Brood Brother |
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Joined: Mon Jul 18, 2005 9:08 pm Posts: 356 Location: Beavercreek, Ohio, USA
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Quote (nealhunt @ 29 Mar. 2006 (15:17)) | IMHO, the ATML list is essentially a variant list to begin with. ?Or perhaps to be more accurate it might be called a niche list.
The background at this point leaves virtually no room for "custom" titan legions in the manner of variant lists for other races. ?There is just too little to work with.
I suppose anyone is free to make stuff up out of whole cloth, but there is essentially no official material to work with to draw up separate abilitiesfocus as there is with, say, different Craftworlds or non-Codex Marine chapters. | Well, yes the AMTL is a niche list, and no, it is not. The Adeptus Mechanicus is the red-headed stepchild of the Imperium as far as GW has presented it. Or, more accurately, not presented it. Let's face it, the AM has been mentioned more than presented, and this lack of definition has hampered development of this list since the beginning.
The Space Marines have been detailed down to their internal organs, the Imperial Guard has had reams of stories written about them, and the different ordos of the "secret" Inquisition are better known than the different titan legions. Yet who supplies the Imperium with their war machines? Who are the masters of Imperial technology? Who had their diety accomodated in Imperial theology so that they would play along? The Adeptus Mechanicus, and we hardly know a damn thing about them.
If you want to make different army lists for different legions you are going to pretty much have to strike out into territory that Games Workshop has abandoned. When's the last time that GW has said something definitive about the different titan legions? Was it for the Armageddon summer campaign? If so, the vague descriptions they gave are marginal. We should be looking into the original Adeptus Titanicus (and supplements) rules, plus what was published for Space marine and Titan legions, for more info. But don't take this lack of definition as lack of material to work with, think of it as room to grow into.
Yes, there is going to have to be some conjuration of material based upon side panels and brief passages in little noticed fluff. It will be hard, but it won't be rocket science.
I was thinking about coming up with army lists for different Legios and I figured that best thing to do would be to come up with some basic guidelines. First, the AMTL is going to be restricted to what they can build (they are based around forgeworlds...) and who they can convince to come along with them (Knight Worlds, primarily). In the "what they can build" department we have to keep in mind that not all forgeworlds are the same. Some are huge, some are small, some can produce a wide variety of items while some are limited, and some are technologically advanced while some may be a little less so. Another variable is going to be access to people. The forgeworlds that are farther away from Hive Worlds and Knight Worlds are going to have less people for infantry and are going to go for highly trained infantry, servitors, and/or automation where forgeworlds that have a lot of indiginious people are going to be more basic infantry heavy. It's that thinking that lead me to develop this:
Army Composition Rules:
Determine your Legio (Preference Tables)
Not all titan legions are the same, and a lot of that difference stems not only from differing command tactics and strategies, but also from the abilities of the Forge World from which the legion is raised. Certain Forge Worlds are better at making certain armaments compared to others, while some have a large pool of people from which to draw troops. These differences are reflected in the Preference Tables found below. Each Preference Table will show a small selection of formations that a player can chose a preference. Whatever formation type is chosen as the first preference can be taken without restriction. Any remaining formation preferences may only be purchased once per game. A player may also take a second formation type without restriction if another formation type is listed as completely not allowed ? the player sacrifices the ability to take a type of formation so that he may be unrestricted in taking another formation. Some formations will be listed as not allowed to be taken as first preference. This means that a player may not take that formation as a first preference and will always, regardless of player preferences, only be allowed 1 formation per game. Any formations that are not listed in a Preference Table are assumed to be unrestricted and may be taken as much as desired by a player.
Armored Attack Leman Russ Squadron Leman Russ Variant (Specify) Squadron Super Heavy Tanks (Any)
Artillery Basilisk & Bombard Artillery Battery Deathstrike Missile Battery (May never be First Preference) Manticore Missile Battery
Infantry Fire Support Griffon Battery Hellhounds Platoon Tech Guard Support Platoon
Fast Attack Bike Squadron Tech Guard Assault Platoon Valkyrie Transport Platoon (May never be First Preference)
Scouting Rough Riders Sentinels Single Warhound Scout Titans (have "Scout" Special Ability)
These are just some basic guidelines that I threw together, let me know what you think of them.
_________________ I shot a Deathstrike Missile and destroyed an enemy titan in my pajamas last night. ?How it got into my pajamas I still don't know...
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