Initial AMTL v2.0 Feedback |
Lion in the Stars
|
Post subject: Initial AMTL v2.0 Feedback Posted: Tue Nov 01, 2005 6:25 pm |
|
Brood Brother |
 |
Joined: Fri May 13, 2005 11:01 pm Posts: 1455
|
Heh. Tell me about it. IG Armored Company, in a skirmish game? Space marines, some IG infantry hordes, and Tau will do either really well, or get slaughtered, depending on the amount of cover on the table. My Firewarriors can just about match Marine shooting casualties. If a 'nid sticks his head out without a whole lot of friends, he's a purple smear on the landscape. I actually feel bad about my army composition, which uses multiple pairs of battlesuits. Just about half of all 40k games can still be decided on turn 1.
My 'tactics' with this army consist of set up firewarriors in cover (to protect them from assault troops), and a broadside team in cover if possible. Use crisis teams as troubleshooters, ganging up on disparate elements of the opponent's army out of retaliation range. Lather, rinse, repeat. Same applies to my Marines, on the rare occasions that I play them.
_________________ "For the Lion and the Emperor!"
|
|
Top |
|
 |
Tactica
|
Post subject: Initial AMTL v2.0 Feedback Posted: Tue Nov 01, 2005 8:07 pm |
|
Brood Brother |
 |
Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
|
|
Top |
|
 |
dysartes
|
Post subject: Initial AMTL v2.0 Feedback Posted: Fri Nov 04, 2005 1:10 am |
|
Brood Brother |
 |
Joined: Mon Nov 08, 2004 12:16 pm Posts: 908
|
I'm going to deal with this lot a page at a time, as there's a lot of stuff to cover here.
So, to start with, page 1
Blarg D Impaler, post #1 My biggest complaint about the structure of the list is that Knights should be allies to an AMTL force. Yes, they would be present, but not in large numbers since they are there courtesy of a Knight World and not organic to the AMTL command structure. |
I think we're going to have to have a difference of opinion here, Blarg. The link between the AMTL and Knight Worlds is not always clearly defined, but as I understand it, the AMTL supply the Knight suits to the Barons and their households, and in return tihe levels of troop support where needed. It's almost a symbiotic relationship, with both groups ending up stronger together than they would be seperately. IMO, if the AMTL felt a large Knight presence was required (which may be dictated by terrain or opposition), then we would see a lot of Knights, and there would definately be integration into the command structure.
The 50% Tactical weapon selection system is OK. I'd push for completely Open Weapon Selection as I discussed back on the old forums, but I know that would get no traction among others and nobody seems to be willing to balance weapons for that to work. |
If I felt we were in a position where we could achieve OWS, then I'd consider it. However, there are inherent imbalance between weapons groups - assault and firefight weapons vs ranged weapons, at the very least - which I feel means complete balance is going to be impossibly to obtain. If, however, we can achieve balance between the groups of weapons as presented, then I feel we're well on the way to a balanced Titan loadout.
I'm not sure what you mean about "Knight selection." I am glad to see the Paladin minimum requirement gone, that was an unnecessary pain in the rump.
There is still a Paladin minimum requirement, but only to the level where one formation of Paladins is required to field any number of units of other Knights.
And, to be honest, I haven't found the Paladins to be as bad as people make out

The titan weapons are still only half correct in my opinion. Some of them are too powerful (Vulcan Mega Bolter, Chainfist, Plasma Destructor, Barrage Missile Launcher, and the Volcano Cannon), some are not powerful enough (all of the other titan CC weapons), and some just don't follow what they were in previous editions of Epic.
The list, as presented, contains 22 different Titan weapons. If you've only singled 5 out as being (in your opinion) over-powered, then we're not doing too bad. Given the ones you've listed, the Volcano Cannon is out of my hands, as it is printed in the GT List for Titan Legions, as well as in the Imperial Guard - it's on the list JJ said I wasn't allowed to mess with. The BML and VMB are changes I've put in to see how that works, and I think I went a little OTT on the VMB, maybe by one shot.
As to the other Titan CC weapons being too weak, I'm going to disagree (based on testing them a couple of times) with regards to the Laser Burner and CAP, and I'm looking at testing some of the CC weapons in future games.
If a weapon can't fit exactly with how it worked in previous versions of Epic and still be balanced, then my priority in this regard is to get a weapon that feels balanced. If I can get it to work in a similar feeling way whilst being balanced, then I'll try to, but that's the way its gonna be, Blarg.
