mattthemuppet wrote:
me, subtle? that's funny, usually I'm offending people

the issue with ATSKNF vs. the 2 BMs to die thing is that ATSKNF has a lot of other stuff associated with it - BMs count for 1/2 in assault resolution, 2 BMs each to break, 2 BMs each to suppress (think about that on the castellans) in addition to the 2 BMs to die thing (I've probably forgotten other stuff), all of which will make a HUGE difference to the army. As an example a 6 strong Knight fm will now need 12 BMs to break and essentially count as a 12 strong formation in assaults, along with all the FS EA they have (plus being able to use both their FF and CC attacks if in BtB as war engines), and it would hang around in your back field slaughtering stuff for a lot longer. Given that it's such a large jump, smaller steps might be easier first, even if it means inventing a new special rule.
So its
you who has been causing the distrust on the forum. I knew it!
Good points about the other effects of ATSKNF, but I'm not sure those side effects are all out of whack with what knights are. IMO they should be harder to break and suppress. Fiddling with the points and perhaps dropping some weapons abilities and other special rules may be in order if ATSKNF is adopted (very hypothetical - and I realize that coming in late to the conversation and suggesting major changes to the list might be the sort of thing to drive Morgan insane). That aside, I think a straight playtest just changing some units to mega-Astartes (I'm tired of writing out the acronym, you know what I mean) may be informative. I nominate Dwarf Supreme for 20 playtests. He told me he could do it, honest.
I guess at the bottom of it all is I dislike new special rules, especially if there's an existing one that (almost) fits. Besides, needing two BM's to kill a broken unit doesn't really address the fact that the FM's are easy to break in the first place.