Vaaish wrote:
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1: Is it fun to play against? Sort of the Necron situation, really. Hide everything, kill some sentinels and grab objectives turn 3. It forces your opponent to a very different play style.
That really isn't anything new with the PD. It's pretty standard from what I can see that folks try to hide from the big titans and pick off the small formations. Of course, is it really a BAD thing if folks have to play differently against AMTL than the do Marines? Following that, isn't that already the case when folks fight different armies?
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2: Is that firepower necessary or abusive? If Russ companies doubled every turn and annihilated super-heavies and titans left and right, I am sure we would have a completely different discussion. Sure, titans are supposed to be powerful, but 12 MW?
Well... when Russ companies cost nearly 1k points we can talk

For the sake of argument here, if you double and a savvy opponent puts things in cover you're looking at hitting on a 4+ so around 6 hits and maybe three failed against most superheavies. So you can safely kill one superheavy every other turn. Not exactly an ideal use of 750 points.
I really think Titans need the firepower to be relevant. Yes it's different than most epic lists, but most epic lists are composed of massed fearless war engines. See, most lists can hit a single formation with 800 points of units, but they have the benefit of shaping the amount of firepower to match the target while Titans are all in or nothing at all.
Sorry. Did not mean to come off as overly negative. I agree with you on most points.
AMTL is beatable.
Yes, different armies should play differently, and do cause changes to how you approach the game. It makes for a better game.
Titans should have access to good ranged weaponry.
I do not agree that most armies are composed of massed fearless war engines, and I do not think army lists should be construed from that point of reference. I suspect that is a typo.
My concerns are:
There is a difference between
trying to hide, and
having to hide. The difference is entirely manifested in the enjoyment of the game, not the issue of winning or losing.
If we agree that titan lists should be the most powerful when it comes to shooting, the strategy is hiding. That is what the support missile and Glyn's PD/lasburner lists were about. If the Titan lists can negate the counter, an all-comers' lists is screwed. If I march up with multiple Reavers armed with lasburners and PD, you will have to try and deal with them and thereby expose yourself, or lose the objective game.
It is a thin line between challenging and frustrating, and frustrating builds should be kept to a minimum. I applaude the current work to find such builds, try them and if need be, bring them back in line with other builds.
Keep up the good work,
Fredmans