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AMTL 3.17

 Post subject: Re: AMTL 3.17
PostPosted: Sun Aug 01, 2010 11:54 am 
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Relating to E:A the Thunderhawk doesn't get a TLD, it has a battlecannon (presumably a balance issue but I don't know which was first)

Weapon modifiers based on what its mounted on is probably getting a little too complex, particularly in a Titan list where the same weapon could have 3 variants depending on chassis.

The easiest solution would have been to give the standard configuration rulebook Reaver Laser Blaster arms but it all comes back to the model. The Reaver is old and has the TLD not the Laser Blaster and the TLD as a core rulebook weapon the stats are effectively fixed. The Warhound uses the TLD so the only change thats left to be made are points which is why the TLD is expensive, expecially if you take two in a single Warhound formation.


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 Post subject: Re: AMTL 3.17
PostPosted: Sun Aug 01, 2010 12:25 pm 
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In Wh40k the Thunderhawk has the option to exchange it's Thunderhawk Battlecannon for a Turbolaser Destructor.

And where there ever metal Laser Blasters available? IIRC only the lastic beetleback got those?

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 Post subject: Re: AMTL 3.17
PostPosted: Sun Aug 01, 2010 5:00 pm 
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The only thing I don't like is my warlords coming in at 870 rather than 850, I was under the impresion that we wanted to keep them the same points as in other lists?

Kris


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 Post subject: Re: AMTL 3.17
PostPosted: Sun Aug 01, 2010 11:25 pm 
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Kris.Sherriff wrote:
The only thing I don't like is my warlords coming in at 870 rather than 850, I was under the impresion that we wanted to keep them the same points as in other lists?

Kris

We can drop basic pts cost 20pts perhaps...

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 Post subject: Re: AMTL 3.17
PostPosted: Sun Aug 01, 2010 11:51 pm 
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Would that not virtually guarantee that 2x TLDs will appear in every list with a Warlord? (Though not necessarily on the Warlord) Or to put it anyother way, is there a better way of spending 2x 10 points?


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 Post subject: Re: AMTL 3.17
PostPosted: Mon Aug 02, 2010 12:05 am 
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that doesn't make it much different than any of the stock army lists taking a warlord from the main rule book.

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 Post subject: Re: AMTL 3.17
PostPosted: Mon Aug 02, 2010 8:08 am 
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clausewitz wrote:
Would that not virtually guarantee that 2x TLDs will appear in every list with a Warlord? (Though not necessarily on the Warlord) Or to put it anyother way, is there a better way of spending 2x 10 points?


I know what you are trying to say but on the flip side I field two warlords and am now finding myself with about 40 I can't spend.


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 Post subject: Re: AMTL 3.17
PostPosted: Mon Aug 02, 2010 10:32 am 
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I also do not like the 35 points of the TLD, just because it is odd. In my lists this lets me avoid the TLD altogether because the odd points cannot be spent. I am more fond of the idea to drop the TLD range on the warhound to 45 cm and leave the points at 25. And I think that this solution is not that complicated and would not invalidate any models.


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 Post subject: Re: AMTL 3.17
PostPosted: Mon Aug 02, 2010 8:29 pm 
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Range will not change as that would just bemaking stuff up

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 Post subject: Re: AMTL 3.17
PostPosted: Mon Aug 02, 2010 8:39 pm 
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Didn't the TLD previsouly have a range of 45cm anyway? Which was then changed because the Imperial Titans were considered to be too short ranged. (way back back before any AMTL design had started.)


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 Post subject: Re: AMTL 3.17
PostPosted: Mon Aug 02, 2010 8:54 pm 
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Yup but those are the stats we must live with and balance

personlly I still think using the 40k weapon restrictions would do great things for balance but the idea is disliked

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 Post subject: Re: AMTL 3.17
PostPosted: Mon Aug 02, 2010 9:04 pm 
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I just meant that there has already been some significant "making up of stuff". I mean this is about creating rules for "gigantic walking war machines from an imaginary universe", I think you are allowed some leeway in the making stuff up department.
(And to my knowledge the 40k police have never actually arrested anyone for not adhering to their 40k rules) ;)


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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 03, 2010 4:58 am 
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Evil and Chaos wrote:
Yup but those are the stats we must live with and balance

personlly I still think using the 40k weapon restrictions would do great things for balance but the idea is disliked

What restrictions are these? I'm unfamiliar with the last couple iterations of 40K.

Morgan Vening


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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 03, 2010 6:42 am 
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Morgan Vening wrote:
Evil and Chaos wrote:
Yup but those are the stats we must live with and balance

personlly I still think using the 40k weapon restrictions would do great things for balance but the idea is disliked

What restrictions are these? I'm unfamiliar with the last couple iterations of 40K.

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 03, 2010 6:53 am 
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i seem to recall that during the last iteration of the AMTL list involved a discussion about warhounds, and there was talk about raising the cost of TLD to 35, or putting a 25 point surcharge on using a single weapon type. so why do we have both?

if stopping warhound spam was the goal, why does the list work on a system where each battle titan enables up to 4 warhounds, but only 1 support formation? if it was 2 support formations and 1 warhound formation, wouldnt that do it? (it'd also free up those slots so that people can use forge-knights or infantry squads. i know i'm having trouble making lists with more than 3 battle titans, even at 4000pts, and when i do the support formations are sentinels and thunderbolts. i'd love to grab some infantry for a corvus assault pod (or imperator legs))

how bad can warhound spam get these days anyways. the most you can get at 3000 points is 6 (two reavers and 6 warhounds, if you take nothing but free weapons on all your titans, you can also afford 4 thunderbolts.. that's 8 activations, yes, but with none of the higher end weapons. not a very good army (though i suppose all those megabolters and plasblasters would chew up an infantry only army. does anyone play epic without using loads of tanks/titans? cause they shouldnt :P) i realise if they where a core formation we could take up to 10 (compared to 15 super heavy tanks and 4 thunderbolts) but i dont see why we'd need 4 per battle titan? (really, some more support formation access would be nice)

the current system really does make for some weird pricing choices with warhounds. for instance, my WE hunting squad consists of a twin TLD and a twin plasma the idea being i let rip with the TLDs, drop any shields, and then open up with all the plasma shots before fleeing for a turn to strike again. not the best of setups (and would probably be better to just have one of each on both titans, but i like the aesthetics of each titan having its own clear task to perform)
so, those two titans when taken as a single choice are 570 points. if i took them seperately, they are 670 points, as well as being less survivable. if i took them as TLD+Plas each, they'd still be 620, and much less effective at their jobs (since atleast half of the MW shots would go into the void shields before the second batch of TLDs dropped them out)

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