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Knightworld - Speed Change Ideas

 Post subject: Re: Knightworld - Speed Change Ideas
PostPosted: Mon Jul 05, 2010 12:11 pm 
Brood Brother
Brood Brother

Joined: Sun Aug 07, 2005 1:48 pm
Posts: 681
Location: Australia
MV,

Played a game (3K) last night but I don't think it will be too much use in providing play test value. My opponent played OGBM and the game consisted on the knights trying to avoid the firepower of 3 great gargants. In addition I had a few distractions, namely unhappy kids, that stopped me from getting my head into the game. Result was a 0-0 draw at the end of the 4th.

I only killed a single GG and a few minor units. The castellans were awesome when targetting the GGs and the warhound pack was good at stripping shields. Otherwise the rest of the army felt like bullet shields for these guys. In this situation crusaders would have been a better pick than castellans but I don't own any. My wardens were going to provide my AA cover but opponent had no air so these were a little wasted.

Army
7 Pladin + Senechal
7 Lancer + Baron
3 Errant
3 Castellan
3 Warden
6 Squires
Warhound Pack (2 TLD, PBG, InfGun)

Overall I didn't really get a good feel on unit speed, they were generally fast enough to get away from the GGs and were also able to move fast enough to add supporting fire to assaults where needed. Need to test against more "standard" opposition.


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