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Skitarii v2.02

 Post subject: Re: Skitarii v2.02
PostPosted: Fri Apr 26, 2013 9:46 am 
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While ordinatus are a key part of admech, I've never seen a viable list that takes both a minorus coy and a majoris. It's just too many points in two activations that perform similar roles. You've dropped 925 points on two formations that sit still and it looks like you've only got one formation that has transport. Ordinatus should factor into an admech list but there quite simply much more to admech than just ordinatus. Especially static ones.

Minorus pricing. I didn't want to make some of the cheaper direct fire formations too cheap. They also have a rough analogy to the ig superheavys.Two quakes I've used before but they really depend on what terrain you have as to whether they perform well or not. With something like two laser blasters you have a 400 point formation that puts out 12 at shots, has 4x AA shots and shields. I think that 50 points cheaper would be over the top compared to the the cost of the majoris.

About cap minorus. I've heard from multiple people that they were afraid of losing formations if the minorus went down and it's is definitely a concern I had with the list I posted above and a big reason behind playing it. I've found, at least in my own games, that the concern is mostly unwarranted if you play them smartly. Minorus are fairly resilient, but if there are things you expect can kill them in one go, start the formation outside of the minorus and double so you can pick it up, move, and drop and unload. I found this worked quite well to deter direct targeting of the minorus most times and the times I lost the minorus I'd usually already gotten the formation where I wanted. I'm still testing them, but that's what my results are thus far.

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 Post subject: Re: Skitarii v2.02
PostPosted: Fri Apr 26, 2013 1:10 pm 
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Played a 3K game with my Skitariis against a Ilyaden list yesterday. Lost by 2-0 i Turn 3 (TSNP and BTS) even though he failed 4 out of 6 possible activations on turn 1 (he had 3-4 in the webway also).

I had:

Demi Century + Hydra + Magos 400
Demi Century + Hydra 300
Sagitari + rapiers + Hydra 350
Gothic Cruiser 150
Crusaders 150
Crusaders 150
Collossus 250
2 Minoris + warhead (barrage) + Gatling blaster 375
2 Minoris + warhead (barrage) + Gatling blaster 375
Warhounds 500

10 activations.

My opponent had something like this:

Incompertus, 2925 POINTS
Iyanden Craftworld (NetEA Army Compendium v20120208)
==================================================

SPIRIT WARRIOR WARHOST [650]
6 Wraithguards, Spirit Seer character, 6 Wave Serpents

SPIRIT WARRIOR WARHOST [450]
6 Wraithguards, Wraith Seer character

GUARDIAN WARHOST [150]
Farseer, 7 Guardians

ASPECT WARRIOR TROUPE [200]
Exarch, 2 Fire Dragon, 2 Howling Banshee

ASPECT WARRIOR TROUPE [200]
4 Dire Avenger, Exarch

SPIRIT WARRIOR TROUPE [350]
6 Wraithlords

RANGER TROUPE [100]
4 Ranger

SWORDS OF VAUL TROUPE [375]
5 Fire Prism, Fire Storm

VAMPIRE RAIDER [200]

ENGINE OF VAUL TROUPE [250]
Storm Serpent

Managed to kill a Storm Serpent, 2 scout stands, fire prism formation, 4 Wraithlord stands and 6 wave serpents. Got severly mauled in turn 3 with him wiping 3 or 4 formatons for me.
I think i should have gone for MW guns on the minoris and concentrated more on wiping units instead of spredaing my fire. I'm not sure i can beat his list though, the wraithguards are really hard with fearless, MW and RA.

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Last edited by mordoten on Sun Apr 28, 2013 8:34 am, edited 1 time in total.

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 Post subject: Re: Skitarii v2.02
PostPosted: Fri Apr 26, 2013 2:06 pm 
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You have some good points, I'm sure I need to adjust my tactics a bit as I've mostly played Orks in the past. In my mind there are two glairing tactical deficiencies that you really need one or the other. I could be completely wrong and am just trying to be constructive but the combination of deficiencies in Indirect fire and the complete lack for fliers make for a very rough game against a guard player in particular. Their cheap artillery formations just rip you apart with almost complete immunity.

