Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2

Roadmap for 2013

 Post subject: Re: Roadmap for 2013
PostPosted: Wed Feb 06, 2013 6:24 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Senioris, those are exactly the type of matches we need because that kind of report will probably shine more light on the list than you think.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Roadmap for 2013
PostPosted: Sun Mar 03, 2013 12:10 pm 
Brood Brother
Brood Brother

Joined: Thu Aug 20, 2009 5:05 pm
Posts: 52
Location: Dundee
I should be able to get some games in against Orks, Marines and Guard. :)

Kris


Top
 Profile Send private message  
 
 Post subject: Re: Roadmap for 2013
PostPosted: Mon Mar 04, 2013 2:05 am 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Cool. I'll be looking forward to the reports. :)

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Roadmap for 2013
PostPosted: Thu Mar 07, 2013 1:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 26, 2010 9:14 am
Posts: 1067
Location: Edinburgh
Hey Vaaish

Got a game in last night against the Steel Legion, I'll have time for a full write-up with some pics next week but for now I can give a brief run-down and some thoughts whilst they're fresh in my mind.

The game ended on Turn 3 with me holding T&H & TSNP.

The lists:
Code:
Imperator Titan + Legate
Reaver Titan: 2 Turbolasers & Apocalypse ML
Warhound: Vulcan Mega Bolter & Plasma Blastgun
Warhound: VMB & PB
Sentinels
Skitarii Demi-Century
Thunderbolts
Thunderbolts

Code:
Regimental Hq + Hydra
Tank Co + Hydra
Tank Co
Superheavy Tank Co(Shadowswords) + Hydra
Vultures
Sentinels
Thunderbolts


Well I won, somehow, if my opponent had focussed on my Imperator from turn 1 it'd have died, it ended the game shieldless on 6 DC after the guard threw everything at it in turns 2 and 3. It wasn't targeted at all in turn 1, though all my other titans were. My Reaver actually exploded in the turn 3 end phase after taking a single hit on turn 1 from a tank Co and another critical hit in turn 3 from a shadowsword(who were taking a hold action after failing to retain, if they'd succeeded I'd have possibly seen my Imperator destroyed). One of my Warhounds was broken to 1 DC right at the start after surviving the 8 Hellstrikes of the vultures; it then repeatedly failed to act, even using my SC re-rolls on both turn 2
& turn 3. It did secure one of the T&H objectives however so not all bad.

The big titan wasn't a complete show-stopper either, Turn one it doubled into position to fire at the shadowswords, I elected to fire 3 from the PA along with the DL and the quake cannon doing 5DCs of damage and 6 BMs leaving them unbroken. It fired all of it's weapons at a Russ Co on turn 2 after marshalling to get some of it's shields back and killed 1 tank. My opponent was having his usual luck with armour rolls. Repeated attacks saw it broken at the end of turn 2 but it rallied to return for a better Turn 3 where it killed 7 Leman Russ, unfortunately from the non BTS Fm but it did help secure DTF by chasing them from my half.

An honourable mention/observation needs to go to the Skitarii, I wasn't expecting much from them as I pushed them up towards a T&H objective hoping for the best. The guard Vultures had pushed up close to the T&H obj to get to my Imperator(part of the many Fms focussing on it on T2) so they took pot shots with their Multimeltas on the double to no effect and assaulted them the follwing turn. That Secutor is an abolute beast in a FF(2xMW3+), ok I missed with 1 but the Vultures were suitably ventilated after the rest had had their way, I even had a Reaver in support which wasn't needed. It was lucky they were there as the Reaver exploding would have left me without T&H.

Some observations:
List building was a PITA because of the many restrictions on the list, I would have liked to taken more Skitarii as I don't really like to have so many thunderbolts due to their inability to take obejctives. But the Skitarii are restricted by Corvus pods and by the number of Titans.
Sentinels are great but they don't do many things well, taking more than one Fm feels like a waste to me, hence the Fm of Skitarii.
It feels a bit off getting one support formation from a 1250 point Titan and getting the same from a titan costing 275, I get why but I feel this is exacerbated by the restriction on taking infantry.
I want to be able to take more Skitarii... :)

I will be able to get your 6 games in this year, will be handing the army to some of my regular opponents so I can play against it too. We have some different 'approved' armies: Marines, Orks, Necrons maybe even Tau/Chaos later this year.


Top
 Profile Send private message  
 
 Post subject: Re: Roadmap for 2013
PostPosted: Sun Mar 10, 2013 8:12 am 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Thanks for the summary. I'm not sure about the limit to skitarii. It's been in place for a long time. I believe it's been floated several times before to remove the Corvus restriction on the skitarii in Titan lists and it could open some choice between forge knights, thunderbolts, sentinels.