Yes, you've nailed down the above topics, but not everyone is happy with what you have done. I appreciate that you have taken on the mantle of AMTL Army champion, but I don't like what you have done to the AMTL.
Unfortunately, you can never please everyone. Trying to do so is bound to lead to disappointment. For example, there is no way I can please both yourself and tneva - you have polar opposite opinions on most issues.
My aim is to get as many players happy with the list as I can. I accept that there will be those who don't like the list. I have no problems with that. But if they want to use the AMTL in a tournament or a general pick-up game, then this is the list they'll be using.
If you're in the position where you have a stable gaming group, modify the list as you see fit - its your gaming, after all.
The Knight Shield seems OK. Call me crazy, but I actually liked a void shield better.
The Ordinatus do seem to need work. Good luck.
Changing the Void Shield to Knight Shield killed two birds with one stone. Number one, it allowed for bigger units of Paladins, something people were nigh on demanding. Secondly, it eliminated the (to my mind) daft situation of members of a broken unit of Knights, who may still have had working Void Shields, being killed by anyone with a pop-gun.
With regards to the Ordinatus, the only change I think they've received since v0.1 (on the old forum) of the list is gaining
Fearless, which I did reluctantly and with a cost increase. It's time to see how they've been performing in the games people have had, and how we may need to change them.
Single Shot Missiles - Change the name of the Vortex missile back to what it really is: a Deathstrike Missile. If you are going to use the vaunted and feared name of "Vortex Missile" in Epic it had better be close to what it was originally: an area effect weapon that was good at destroying titans.
From a game balance perspective, I have issues with a BP TK weapon, which is what people keep suggesting for it.
The Barrage Missile Launcher should be what was printed on p.165 of the E:A rulebook, those stats are close in power compared to the Gatling Blaster while you tacking Disrupt on to the current bastardized stats make it too powerful.
Blarg, have you tried this weapon yet? Personally, I haven't, but I have used Ordinatus Mars, which has a similar main gun - 10BP, Disrupt, with Ignore Cover. That thing will generally break a formation a turn, but unless hitting infantry it doesn't tend to kill that much. The BML is a blast marker down on the Ordinatus there at the top end, and is a template and 2 BM down on it at minimum. Oh, and lest we forget, it only gets to fire once per game.....
I'll see if I can fit the BML on one of my Titans on Sunday, and see how it does.
Where are your ideas for the Emperor class titans?
Mostly in my head atm. I do have all your old ideas on it on my hard drive, and I will be looking at them before I present my initial suggestions.
nealhunt, post #11) It still bothers me that it's relatively easy to field a tournament-level AMTL list with only 1 titan. I think Ordinatii should be Auxilia and not count towards the 50% point requirement.
2) The VMB is too powerful. A 50% increase in shots is not an even trade compared to the 25% loss in range. A Reaver titan with 3 VMBs will pack more firepower than 2 companies of IG with Fire Support Platoons plus the considerable advantages of a Reaver Titan chassis for fewer points.
3) I still have concerns over a 4DC, 450 point aircraft formation. That's a LOT of firepower that is very durable because so little can touch it.
1, I think the 1 Titan + Ordinatus army will have to be tested before we can say for definate that it has problem. In a 2700pt tournament (so min of 1350 in Legio) it can be done with a Warlord and an Ordinatus, with 50pts of upgrades. At 3k, it's definately a bit more tricky, though still doable. The downside, of course, is that you then limit your number of Auxilia choices, cutting back on activations. It'll have to be tried to see what problems it causes.
2, As I mentioned earlier, I made a mistake on the VMB. 5 shots would have been a bit more sensible, but just putting at 4 shots, 60cm, AP3+ / AT5+ would have blended it too much with the GB and TLD, to my mind. It is definately on the revise list.
3, I have more concerns about a pair of Thunderhawks - they can carry units, cost 50pts less, and are 2 activations, at the same DC and with a better save. I think the heavy-aircraft-formation problem may need looking at, but I have tried to make them expensive to make up for their survivability. Again, further playtesting is required.
I continue to have grave concerns that this list will ever be balanced for a tournament environment. I can't imagine that most normal "in the box" (to use Jaldon's phrase) tournament armies will stand a chance against a WE-heavy force. It's a good list for fun games and for campaigns and such, but I just can't see it working in open tourneys.