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 Post subject: Re: Skitarii v2.02
PostPosted: Fri Apr 26, 2013 4:12 pm 
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Here's my rough plan:

1 sacrificial Demi-Century to hold the right flank
2 Crusader Maniple to seize objective behind them
3 Collosus Maniple to babysit blitz on overwatch.
4 Demi_Century+Chimedon upgrade to roll up left flank
5 Praetorian Servitor to roll up the center
6 ArK Mechanicus to flatten the midfield in turn 3, hopefully popping any WE on board with pin points
7 Minorus Company with CAP and vortex missile. Fire off vortex missile at whatever I want to stop shooting 1st turn, then scoop up Praetorians and rumble forward down the center line, supporting where needed and project AA umbrella as far as possible. Separate formation to praetorians, so can't lay BM's on the brutes until their iron chariots are down.

2000pts and Subtle as a brick.

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Last edited by madd0ct0r on Fri Apr 26, 2013 5:09 pm, edited 1 time in total.

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 Post subject: Re: Skitarii v2.02
PostPosted: Fri Apr 26, 2013 5:04 pm 
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Mordotan, can I get the eldar list you were playing against. It's far more helpful to see both sides than just the skitarii one :).

Atension, looking at your list and the guard list you sent me, you should have been able to easily strip his arty for minimal loss. Those three vehicle formations aren't that sturdy and you had MW templates. All it would take is one kill to break them. Even if you didn't, are you keeping your detachments spread out or in cover? Guard arty really shouldn't have that large of an effect and the cover to hit modifier should really help with reducing the hits you take. I'll have to get some games in against guard. I'll admit I haven't had opportunity yet. most games were vs marines with an odd game vs necron. We may need to rethink some things if more games show skitarii having a high degree of difficulty.

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 Post subject: Re: Skitarii v2.02
PostPosted: Sun Apr 28, 2013 8:37 am 
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Vaiish: I updated my post with my opponents list forgot the wraithgate on it.

I`ve already found some things that i would change. I think i´ll drop the Gothic cruisers and then split the warhounds into separate formations. I also want to get another Sagitaris squad in there. Thoose guys are awesome to Garrison and put on OW if you upgrade them with rapiers i think. Ithink i would actually drop a minoris coy to get them in because IMO the minoris are too expensive for what they do.

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 Post subject: Re: Skitarii v2.02
PostPosted: Sun Apr 28, 2013 10:15 am 
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Thanks, those wraith guard formations are rough. Definitely a tough nut to crack. I almost think the army depends on those. Do you remember any details on how he wholesale wiped out that many of your formations in one turn? I'm thinking it must have been the robots or maybe the minorus since the others shouldn't have gone down that easily.

I'd agree on dropping the gothic. I can hard,y ever think of a time when having one of the starships would be better than an extra formation on the ground. If you can get rapier Sagitarii into cover on high ground they are difficult to shift and do a very good job of stripping armor. It's a lot more expensive but adding chimedons to a standard Sagitarii formation makes for a pretty fast, hard hitting formation. The cap minorus is also pretty good since it gives AA and can make the rapier Sagitarii really mobile, just you need to remember to disembark or it becomes a huge target.

On the minorus coy, I think the issue might be more opponent and the mismatched weapons. Basically each formation ends up conflicting itself. To use the missile you want to sit still but you have to move to bring the gattling blaster into range or lof. Once you use the missile you don't really have a lot of firepower left for the coy to do much except provide AA and sit on objectives. If you really wanted those missiles it might have worked better to put all the missiles in one formation and the gattling blasters in the other. Arming one formation with plasma cannons and one with laser blasters might be a good way to go.

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 Post subject: Re: Skitarii v2.02
PostPosted: Mon Apr 29, 2013 10:26 am 
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Vaaish wrote:
Thanks, those wraith guard formations are rough. Definitely a tough nut to crack. I almost think the army depends on those. Do you remember any details on how he wholesale wiped out that many of your formations in one turn?


Hi, I'm the Iyanden player trying to find out how to beat the Skitarii better next time ;)
I don't remember every detail but I managed to get an anhurt wraithguard unit in supporting range of two close combat engagements that turn (after it did some prep fire) and the dice gods were finally on my side.

The wraithguards (and lords) certenly is essential to the army, I dont see me winning next time though. Now the Skitarii knows what is coming so they can adapt.

/uven


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 Post subject: Re: Skitarii v2.02
PostPosted: Tue Apr 30, 2013 12:25 pm 
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Been thinking a little bit more about how to abuse the list:

Fun with Skittari 2.02:

Notes.
No flyers, little indirect fire and slow but durable.
Great against anything that has to come to them. Weak against anything with better ranged shooting.
Lists will need to focus on objective seizing and/or delivering the pain.


