I thought since the battle reports seem to indicate that AMTL isn't fairing that well (always a good sign), we could share which titan configurations seem to work well and which seem to work not so well.
For me I have only tried three configurations under AMTL 3.0x
these have been Plasma lord (warlord with two plasma cannons 2 plasma destructors barrage lord (warlrd with CLP and 3 MRLs) standard config warhounds.
The plasma lord is the most risky.
In one game it guttered a shadowsword company and then walked through two infantry companies, then when fluffy used it, in one game it died without firing a shot, in the second it killed a single shadowsword before exploding.
We then tried to see what would happen if it hadn't exploded and managed to fire its remaining PD and two PC at my tank company, and even thoguh he scored a good number of hits I was lucky and saved all but two.
conclusion Plasma heavy titans are very dependant on luck. A few good rolls by the enemy and they are useless. I have yet to try them against medium armour oppoents, which is where I think they will shine.
Standard warhounds Standard config Warhounds suffer from being small weak things surrounded by warlords and Reavers. I forget to play them as scouts and they go rushing up the middle and get themselves killed. In the next few months I am planning ongetting some more FW warhounds and trying out some other configurations.
Barrage lords They do what they a basalisk company does, but slightly better.
they suffer from range and firing arcs, ut are void shielded and can't be surpressed.
Good against infantry hordes and can do a fair bit of damage to RA tanks.
Fluffy once managed to catch two independant shadowswords under the templates and without doing any damage put them both to within 1 BM of eaking
Other titans I own
Dakkalord Borrowing a word from the Orks. My dakka lord has two turbo lasers and two gatling blasters. Costing 825ts he is quite cheap as warlords go and very fun to use. Exchanging the volcano cannon of the standard config warlord for 4 more AP4+/AT4+ shots reduces its anti WE capability, but ups the physiological damage, when you pick up 16 dice.
I have also manged to gut an unshielded Gargant in one volley from this chap, the number of shots making such damage possible.
Siege lord Corvus assault pod, inferno cannon and two melta cannons all for 825pts, plus the 300pts for the skitarri. It is short ranged, but does have 3BP ignore cover and 4 TK(1) shots as well as +2TK(1) shots in a firefight.
The use of Skitarri in an assault is a bit of a double edged sword. It gives you 9 FF5+ and 1 FF4+ additional attacks, but they only have a 5+ armour save and lack voids, so can give the enemy extra combat resolution.
God bane An anti-titan titan, armed with two volcano canons and a turbo laser, it comes to 700pts. Not only is it anti titan, but it is also more than capable of going up against armoured columns, especially those of the marines where it can easily reduce their strength to below 50%, or wipe them out.
Other reavers One of my other two reavers has two gatling blasters and a close combat weapon and the other has two close combat wepoans and a gatling blaster.
The first I can see still having a use. Its dual gatling blasters used to reduce light armour and infantry formation, whilst its? CC weapon is used to take on any WE of opportunity.
The second has had its ability reduced (it use to have a chain blade and a powerfist to take on anything), so is now dedicated to take on enemy titans and gargants, but still ha some use.
configurations I want to try The first is a support Reaver armed with two barrage missile and either a vortex or deathstrike missile. 900pts
Fire one missile a turn whist staying near the Blitz. The barrage at massed infantry or tank units and the deathstrike/vortex at a titan. I am not that sure about the vortex, against a warlord it only has 4 5+ TK(D3) attacks whilst sustaining. The second is a quake lord. Two quake cannons, a barrage missile and a gatling blaster, 950pts.
First turn move forwards and fire the barrage at the largest concentration of enemy, then just advance or double for the rest of the game, direct firing the quake cannons at any viable medium to heavy armour formations.
_________________ Tyranid air marshal
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