I believe that when people responded to the idea of "approve this list, then build a new one" they thought you meant "approve this list" not "change this list to represent something else, approve it, then build another one that also represents something else"
artillery titans are not unfluffy, they're just not as commonly written about as the other kind (in much the same way as stories about imperial guard artillery regiments aren't unfluffy just because people prefer to write about regular infantry and heroic commissars.
artillery titans have been a part of the game since Adeptus Titanicus (where another titan in the army would act as Line Of Sight, thanks to a piece of equipment called a Relay. this was when no other Indirect fire rules existed btw) Likewise, titans that Stood Their Ground have been a part of the game and fluff since they first existed. The fact that stories tend to focus on the "striding about shooting everyone" style of titan is no more to the point than the fact that stories of Space Marines are about assault marines and tacticals, and not devastators and whirlwind crew.
Once you stop an artillery titan from being a viable build (and that is the goal here, to stop people taking an entire class of titan, so that all they've got left is a "rush at the enemy" type or a "rush at the enemy a bit slower while shooting" type.) then one titan per army will become relatively useless. It will be forced to guard the blitz, because you simply cannot afford to ignore that, and it will be easily ignored by the enemy, because it will be relatively useless. Unless you plan on reducing the price of all titans to compensate for the loss of either a titan or a victory condition, thats not a minor change.
Any strategy, any battle plan which relies on artillery, be it to prep assaults, shatter broken formations, act as counter-battery, or to act as a first strike to eliminate high value threats, will become non-viable once the arty titan is gone. There may be instances where the strategy will still work, but those will be the exception, not the rule, and they wont be able to function reliably enough to be taken in an "all comers" list.
Without an Arty Titan, the AMTL list is not a particularly good one. It will, infact, become more stagnant and likely to hunker down. I don't play for draws (again, if there's a problem there, fix that, not some side effect) but if my only option for a blitzguard is a reaver who hides away and stays on overwatch, I'm more likely to hang back and avoid sending out my other titans now they're unsupported. meanwhile, I've stopped taking warlords (because my blitz guard should be my BTS, since it's the one I will try hardest to keep safe, if that means it cannot also contribute to the battle, I'm better off having it be as cheap as possible, which means all my formations must be cheaper, which means no more warlords at all) and now my "win" strategy is to take as many cheap shots as i can while keeping everything alive, and deny the enemy objectives, and win by attrition (for the record "win by attrition" is absolutely a fluffy method of fighting for titans, though not a particularly fun one for or against, on the table)
If you dont like the way AMTL tend to do well on draws (again, dont think they do as much as some people say, but it could do with tweaking) find a different way to do it. the "cant take objectives" one is counterintuitive, and forces a mixed playstyle, or more likely, a deny and win on VP style how about something like what I did for the tyranid Biotitan list. Count any titan on the AMTL side of the table as one stage down on the "undamaged/broken-halfhealth/destroyed chart for VP so, for a warlord on the blitz, all you need to do to count it as destroyed, is have it end the game at half health, or broken (much easier to do)
I've played with my Biotitan list (which is a much more aggressive titan list to begin with) and while I take an artillery titan there, I usually try to make it a cheap one, and I certainly move everything else up the table (and infact, if i think I can do so, I'll move my arty titan up too, incase I need to move across the line. of course, in that list I also have teleporting spore-mines to protect my blitz on the last turn if i need to)
That would solve the "stays static and plays for draws" playstyle, while still allowing an arty titan and a reasonable feel for the AMTL player. it also would make them much easier to beat. combine that with one of my "allow some portion of indirect fire while moving" as a CLP upgrade, and you've got a titan list that doesnt play for draws very well, has to worry about being outmaneuvered or stalled, but maintains all titan builds, and I would imagine, keeps everyone happier than the one you've proposed.
_________________ ~Every Tool Is A Weapon, If You Hold It Right~
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