To be honest with you, and with the OGBM to come as well, I think the "in the box" tournament army compisition will change to allow itself better anti-high-armour set-ups. Consider it presenting a different challange to the torunament players - and most lists have some no-brainer choices to counter the threat of high armour. The one that doesn't (Index Astartes Space Marines) has it as a flaw in the design of that list.
Grimshawl post #1I do think that with a little more tweaking the list can go in a tournament setting myself. so a few changes would still be nice but overall my concerns are few.
Any specific points? I'd be interested in hearing what alterations you felt we needed to make.
Agamemnon 2.0 post #1I agree that the current vortex missile seems a little too "surgical" to describe a device that, in fluff, opens rifts in space. I understand a name change might be too superfluous, so I remain ambivalent on the issue. On the matter of names, the Warhound "light ____" weapons are a bit inelegant but do get the point across.
As I said earlier, I have issues with the suggested BP TK weapon - and don't just point at the Cobra and say its been done before,

The main point with the Light weapons is to make the distinction clear. If anyone has a better prefix or suffix than "light", I'd like to hear it.
Tactica post #1I'm not sure on the wording of the knight shield still. Using the word lance seems to specifically address a rule in another codex instead of making the rule more generic to encompass your desired affect without making a reference to a rule that the player may not have access to easily because he doesnt' have the Swordwind codex at hand. I don't know - just seems like some word smithing is still required on this ability. The goal makes sense to me though.
I think the main problem with the current Knight Shield wording is that I used the Holofield as a base for it, modifying as required. Having said that, we do have a seperate thread available for discussion on this topic, so I'd suggest this discussion decamps there.
Flame Template,
Point 1: doesn't seem to say which part of the template must touch the "end of the gun barrel"
Point 1: "end of the barrel" should be relabled as "muzzle end" to be more accurate and less wordy.
point 2: seems to say the opponent may always reposition the template the way its worded.
point 2: nothing is described to inform a player what happens if two or more templates overlap on the same unit (2 hits or treat multiple templates from the same formation as one big template - like barrages?)
As another new section, the wording probably needs tightening up.
1,a - should probably insert "narrow end of the" between the and template.
1,b - seems OK as a change
2,a - I see what you mean. The intention is that that only happens if the maximum number of units aren't covered, so that needs rewording.
2,b - I'm leaning towards treating them as a big barrage, but I'm open to opinions.
Mole mortar now seems worth trying, still don't know if I like it, but for the points and abilities, might be worth trying now.
They're a 150pt formation - what're you expecting them to do, take Paris?
OK, bad example
Maurader's underwing rockets are 5+ while the precident and thunderbolt's underwings are 4+ - typo?
Probably a typo, yes. I'll check my notes.
Tygre post #1Looking through the list there doesn't seem much difference between the Scout Weapons and the Tactical Weapons. The main difference for most weapons seems to be the range.
ATM, there is a definate similarity between the MRL, TLD and VMB on each list. The plasma weapons are different on each platform, as is the Inferno Gun. I'm also looking at differentiating the MRL on the Warhound, regressing it to more of a large Valkyrie rocket pod than a smaller version of the Battle Titan weapon, or at least a halfway house.
Blarg D Implaer, post #2Your concerns are rightly justified, IMO. As I have said before, the weapons make the Imperial Titan, and the way the weapons list is now makes the AMTL overly formidable.
For an "in the box" game, against an unknown opponent, this problem isn't as major an advantage as you make it out to be. Your weapons selections have to still be flexible enough to deal with a range of targets, both AP and AV.
Against the Space Marines: Vulcan Mega Bolters and Chain Fists should take care of the CC and FF infantry heavy marines. A lone Volcano Cannon and/or missile launcher with Carapace Landing Pad should be enough to take care of the occassional Whirlwind platoon or THawk.
Care to elaborate on this a little, as neither the VMB or chainfist work in a Firefight. Also, when you say "missile launcher", are you referring to the Barrage Missile Launcher or the Multiple Rocket Launcher?
More to come tomorrow, when I deal with page 2.
I was only considering the 17 battle titan weapons, I had not really bothered with the Warhound weapons. I have changed my mind about the Barrage Missile Launcher; since it doesn't have "Ignore LOS" then the Unlimited range is not as great of an advantage and Disrupt might be a nice balancer. Though I would like to add your stats for the Melta Cannon to my "Too Powerful Complaints List."
