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'Tech Guard' 1.06 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=12037 |
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Author: | Evil and Chaos [ Sun Mar 16, 2008 4:36 pm ] |
Post subject: | 'Tech Guard' 1.06 |
Latest Version: Tech Guard V1.06 The file above contains both the War Gryphons Titan Legion list, and the 'tech guard' list. Things to consider: - Kataphractoi I would like to incorporate these. This was Neal Hunt's ruminations on the topic: Bike or heavy bike equivalents. Should have decent FF and CC, with some ranged weapon and either LV or Mounted Inf. Given that these will be conversion-only, I'd probably shoot for making them LV with relatively strong capabilities so people could reasonably build them to a fieldable size. Something along the lines of the Destroyers in the Necron list would seem to be appropriate. Also, what to call the list? Possible names: - ADEPTUS MECHANICUS ARMY LIST (Gryphonne IV PDF) - TECH-GUARD ARMY LIST (Gryphonne IV) Can't say as I find either name overly cool... any suggestions? Another thought: - Remove Super-Heavy Tanks entirely? |
Author: | NOVAGUARD [ Sun Mar 16, 2008 8:22 pm ] |
Post subject: | 'Tech Guard' 1.06 |
nice work so far, as i said in the other tech guard thread i feel the armoured support formations are too large at ten russ or three superheavies. as for names. legions of G:IV ? invasion of G:IV defence forces? i feel leaving the superheavies in would be fine at the moment its not too bloated yet.. |
Author: | Dwarf Supreme [ Sun Mar 16, 2008 9:23 pm ] |
Post subject: | 'Tech Guard' 1.06 |
I'm happy with calling it a Tech Guard army list. |
Author: | Kleomenes [ Mon Mar 17, 2008 1:34 pm ] |
Post subject: | 'Tech Guard' 1.06 |
As we've discussed before, I'm personally wary of setting all 'techguard' at the same level. Its clear from the fluff there are techguard who are stormtrooper level and past in effectiveness (some of the troops in Dark Apostle, the squad in Dark Mechanicus), and techguard who are just slightly mechanised IG (others of the troops in Dark Apostle, the troops on the platform in Soul Drinkers, the Tech-Guard in SM2/TL era) as well as troops who would be somewhere between the two (the Kill-team in Soul Drinkers, the tech guard in The Bleeding Chalice). This list plumps for one troop type somewhere in between the two extremes, is the intention to then have a Tech-Guard PDF style list for the lighter troops? And are the heavier troops subsumed into Praetorians? Or is the narrower focus intended to represent the troops of this specific forgeworld and not represent the average? |
Author: | nealhunt [ Mon Mar 17, 2008 3:11 pm ] |
Post subject: | 'Tech Guard' 1.06 |
Everything looks pretty well-balanced to me, with a couple little minor bits. Even with its low firepower and speed, a 50 point Gorgon, 4+RA, 3DC transport seems awfully effective. But, since I haven't paid attention to the Krieg development where it was tested, I will defer to the opinions of those who have. The Combat Servitors seem a little bit better to me than Ogryn for the same cost in very comparable lists/environments, but I didn't do a detailed comparison, so I might be wrong on that. Stylistically, I'd like to see a few changes... The list is heavily foot-infantry oriented, which I don't see as being very Mechanicus. None of the core infantry formations are required to be mounted and the Praetorians support formation can only be mounted in a Gorgon attached to a Demi-Century. This could be extremely effective as an infantry horde army. I'm not up on the background of AM with respect to SHTs, but it seems with 4 versions to choose from that the Ordinatus would be of very limited use, effectively only for mounting some sort of unusual specialty weapon. Maybe that is the intent and will work just fine, but it supports "stock" SHTs over quirky AM-specific, possibly one-of-a-kind units. I really liked the Kataphractoi idea of zippy, bike-like combat servitors in addition to hulking combat monsters. I suppose this is my vote for including them... |
Author: | Dwarf Supreme [ Mon Mar 17, 2008 3:27 pm ] |
Post subject: | 'Tech Guard' 1.06 |
I'm not up-to-date on current 40k fluff, but I agree with Neal that Tech Guard would be more mechanized, even heavily mechanized. |
Author: | Evil and Chaos [ Mon Mar 17, 2008 3:36 pm ] |
Post subject: | 'Tech Guard' 1.06 |
