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AMTL 3.13

 Post subject: AMTL 3.13
PostPosted: Thu May 28, 2009 1:49 am 
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Just for the record, we're very happy with the present stats for the Melta Cannon, Laser Burner and the Titan Close Combat Weapon. We've used them all quite often and they've worked well.

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 Post subject: AMTL 3.13
PostPosted: Thu May 28, 2009 3:58 am 
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Quote: (Evil and Chaos @ 27 May 2009, 11:02 )

The Laser Burner has no 15cm shooting attacks. Wouldn't something giving you that many extra attacks in FF give you a few shooting attacks as well?

I wanted its niche to be specifically a Firefight/CC weapon.

In Adeptus Titanicus it was a Close Combat weapon only, IIRC.

[thumbs through AT rulebook] Correct, in AT (and SM/TL) it was a CC weapon only.

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 Post subject: AMTL 3.13
PostPosted: Thu May 28, 2009 12:33 pm 
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See, I know my stuff. :)

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 Post subject: AMTL 3.13
PostPosted: Thu May 28, 2009 2:23 pm 
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Quote: (Evil and Chaos @ 28 May 2009, 07:33 )

See, I know my stuff. :)

I'll admit that I had to break out my copy of AT, because in my fuzzy memory I was thinking it had a ranged attack in AT.

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 Post subject: AMTL 3.13
PostPosted: Thu May 28, 2009 4:17 pm 
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Along the lines of the list, I needed a summary sheet with a little more info than provided at the end of the PDF with the weapons stats, strategy ratings, and critical hits so we didn't need to flip back and forth so much. If anyone is interested, I'm attaching the result.




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 Post subject: AMTL 3.13
PostPosted: Thu May 28, 2009 4:37 pm 
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That's a lovely looking summary sheet.

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 Post subject: AMTL 3.13
PostPosted: Mon Jun 22, 2009 1:48 am 
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Reviewing the AMTL list for our game yesterday (no real results to report since the game didn't go very long), but the list lets you take a recon platoon of 4 sentinels but doesn't give stats or the location of the stats. I know it's simple to look it up in the IG list, but shouldn't the army docs contain the stats for all units you can take?

Also out of curiosity, why is the warlord titan at 2+ for its CC attacks? I know it's the same in the EA rulebook, but I'm curious at the reasoning when even the mighty imperator is at a 4+ and I'd think the smaller warhound would be easier to maneuver in CC than a warlord.

Another note, the lysander fighter isn't actually given a speed class (I assume it's fighter since that's in the units name)

The Tech Lord in the summary is listed as Infantry, should be character.
Also in the summary sheet, the Mechanicus BB's orbital bombardment firepower is listed in the range slot.

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 Post subject: AMTL 3.13
PostPosted: Mon Jun 22, 2009 2:01 am 
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Quote: (Vaaish @ 22 Jun. 2009, 01:48 )

...the list lets you take a recon platoon of 4 sentinels but doesn't give stats or the location of the stats. I know it's simple to look it up in the IG list, but shouldn't the army docs contain the stats for all units you can take?

I could add their stats (as well as other unlisted stats such as Baneblades & Shadowswords) to the reference sheet.

Also out of curiosity, why is the warlord titan at 2+ for its CC attacks? I know it's the same in the EA rulebook, but I'm curious at the reasoning when even the mighty imperator is at a 4+ and I'd think the smaller warhound would be easier to maneuver in CC than a warlord.


I didn't want to change the core stats found in the EA rulebook.

As to the Imperator Titan, I depressed its stats slightly from what might otherwise be expected, in order to give it some vulnerabilities. In this manner it has a clear role (medium range shooting), instead of being an unassailable behemoth ala the rulebook DC18 CC2+ stats.

Note that the Warmonger also has a FF stat of 5+, to make it (comparatively) vulnerable to Firefight situations as its role is even more biased towards long range shooting.

Another note, the lysander fighter isn't actually given a speed class (I assume it's fighter since that's in the units name)
The Tech Lord in the summary is listed as Infantry, should be character.
Also in the summary sheet, the Mechanicus BB's orbital bombardment firepower is listed in the range slot.
Thanks for the typo catches. :)

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 Post subject: AMTL 3.13
PostPosted: Mon Jun 22, 2009 2:56 am 
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I could add their stats (as well as other unlisted stats such as Baneblades & Shadowswords) to the reference sheet.

It would probably be good to do so starting players wouldn't have to hunt for the stats of the units.


I didn't want to change the core stats found in the EA rulebook.
Good enough. It just makes giving a warlord a power fist and/or laser burner plus some long range weapons a pretty beastly machine in CC with enough ranged weapons to do good damage as well. Something like that could sit on an objective and still project a good chunk of firepower on the table. With a landing pad, two quake cannons and a power fist or laser burner to net you 6BP macro weapons with indirect fire to project out to 180cm and still have the extra CC attacks to defend the blitz or another objective.




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 Post subject: AMTL 3.13
PostPosted: Mon Jun 22, 2009 5:19 pm 
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Quote: (Vaaish @ 22 Jun. 2009, 02:56 )

I could add their stats (as well as other unlisted stats such as Baneblades & Shadowswords) to the reference sheet.

It would probably be good to do so starting players wouldn't have to hunt for the stats of the units.

I think having the stats in one place is a good idea to avoid the need for flipping around multiple places.

But I don't think starting players should be playing AMTL. I would always recomend a starting player start by using one of the 3 army lists in EA rulebook. They are probably the most balanced of the army lists and have had the most playtesting.

So for example when we started off using my friend's Chaos Marines we just used the stats and list of rgular Space Mrines. After all little difference between Chaos Predator and loyalist Predator!!

Cheers

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 Post subject: AMTL 3.13
PostPosted: Tue Jun 23, 2009 5:14 am 
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Quote: (Vaaish @ 22 Jun. 2009, 01:48 )

Also out of curiosity, why is the warlord titan at 2+ for its CC attacks? I know it's the same in the EA rulebook, but I'm curious at the reasoning when even the mighty imperator is at a 4+ and I'd think the smaller warhound would be easier to maneuver in CC than a warlord.

I seem to remember it being something to do with the GG getting an average of 8 hits in CC and wanting the Warlord to be similar (so getting 6 2/3's), though all my memories of that time are second hand as I was just helping chaps playtest the rules, not posting on internet forums (which only started when I got bored at work in front of internet enabled PC's).

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 Post subject: AMTL 3.13
PostPosted: Tue Jun 23, 2009 12:59 pm 
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Version 3.14 released, please migrate discussion across.

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