And thanks for helping out with the games. It is appreciated.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Roadmap for 2013
PostPosted: Thu Apr 04, 2013 12:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 26, 2010 9:14 am
Posts: 1067
Location: Edinburgh
Had another game with the same list against a different Steel Legion player last night, I won 2-1 (BTS/T&H vs Blitz). I was a bit lucky on the saves (Luckier than I have ever been before) so all the heavy hitters in the army didn't cause any damage to the Imperator in turn 1. The return fire hobbled the guard somewhat but they remained dangerous objective-wise right up till the end. I will endeavour to right up both those reports next week, been busy doing job applications these past weeks.

Have another game lined up in 2 weeks time which is likely to be Marines or Eldar, so some variety, my opponent from last night is keen to use my Necrons against it too.

Code:
Regimental HQ + Ogryn/Chimeras
Tank Co
Warhound Pack
Storm Troopers + Valkyries
Vultures
Vultures
Thunderbolts
Thunderbolts

I've faced this list with my Sisters before so it wasn't tailored to suit.


Top
 Profile Send private message  
 
 Post subject: Re: Roadmap for 2013
PostPosted: Fri Apr 05, 2013 5:54 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Thanks for posting that. I'll be looking forward to the full reports. Good luck with the job search!

I'll be getting in a game this coming Tuesday. Admech vs marines.

Here are the lists we will be using:
Tactical 275
Devastator, 2 razorback 350
Devastator, 2 razorback 350
Pred 250
Pred 250
Pred 250
Land raiders 325
Thunderbolt 175
Thunderbolt 175
Land speeders 200
Land speeders 200
Bikes 200
3000

Demi-century, magos, 350
Sagitarii, Rapiers, transport minorus 425
Sagitarii, Rapiers, transport minorus 425
Colossus 250
Colossus 250
Praetorians, transport minorus 375
Crusaders 150
Crusaders 150
Cataphractii 350
Warhound, pbg, vmb 275
3000

I've been wanting to try out ground marines for a bit and I wanted to see the effect of heavy robot and transport minorus use.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Roadmap for 2013
PostPosted: Fri Apr 12, 2013 1:46 am 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
It's been a couple of days since the game, but with finishing packing and finishing up the mechs, I just haven't had a chance to post.

The game went to almost turn three before it got too late and we called it so I'll just hit the highlights. The point of the AdMech list was to touch on three areas, the utility of transport minorus at 125 points, performance of sagitarii, and further evaluation of the robots.

We deployed on the long edges and I was able to garrison a colossus and the demi-century in some woods. There were some uncharacteristic failures with marine activations first turn but he did win strategy and forced me to go first.

Turn one, I doubled one of the sagitarii squads up to a building on the edge of the ruins near the objective I'd garrisoned my magos at. This proved a pretty vital location and the entrenched rapiers provided a constant thorn in the Marines side. I believe they accounted for a hit that was saved on the raider and sustained on a pred annihilator detachment cleaning them out. Had we gone to turn three, they would have sustained on the land raiders.

On the flip side, I over extended my warhound and advanced with a crusader detachment and the second group of sagitarii. This proved fatal in that I forgot they were BTS and I misjudged how far his units were which set me up for a nasty engagement action that saw the crusaders, sagitarii, and warhound put up an admirable fight. I ended up losing and the sagitarii were hacked down with the minorus surviving only to die to a strafing run by a thunderbolt detachment.

Thoughts:
I'm still very happy with the performance of the colossus. They are slow but have some range and can garrison which helps. I feel pretty confident with the stats and functioning of the automaton rule here.

The Crusaders are still something of a mixed bag. Nerfing there CC to a 5+ might be a bit much although I think it was warranted with how easily they popped monoliths in previous testing. It might be worth considering two extra MW attacks to represent their two power weapons but I'm unsure. Weapons aside they've performed pretty well though.

Sagitarii+rapiers. I think these worked fairly well. They folded under the marine assault (tactical with two devs in support) which is understandable but it didn't feel like I got walked over. In position defending the objective they performed extremely well, though the position was about as ideal as one could get to prevent retaliation and provide LOF to anything approaching. I think the extra 25 points is waranted. I still want to get a couple more games with this configuration in at some point.

Transport minorus. I actually rather liked these. It provided good mobility for the sagitarii and praetorians and the aa bubble is welcome. I did have concerns with fragility and losing units inside the WE if it went up, but it did encourage me to double to ensure I could load up and and unload each turn.

I'd still like to give the sagitarii and gun servitors a go here sometime soon to see how that configuration runs. Overall though I felt that the appearance of the force was unmistakably AdMech. There will need to be some tweaks here or there and extensive testing of the minorus and majoris load outs in the future. If anyone manages to get a game in with the list, I'd love to hear the results!

_________________
-Vaaish


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net