Even with its low firepower and speed, a 50 point Gorgon, 4+RA, 3DC transport seems awfully effective. But, since I haven't paid attention to the Krieg development where it was tested, I will defer to the opinions of those who have. In the Krieg list we found that Gorgons were veritable deathtraps (One dead Gorgon and 8-9 infantry units drop dead). They may prove more useful in this list due to the basic infantry having an armour save. The Combat Servitors seem a little bit better to me than Ogryn for the same cost in very comparable lists/environments, but I didn't do a detailed comparison, so I might be wrong on that. I've no religious objection to upping the price. I really liked the Kataphractoi idea of zippy, bike-like combat servitors in addition to hulking combat monsters. I suppose this is my vote for including them... I intend to include them. I'm not up-to-date on current 40k fluff, but I agree with Neal that Tech Guard would be more mechanized, even heavily mechanized. I confess that I was thinking of BFG when I wrote the core formations in this list (Thousands of servitors toiling to manhandle huge guns into position). I've no objection to making transport vehicles mandatory, if people think it is appropriate. |
Author: | ragnarok [ Mon Mar 17, 2008 3:56 pm ] |
Post subject: | 'Tech Guard' 1.06 |
I don't think that transport should be mandatory. Some tech legions would use massed infantry to grind down the enemy, Rather than mechanised fast response units. Look at the admech in dark apostle, the m=only detailed acount of the admech in battle I can think of. Very little of the infantry was mechanised, instead they had wave after wave of techguard. hoping to swamp the enemy. This was backed up with massed tank formations and Orindatii units. |
Author: | Evil and Chaos [ Mon Mar 17, 2008 3:58 pm ] |
Post subject: | 'Tech Guard' 1.06 |
Aye, the Dark Apostle army was also in my mind when writing the list. |
Author: | BlackLegion [ Mon Mar 17, 2008 5:40 pm ] |
Post subject: | 'Tech Guard' 1.06 |
Here is a nice picture of a hmm Techpriest or Scitarius? http://www.blacklibrary.com/product.asp ... &type=Book |
Author: | Evil and Chaos [ Mon Mar 17, 2008 5:48 pm ] |
Post subject: | 'Tech Guard' 1.06 |
is the narrower focus intended to represent the troops of this specific forgeworld and not represent the average? Yes. This army list represents the Skitarii force that fought to defend the Forgeworld of Gryphonne IV from a Tyranid invasion. |
Author: | ragnarok [ Mon Mar 17, 2008 10:31 pm ] |
Post subject: | 'Tech Guard' 1.06 |
(Evil and Chaos @ Mar. 17 2008,16:48) QUOTE is the narrower focus intended to represent the troops of this specific forgeworld and not represent the average? Yes. This army list represents the Skitarii force that fought to defend the Forgeworld of Gryphonne IV from a Tyranid invasion. Have you also thought of allowing the tech guard deathstike an option of missiles like their titan brthern? Possible just the choice between a deathstrike (aka melta) vortex and mini barage? In tht case foot Skitarri should definatly be in. The only discribtion we have f their tech guardis that rank upon rank of skitarri marhced in perfect unision and shot lots of nids. |
Author: | PlushWombat [ Wed Mar 19, 2008 2:24 am ] |
Post subject: | 'Tech Guard' 1.06 |
In Dark Apostle the Skitarii deployed from large (ordinatus size?) carriers. Perhaps the inclusion of some from of ordinatus minorus (corvus pod mount?) would be in order for those formations that primarily advance on foot. If memory serves...the tanks and other mechanized support units in Dark Apostle belonged to the Guard. ?The AdMech had the above mentioned carriers, the Ordinatus Minorus..the Ordinatus Majoris, and Gorgons. Of course it goes without syaing that just because they were not mentioned in Dark Apostle does not mean that the Skitarrii don't deploy tanks, artillery, and personnell carriers. Regards PlushWombat |
Author: | Evil and Chaos [ Fri Mar 21, 2008 8:28 pm ] |
Post subject: | 'Tech Guard' 1.06 |
Pushed a quick update. Changed Gorgons to 75pts each (They're more valuable in this army than for the Krieg). Anyone like to suggest some stats for Kataphractoi? |
Author: | Dave [ Sat Mar 22, 2008 5:50 am ] |
Post subject: | 'Tech Guard' 1.06 |
In addition to my Tech Priest as a character suggested from the AMTL thread, I'm curious why the Support Squads and Mole Mortar/Rapiers don't have separate unit profiles. Are they manned by Skitarii? If so I would think that they would benefit from improved armour saves at least. Also, what do you think of a core formation or just mortars or rapiers? I would think the SKitarii would use these in quantity given their access to all the fun AM tech. Finally, what was the reason for making the artillery, tank, super heavy and Praetorians support formations as opposed to core formations? |
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