carlos wrote:
Another small amend is to make core formations more flexible in terms of what kind of knights it can take: at the moment if you want to mix types you can only have 3 of type A and 3 of type B. Why not have any mix? 3/3 mix seems kind of odd.
The reasoning for that, is that a Knight battle formation is a minimum of 3 Knights. What a Knight army can do, is integrate two battle formations (3+ of one, 3 of another). That's the reason I rejected the idea of mixing Castellans and Crusaders. I don't want the Knights to be TOO flexible, and I do have an aversion to that level of customization micromanagement. It's one of the things I think lists have gotten away from in the last couple of years.
Evil and Chaos wrote:
Quote:
I would always recommend making things better rather than cheaper in this list.
I wouldn't be surprised if Paladins were actually balanced, and the other knight types slightly too good.
Just theory hammering, but we couldn't actually see it as being likely that a Marine army could beat a Knight army.
I can see it as difficult, but not impossible. But the same can be said for any high AV army. I've lost Knights against Marines on several occasions, but I've not seen Marines ever beat AMTL.
One of the keys to my losses with Knights has been once a formation is broken, it's a 4+ to rally if you're willing to give up the next turn, and a 5+ if you're not. With needing the SC (unless he's targetted) for activations, opponents have never found it difficult to neutralise a couple of formations.
Making sure that the most significant threats have BM's, especially where a combination assault looks likely (3+ activate, 4+ retain) is pretty crappy. And killing the SC is a priority if you can manage it.
The support formations, both peasant and Crustellans/Wardens tend to fold to assaults fairly easily.
Having said all that, the core Knights will likely be copping a modest nerf to supporting fire (hitting Lancers hardest), in the next incarnation, and I'll probably be adjusting the Indomitable to a base 4+ rather than an armour roll. I want them to be resistant to BM attrition, but it was never my intent to make them almost immune to it. But that all depends on people commenting, preferably from game experience. And reports, like the one
carlos wrote on the previous page, are greatly helpful to making the list more suitable.
Morgan Vening