While I may be have only listed 5 out of 17 Battle Titan Weapons as too powerful, I also feel that 5 weapons are not powerful enough: Inferno Gun, Multiple Rocket Launcher, Laser Burner, Power Fist, and Wrecker.
I also have fundamental differences regarding how some of the weapons have stats: Turbolaser Destructor (should be 2 long range shots), Vulcan Mega Bolter (range = 30cm and add +3 FF attacks), Laser Burner (should be a CC weapon and not an FF weapon), Power Fist (Imperial Power Fist should be TK(D6) and not TK(D3) like the Eldar PF), and the Vortex Missile (should be called what it really is, a Deathstrike Missile.)
In all fairness, I think that these Battle Titan weapons are just fine: Gatling Blaster, Plasma Cannon, stats for the Turbolaser Destructor, Corvus Assault Pod, Barrage Missile Launcher (Firepower should be changed back to 2D6), Quake Cannon, and the Deathstrike Missile / Vortex Missile.
Given the ones you've listed, the Volcano Cannon is out of my hands, as it is printed in the GT List for Titan Legions, as well as in the Imperial Guard - it's on the list JJ said I wasn't allowed to mess with.
I agree, the stats should not be messed with for the same reasons, but that still does nothing for the fact that the VC is more powerful than the other Support Weapons (Except for the Plasma Destructor, which is just way out there.) I have
advocated a special rule of some kind that limits a titan's employment/use of the VC. But everytime I say "Special Rule" people scream bloody murder.
If a weapon can't fit exactly with how it worked in previous versions of Epic and still be balanced, then my priority in this regard is to get a weapon that feels balanced. If I can get it to work in a similar feeling way whilst being balanced, then I'll try to, but that's the way its gonna be, Blarg.
Seriously, no offense intended, but I think the biggest problem with what you're talking about is a lack of creativity. Everyone wants to go the safe and staid route instead of reaching out for something different. It's not that hard to get a set of weapon stats that reflect what a weapon was like in previous editions of Epic. The hardest part has been getting you, and some of the "past be damned" types, to actually seriously consider ideas and not dismiss my suggestions, and some others, out of hand.
OK, it may just be me, but I am boggled at the ignorance and indifference to the previous editions of Epic that I have seen in the development of the AMTL. I'm not trying to be mean, far from it, but aside from "Hey, that's a cool mini, let's incorporate it!" I have seen little correlation in titan weapons between SM/TL (remember, the "Golden Age Of Epic") and E:A. Everybody is more than happy to go after fleeting side comments about the AMTL infantry in Inquisitor, but talk about stuff from the original Adeptus Titanicus, Space Marine, and Titan Legions and I feel like I'm getting blank, glassy-eyed stares.
Unfortunately, you can never please everyone. Trying to do so is bound to lead to disappointment. For example, there is no way I can please both yourself and tneva - you have polar opposite opinions on most issues.
My aim is to get as many players happy with the list as I can. I accept that there will be those who don't like the list. I have no problems with that. But if they want to use the AMTL in a tournament or a general pick-up game, then this is the list they'll be using.
If you're in the position where you have a stable gaming group, modify the list as you see fit - its your gaming, after all.
What really makes me mad at myself is that I had pretty much written off the continuing development of E:A, especially the AMTL, and was going to get my group to do our own thing. But dammit, I got dragged back into the discussion! Grr...
Single Shot Missiles - Change the name of the Vortex missile back to what it really is: a Deathstrike Missile. If you are going to use the vaunted and feared name of "Vortex Missile" in Epic it had better be close to what it was originally: an area effect weapon that was good at destroying titans.
From a game balance perspective, I have issues with a BP TK weapon, which is what people keep suggesting for it.
Hhhmmm..., why would everyone keep suggesting that the Vortex Missile be a BP TK weapon?
Could it be that the Vortex Missile in AT and SM/TL was excellent at killing titans? No, that can't be it. Could it be that the Vortex Missile in AT and SM/TL was a weapon that used a barrage template? No, of course not. Could it be that the Vortex Missile in AT and SM/TL was a weapon that created a rift between the Warp and Realspace that devastated anything that touched it? Nah...
Wow, why would people keep suggesting that the Vortex Missile be a BP TK weapon? I dunno...