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Quake Cannon

 Post subject: Re: Quake Cannon
PostPosted: Wed Oct 12, 2011 2:33 pm 
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Isn't the clp "free" at the moment though? If it's adding so much extra functionality to a Titan (which I think it is), then it probably shouldn't be priced in the lowest tier of weapon options.


And yes, I model my CLP as a sensor installation ontop of my Titan rather than a landing pad for a scout VTOL.


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 Post subject: Re: Quake Cannon
PostPosted: Wed Oct 12, 2011 9:38 pm 
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This is a slightly radical thought and I'm honestly not too sure where it's come from tbh so please feel free to ignore it.

What about dropping CLP altogether but then building the same benefit into taking a space craft (which I gather is rarely taken), call it an orbital relay with a noospheric link to a titan's (warlord and up perhaps) targetting soluions. Feels nice and Admech to me, but I've had a tiring day and honestly can't tell if that idea stinks

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 Post subject: Re: Quake Cannon
PostPosted: Wed Oct 12, 2011 10:12 pm 
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I'm not quite sure whats being discussed anymore. The original statement was to add in ignore cover but make it slow firing which I find unnecessary. At some point the CLP came into this and it was said that the pairings weren't unfairly price. If the problem is the lack use of direct fire quake cannons, why are these random changes to the CLP even coming up here?

Lack or low use of a particuar configuration doesn't equal to a need to change the quake cannon. It doesn't even mean there is a problem. If anything it's that there are better options than the quake cannon or more interesting options available or people just don't have the model for the weapon and don't want to bother with proxying or building it. Making it a big ingnore cover slow firing weapon isn't making it more attractive when you can take a full loadout of TLD and triple turbolasers and end up with 14 shots on a reaver going into a target mostly ignoreing and spacing. The BP version makes it hard to tag as many units even with MW to help remove saves.

If you really want to make the direct fire quake a more useful weapon you're going to need to have X MW4+ 90cm OR bp3 MW 90cm. Or something similar. I personally don't see this as a problem to leave things as they are. It's a useful weapon with the CLP and I think that it'll have utility on it's own as an upgrade to a skitarii list minorus. I don't think EVERY weapon has to vie for position in the list so long as it remains a useful and properly pointed option. The quake cannon is both already and it can be any number of factors outside of the stats that keeps the direct fire ones from showing up regularly (not that the CLP enhanced ones show up much either due to their expense).

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 Post subject: Re: Quake Cannon
PostPosted: Thu Oct 13, 2011 12:09 am 
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i like the quake canon as it is and i dont think it needs any tweaking, but i must confess that i like the idea of moving the CLP benefit to a spacecraft. it seems quite characterful although im not sure its really needed.


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 Post subject: Re: Quake Cannon
PostPosted: Thu Oct 13, 2011 10:16 am 
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Could be interesting to note that the AML as well as the Quake Cannon are barrage capable in Wh40k Apocalypse without the need of a CLP.

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 Post subject: Re: Quake Cannon
PostPosted: Thu Oct 13, 2011 10:27 am 
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Evil and Chaos wrote:
Quote:
We should be cautious making decisions for weapons used in the core list based on a few test games using an unapproved variant list.

A- There's no such thing as a Core list.
The War Gryphonnes list is the list the players have voted for. It's the only titan list that will be in the NetEA army book (as confirmed in another thread). It's the best of the new generation titan lists (much improved over the bloated previous version).
It is quite obviously the core list, just as the Tau V6.4 is a core list, the Codex Marines is a core list, the Steel Legion is a core list etc. The existence of core lists has been recognised by you in previous posts (as quoted in another thread). We can leave that issue behind us now.

Now, back on topic:
Quote:
B- I have in no way said that the CLP should be removed from the War Gryphonnes list, only that there seems to be little/no usage of direct fire Quake Cannons in the War Gryphhones list. Apparently this isn't a problem for the fans of the WG list so we'll likely just leave the direct fire Quake Cannon as an inferior / rarely used choice in the WG list.
That's a good thing and seems to have almost unanimous agreement.

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 Post subject: Re: Quake Cannon
PostPosted: Sat Oct 15, 2011 4:14 pm 
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I don't see a problem with the current stats. Changing the stats for the sake of a perceived problem is silly.

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 Post subject: Re: Quake Cannon
PostPosted: Sat Oct 15, 2011 4:19 pm 
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Isn't it more of an actual problem though.

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 Post subject: Re: Quake Cannon
PostPosted: Sat Oct 15, 2011 7:18 pm 
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Steve54 wrote:
Isn't it more of an actual problem though.

Yeah it is. :-)

However, I guess it can also be solved by dropping the points cost on the Quake Cannon in the Legio Destructor list (No CLP) and leaving it assuming the presence of a CLP in the War Gryphonnes list (So no changes there).

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 Post subject: Re: Quake Cannon
PostPosted: Sat Oct 15, 2011 7:35 pm 
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Evil and Chaos wrote:
Steve54 wrote:
Isn't it more of an actual problem though.

Yeah it is. :-)

However, I guess it can also be solved by dropping the points cost on the Quake Cannon in the Legio Destructor list (No CLP) and leaving it assuming the presence of a CLP in the War Gryphonnes list (So no changes there).

At the moment it appears that twin quake cannon plus CLP in the War Gryphonnes list is almost a no-brainer. We cant really increase the points cost of quake cannon, and there is near unanimous opinion against changing the quake cannon's stats.

So the simplest solution is to increase the cost of the CLP.


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 Post subject: Re: Quake Cannon
PostPosted: Sat Oct 15, 2011 7:37 pm 
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The CLP/Quake Reavers/Warlords aren't unbalanced per se in the War Gryphonnes list. It's just that they edge out non-CLP Reavers/Warlords very efficiently.

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 Post subject: Re: Quake Cannon
PostPosted: Sat Oct 15, 2011 7:52 pm 
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Quote:
At the moment it appears that twin quake cannon plus CLP in the War Gryphonnes list is almost a no-brainer

Um. no. This is entirely incorrect. There are fairly substantial disadvantages to taking the config for starters, and, more visibly, these guys aren't taken automatically in every titan list. They aren't no brainer choices since they are one way to fill a very specific void in a list that other options like support missiles, apoc launchers, and inferno cannons can also fill far more inexpensively in most cases.

I've yet to hear of 2x quake +CLP being a standard component of every titan list. Seriously, there is no issue with the config even E&C has said as much. Please stop trying to boost points on the CLP or fiddling with the stats on this.

Provide solid evidence that there is a problem with the CLP and then there will be a reason to make changes.

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 Post subject: Re: Quake Cannon
PostPosted: Sun Oct 16, 2011 12:52 am 
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The only evidence is that it is an often taken combo.
That is absolutely no evidence at all.

The list designer and almost all particiapnts in this discussion agree that the combo is not underpriced/unbalanced.

There is really nothing to see here.

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 Post subject: Re: Quake Cannon
PostPosted: Sun Oct 16, 2011 3:14 am 
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Yes there is nothing to see, the war gryphonnes list will keep its current pricing and balance structure.

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 Post subject: Re: Quake Cannon
PostPosted: Sun Oct 16, 2011 2:45 pm 
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Then what was the point of this thread......


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