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Knightworld v1.1

 Post subject: Re: Knightworld v1.1
PostPosted: Thu Jun 17, 2010 12:38 pm 
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Lightnings are basically useless at ground attacks; my stats for them have effectively 1 AP5+ and 1 AT4+. Where they excel is is in interception.


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 Post subject: Re: Knightworld v1.1
PostPosted: Mon Jun 21, 2010 3:05 pm 
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I'm probably being dumb, but I'm not 100% clear on the knight shield rule - is it a 4+ inv. save (that's not taken in event of crossfire)? Or does it absorb x no. of hits before dying without chance of replenishment (a la void shield)? Is it taken in addition to the 4+RA save or is it part of that save (though still allowing a 4+ against Tk)? I haven't been following closely the discussion about the rule, so I'm not really sure what it's about :)


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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 12:01 am 
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mattthemuppet wrote:
I'm probably being dumb, but I'm not 100% clear on the knight shield rule - is it a 4+ inv. save (that's not taken in event of crossfire)? Or does it absorb x no. of hits before dying without chance of replenishment (a la void shield)? Is it taken in addition to the 4+RA save or is it part of that save (though still allowing a 4+ against Tk)? I haven't been following closely the discussion about the rule, so I'm not really sure what it's about :)

It only kicks in against TK.

For all other weaponry (AT, MW, Lance, Sniper, whatever) treat the Knight as having a 4+RA save. Against TK hits, get a 4+ hit for each TK attack (before variable damage is rolled).

Morgan Vening
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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 12:54 am 
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So it's basically just "TK counts as MW for saving throw purposes"?


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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 1:24 am 
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zombocom wrote:
So it's basically just "TK counts as MW for saving throw purposes"?

Pretty much. With a clarifying statement regarding handling of the multiple damage TK weapons.

Morgan Vening
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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 2:35 pm 
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gotcha, kinda like Necron Living Metal then?


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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 2:43 pm 
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mattthemuppet wrote:
gotcha, kinda like Necron Living Metal then?

Yes.
Except they lose it when in crossfire or close combat.

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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 2:48 pm 
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And necrons are immune to MW.


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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 3:12 pm 
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Indeed.

So it's not as good, but does provide better protection than just standard reinforced armour.

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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 3:32 pm 
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you two are like some kind of tag team :) are you sure you're not different personalities in the same person?

right, 100% clear now. Once Dave finishes kicking my arse in our current game I'll give it a go. I'll warn you in advance though - if you want a batrep, you'll be staring at an awful lot of Stompas as Vassal Proxies :o


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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 3:49 pm 
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I should probably give Knights a try this weekend. Neat III is this weekend and we usually play a Friday night warm up game, as well as Sunday for a post-tourney game.

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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 4:22 pm 
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Dwarf Supreme wrote:
I should probably give Knights a try this weekend. Neat III is this weekend and we usually play a Friday night warm up game, as well as Sunday for a post-tourney game.


I'm hoping we'll be up there with enough time (and brownie points from the wife) for me to pop over for a game Friday night, if you're interested?


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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 4:26 pm 
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mattthemuppet wrote:
Dwarf Supreme wrote:
I should probably give Knights a try this weekend. Neat III is this weekend and we usually play a Friday night warm up game, as well as Sunday for a post-tourney game.


I'm hoping we'll be up there with enough time (and brownie points from the wife) for me to pop over for a game Friday night, if you're interested?


I'm definitely interested. Otherwise, I'll try to arrange it so that we play Saturday.

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 Post subject: Re: Knightworld v1.1
PostPosted: Tue Jun 22, 2010 4:39 pm 
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cool <heads off to read list again> ;D


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 Post subject: Re: Knightworld v1.1
PostPosted: Mon Jun 28, 2010 4:43 am 
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I am not sure whether people have also considerred this:

Slaanesh Daemon Knights are the closest (if not the) equivilent to Knights.

In effect, official rules state that they are AV. Only the larger Titans (Questor and Subjugator) are War Engines and you pay for them 'through the nose'.

So is there any reason why Knights are not AV in comparrison?

Just curious why the initial development moved away from the standard from an official list (not sure if AMTL was ever official)

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