to weapon fits, it would provide a means to adding some old-school toys.

If you don't like them, no harm done.  The ideas could also be used for "style sheets" for variants, sort of like the old Chaos Codex did for special characters and cult legions.  "If you want to play Legio X, you get Y benefits in exchange for X restrictions."  Basically, a shortcut for variant lists.

Or you could ignore it all.  My feelings won't be hurt.  I promise. :p

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 5:15 pm 
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And as for the 2 classes - beside the Quake cannon (which is now unusable) what has changed?


Too expensive for your taste?

I've used it (To victory) on a Reaver several times now.

Or we could use Jervis' 2008 revised stat, which is 2BP with slow firing. :p


The two classes (basic/support) of AMTL v2 have become 5 basic classes under v3.

Free
+25
+50
+75
+100


With the CLP all on its own with a hefty pricetag. :)



Or you could ignore it all.  My feelings won't be hurt.  I promise. :p

I'm not good at ignoring comments, that's why I update the army lists too often and annoy people who want a more stable list. :D

The ideas could also be used for "style sheets" for variants, sort of like the old Chaos Codex did for special characters and cult legions.  "If you want to play Legio X, you get Y benefits in exchange for X restrictions."  Basically, a shortcut for variant lists.

I think this is the biggest merit of your idea.

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 5:27 pm 
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Even though I favor a strictly point based system for arming Titans, I can see some merit with Neal's ideas. Being the nostalgic fool that I am, I must admit that I do miss the old Titan names Eclipse, Nightgaunt, Nemesis and, shoot - can't think of the fourth Warlord (Death Bringer?), Hun, Vandal and Goth for Reavers and the two for Warhounds which escape me for the moment. (Jackal and something?)

Provided there was some choice still involved, I might be convinced to accept this type of system. I could see having a Titan's role in battle determining what weapons it would carry and couldn't carry. To use Neal's example, a Nightgaunt would come with two assault weapons and one other weapon from a list of choices, which wouldn't include certain weapons like a Volcano Cannon.

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 5:29 pm 
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(Jackal and something?)


Wolf.

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 5:32 pm 
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Thanks, E&C. It was driving me nuts. Did I get the fourth Warlord name correct?

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 5:33 pm 
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I can't remember. :D

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 5:36 pm 
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Damn! Now this is going to bug be all day till I found out.

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 5:47 pm 
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(Evil and Chaos @ Apr. 10 2008,17:15)
QUOTE
Too expensive for your taste?

I've used it (To victory) on a Reaver several times now.

Going somewhat off topic here but...

I just can't justify 100 points extra (an activation) to get MW, ignore cover and extra range over a standard rocket launcher.

And may I add I hate the ignore cover/MW combo, always have since the Chaos lists.

The two classes (basic/support) of AMTL v2 have become 5 basic classes under v3.

Free
+25
+50
+75
+100


With the CLP all on its own with a hefty pricetag. :)


Well, three to 5ish with some shifting among them :) I suspect as you reduce the min maxing you will come down to three or 4 again.

And that CLP is massively overpriced! Anyway I'll stick all my coments in a seperate thread and leave this one alone! (As the idea for other lists is neat)

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 6:25 pm 
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(Evil and Chaos @ Apr. 10 2008,17:15)
QUOTE
The ideas could also be used for "style sheets" for variants, sort of like the old Chaos Codex did for special characters and cult legions.  "If you want to play Legio X, you get Y benefits in exchange for X restrictions."  Basically, a shortcut for variant lists.


I think this is the biggest merit of your idea.

Actually, I kind of think so, too.

I think you could do something like the SM chapter traits.  You pick a fighting style that gets you access to different chassis and upgrades and must choose a weapon category (several people have broken them up this way) that makes up 50% of your weaponry on every titan formation, justified either by forgeworld specialty or as part of the TL doctrine.  Make the alternate chassis a bit more expensive and/or with offsetting drawbacks to preserve balance.

I can see several styles:
Blitz (movement titans and assault heads)
Sit and shoot (support titans)
Devout (inspiring titans, castellan/bell)
Close Imperial Ties (corvus and better tech guard)

Gah... I have to get this out of my head and do some work...

===

DS:  It is Deathbringer (the flexible/tactical kit Warlord).

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 Post subject: Titan Patterns and Weapons
PostPosted: Thu Apr 10, 2008 6:43 pm 
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(nealhunt @ Apr. 10 2008,13:25)
QUOTE
DS:  It is Deathbringer (the flexible/tactical kit Warlord).

Thanks, Neal.

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