Ok so I've now had 3 games with the same list against 3 different forces (2 dev, 1 standard). First batrep is up here:
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=27018Generally happy with the list and my own force needs some work to make it more competitive but the things that bug me are the total loss of the shield when not initiating the assault and the lancer's lack of teeth.
Surprisingly the levy infantry have been one of my favorite units whilst the support knights are causing lots of fear in the enemy but generally causing little damage.
I've missed the warhounds titans I usually take but I probably just need to play a little more defensively as the knights aren't proving very effective for me in assault, strange? hhmm.. perhaps its just me but they keep loosing to much cheaper units or getting torn apart on a counter charge by other fast cheap units.
I also need to take some artillery or airpower to allow me to interdict enemy units in depth or skimmers such as eldar fire prisms. My only AA so far has been the 3 AA guns and they have died first activation of every game I think.
What do people think of wardens, I was going to take some but for 300pts they seemed expensive for the (average?) weaponry. Testing will tell of course but 300pts could be very useful elsewhere.
The final comment would be the baron and senechals do feel a little underwhelming in the assault due to them not providing any EA or inspiring.