Option 1: Mounted horde + firebase:

5xDemi-Century + Conquorers Chimedons
1xSaggitari+Rapiers
Hydra’s all around

-Massively out-activated, but fast, tough and hits like a hammer.

Option 2: Shooting gallery.

4x demi-cent
1x dem-cent + Minorus (gatling)
4x Minorus Company ( 1 vortex missile pair, 2 volcano cannon pair, 1 laser blaster pair)

Will depend on the ability of the infantry to choke the enemy and grab objectives. Lot's of overwatch, it'd probably be pretty boring to play against.

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Last edited by madd0ct0r on Tue Apr 30, 2013 4:58 pm, edited 1 time in total.

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 Post subject: Re: Skitarii v2.02
PostPosted: Tue Apr 30, 2013 1:53 pm 
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Curious, but where are you getting conquerors? Do you mean colossus? If so that list really isn't too badly out activated at 11 activations.

On the second list, maybe see about consolidating some of the minorus options and see if you can get a second formation mobile or upgrade one to Sagitarii?

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 Post subject: Re: Skitarii v2.02
PostPosted: Tue Apr 30, 2013 6:13 pm 
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Oops, I meant chimedons (they have conquerer turrets?)

For the 2nd list, it'd be trivial to change the attached Ordi-mnior to a CAP and use the points saved to upgrade another demi to Saggitarii. Similarly, can change a volcano cannon pair to a warp missile +CAP and used extra points to upgrade second volcano cannon to plasma desturctor to keep firepower high.

BUT the Cap minori don't increase INF mobility (except rapiers). They only increase durability, and that at the cost of less activations on table during transporting.

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 Post subject: Re: Skitarii v2.02
PostPosted: Tue Apr 30, 2013 6:55 pm 
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CAP minorus increase speed to 25cm. It should be listed in their datasheet entry. So putting a demi-century in a CAP minorus is a cheaper, but less durable and speedy option than chimedons that includes integrated AA.

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 Post subject: Re: Skitarii v2.02
PostPosted: Tue Apr 30, 2013 8:43 pm 
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Ahhh!

yup. in the data sheet entry, but not the summary ;D
That does change things a bit...

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 Post subject: Re: Skitarii v2.02
PostPosted: Wed May 08, 2013 2:14 am 
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Skitarii List:
Skitarii Demi-Century + Magos
Sagitarii Maniple + rapiers
Sagitarii Maniple + Rapiers
Ordinatus Majoris Armageddon
Praetorian Servitor Maniple + Minorus
Praetorian Servitor Maniple + Minorus
Praetorian Servitor Maniple
Colossus Assault Maniple
Colossus Assault Maniple

Marine List
TACTICAL DETACHMENT [375]
6 Tacticals, Supreme Commander
REAVER CLASS TITAN [650]
WARHOUND TITAN [275]
TERMINATOR DETACHMENT [400]
4 Terminators, Chaplain
TERMINATOR DETACHMENT [400]
4 Terminators, Chaplain
DEVASTATOR DETACHMENT [250]
4 Devastators
LANDING CRAFT [350]
WHIRLWINDS [300]
4 Whirlwinds

It was pretty much over the first turn as the SM were all but guaranteed first activation. Titan crested the hill broke the Majoris Praetorian skirmishers, then Lander dropped terms and devs who assaulted and wiped out the robots and routed the Majoris. (10 AA shots failed to stop the lander, understandably as only 2 of 10 would statistically hit). The Titan + WWs tore apart my troops in subsequent rounds and Terms were near unstoppable in CC. I couldn’t cluster my troops to defend against the Terms and aircraft for fear of barrage and vice versa. 1-1 3rd round, 3-0 SM 4th round as my remaining units got mopped up.

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 Post subject: Re: Skitarii v2.02
PostPosted: Wed May 08, 2013 3:41 am 
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Do you have any photos of the deployment and subsequent activations or any more info? Were the praetorians and majoris in cover? Were any formations on overwatch?

I have a lot of questions about what happened there that photos would help with. I'm not too surprised you lost combat against whatever he threw the lander at since that was close to half his points right there. What I am surprised with is that on exiting the lander he managed to pull everything he did into the assault and that the barrages were as damaging.

I know you've been having a rough time using admech in your games, and I appreciate the games you've put it with the list, but I really need more info here to understand what happened. Personally, I've played most of my games against marines and I've not had anything quite so devastating happen but that it did has me a bit concerned.

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