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Alternately, make it so that a CLP allows for indirect fire even when on the move. that would make them an interesting option. Especially in conjunction with a Indirect fire upgrade option. (so, pay points keep weapon slot, gain regular indirect, or lose a weapon slot, gain better indirect for free)
if that happened, you'd see people be more aggressive with their artillery titans, because they can afford to be. at the moment, you take 1 artillery titan, because you need something guarding your blitz anyway. Let it fire on the move, and you'll see a tactical shift.
If you dont like the way an army list "always" plays, taking away options is pretty much always going to be a poor way to change it. giving it more options, increase variety, which increases playstyle options.
another option would be to allow indirect fire upgrade to fire indirectly but not double range, or to increase range but not fire indirectly.
I don't think we'll be removing anything in the list. I can pretty safely say changes to the way indirect fire and barrages work won't happen. You're changing core epic rules for how indirect fire and barrages work and that's a bad way to go about fixing something IMO. It's pretty clear that the CLP traditionally gave barrage weapons indirect fire so we should definitely be keeping that. I think the speeder idea or a spotter plane could be cool too.
I feel, though, we are at a bit of a crossroads with titans. we can either keep the list we have that's pretty balanced and has had a huge amount of effort put into it over the years under Ben, or we can attempt to fundamentally rework how a titan army plays.
Really, what defines a FUN titan list to play? Lots of big stompy robots cutting swaths through enemy formations that require concentrated combined arms to take down or disable?
Equally important, how about what would be fun for your OPPONENT to play against?