I'd prefer a 3+/3+ Rapid fire Battle cannon if you don't want to go with the 2x attacks. To keep in touch with the new 40k rules.
Concerning the CC value and chain sword then I think DaR made a very good point.
DaR wrote:
If we do intend to stay the single shot or even twin-linked Battlecannon and no stubber course for firepower, then the Paladin really needs to be able to make that up in CC assault, otherwise it becomes a completely inferior unit to a Leman Russ or Land Raider in every way. This is a unit literally designed to carve up enemy War Engines. You already have to cross the table under fire, successfully Engage, and then make it in to base to base, and only then do you get to apply your tank-sized giant chainsword. If that's your only significant damage output, then you better make it count when you get there. 2DC@CC4+, MW would be the absolute minimum I'd want to see, or 2DC@CC4+ and an EA(+1) with TK(1). Errants could go up to d3 on their TK attack, to represent the gauntlet.
For this reason I'd prefer your third option Dave.
Dave wrote:
Code:
Knight Paladin WE 25cm 5+ 4+ 5+
Battle Cannon 75cm AP4+/AT4+
Chainsword (bc) EA(+1), MW
Shock Lance (15cm) EA(+1), FS
DC2, Knight Shield, Reinforced Armour, Walker. The Shock Lance may only be used if the unit's formation carried out an engage action.
cheers