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4 Warhounds

 Post subject: 4 Warhounds
PostPosted: Sun Feb 04, 2007 5:22 pm 
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if its the FW models, the ball and sockt joint can actually be left unglued and leaves the weapons moduar if used carefully.... its an option...

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 Post subject: 4 Warhounds
PostPosted: Sun Feb 04, 2007 9:48 pm 
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GIVE MAX FIREPOWER TO ALL

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 Post subject: 4 Warhounds
PostPosted: Mon Feb 05, 2007 11:51 am 
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I have thus far in all my games with AMTL not seen the Warhound inferno guns to be worth using over Vulcan Megabolters.


Try shooting at a formation in cover, with a Warhound that has two inferno guns. :)

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 Post subject: 4 Warhounds
PostPosted: Wed Feb 07, 2007 2:23 pm 
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(Evil and Chaos @ Feb. 05 2007,05:51)
QUOTE
I have thus far in all my games with AMTL not seen the Warhound inferno guns to be worth using over Vulcan Megabolters.


Try shooting at a formation in cover, with a Warhound that has two inferno guns. :)

This still isn't much better, to be honest. The double-inferno-guns might make a difference, I have yet to field one with two. But the higher base hit-numbers means that the inferno gun and VMB are still hitting on the same numbers firing into cover, so compared to one with 2x VMB, you've got to exceed 4 bases under the templates with each inferno gun (And currently the templates aren't allowed to over-lap, as I recall), in order to equal to firepower of the VMBs.... And you're still firing at half the effective range! My own observations, cover or not, have yet to show any real advantage for the Inferno Gun over the VMB, except maybe when firing at mixed formations since the Inferno Gun can hit both tanks and infantry at the same time.

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 Post subject: 4 Warhounds
PostPosted: Wed Feb 07, 2007 2:40 pm 
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(And currently the templates aren't allowed to over-lap, as I recall)


I (And my group) don't play with that ruling, as it makes taking two template weapons 95% pointless.

That may be why I find twin-inferno Warhounds to be worth their points (Still horribly vulnerable to counter-attack though).


I disagree with the ruling because it was introduced with no playtesting whatsoever, and hasn't been playtested properly by anyone (Except me, seemingly) since then either.

Oh and I'm not even 100% on whether the double-hit ruling even applies to the AMTL list (Since it was last updated sometime in the dark ages), or if it only applies to the Tyranid list (Which did adopt the ruling IIRC, though only in a WIP list which never became official, and the double-hit ruling has since been dropped from the list IIRC because it's now not possible to have any Tyranid creature with two template weapons).


So basically, if you want to make a Warhound with a template weapon, I'd say that the 2x Inferno Cannon Warhound is the way to go, but don't use the no-overlapping ruling because it's of questionable legality and IMHO is entirely unnessesary.





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