Apologies for the lateness of this reply. Have had to cover at work for an absentee employee. Stupid work getting in the way of my private time!
carlos wrote:
Played this today against the Ork Gargant list (experimental too). I saved an amazing amount of TK shots using my knightshield, perhaps 10 and that skewed the result a bit. In my view the knightshield save should be rolled once for every damage inflicted by the TK weapon. Felt wrong that the mega-gargant was hitting paladins with D6/D3 shots and a single 4+ would avoid all of the damage.
Then it'd kind of make it even less likely to be used. As most TK weapons are d3/d6, unless the opponent is rolling consistently low, you get a curve that trends towards pointlessness. 1 Damage = 50% save. 2 Damage = 25% save. 3 Damage = 12.5% save. 4 Damage = 6.25% save. Etc. And with all but the Baron now being DC1, it's not likely to allow the partial damage that Wardens and Custodians might have lived through.
If that's the case, I'd probably just argue for a fixed 5+, or remove the KnightShield completely and just give them an Invulnerable Save (and reconsider points cost or downgrade them slightly). As it is, I've rarely played against an army that has TK shooting. So it's harder for me to see it as a powerful defensive ability. It just seems like it's kind of like Skimmer. Against most armies, it's mostly irrelevant, but against a few specific armies, it can get fairly significant. Be curious what other people's experiences are.
carlos wrote:
Otherwise, nothing to report. Lancers are not very attractive right now compared to Errants and my new favourite the double Inferno gun Warhound.
Why so on the Lancers v Errants? I still think Lancers have the edge, but only very slightly now. It's a lot easier to get into FF range with Lancers (45cm), than to get into premium assault range with the Errants. Though the Errants are more potent if the do.
carlos wrote:
In the 300 bracket that's what I like. Wardens w/out 2 DC and void shields seem pointless compared to paying slightly more and getting castellans/crusaders or just buying t-bolts/lightnings and ballistas.
Wardens were the one thing I wasn't happy with, but I really didn't feel I could make them cheaper as it would conflict too much with the Ballista and Trebuchet formations. Consider them "pending change". Hell, if anyone has a suggestion, I'm listening.
carlos wrote:
Didn't use sentinels as can't realistically find a role for them in a multi-purpose list. They would have been useful here to block the mega-gargant but in a general list no need.
The biggest problem I have with the sentinels on table, is they tend to excel too much as bullet magnets. Normally, that'd sound like a good thing, but the reality doesn't seem to bear it out. Namely, if an opponent has a couple of aircraft, or artillery formations, firing them at a Knight formation is akin to throwing wads of paper at a tank. Example, a Thunderbolt formation will kill ~2 Sentinels, putting 3 BM's on the formation. Whereas against a Knight formation, they've only got ~25% chance of killing a Knight. So there's a quasi-psychological thing going on there.
carlos wrote:
My Errants worked in packs and nearly destroyed a normal gargant over 2 turns but at least kept it out of the game: move errants and give gargant BMs and damage, then move errants into assault and use the TK weapons + mw firefight from previous errants to break the gargant.
To be fair, an in no means denigrating your win, but OGBM is probably the single most favourable matchup I could think of for a Knight list. The gargants are slow enough for the Knights to pick engagements, the costing makes it more likely you will have activation parity if not advantage, the lack of deep strike means softer assets like Trebuchets are a lot more robust, and you aren't at a SR disadvantage (which hurts any non-airdrop engagement based army). The Errants in particular are obviously strong choices. Against an Eldar or Imperial Titan list, their effectiveness decreases significantly.
carlos wrote:
I might consider having less fms in the future though as 3-strong fms are a bit risky.
That's been something that I'm kind of glad has worked out. I think 3-strong are on the cusp. They are workable, but do benefit significantly from additional units. Unlike the previous version, which very much was a huge gamble to take 3-strong formations. The goal is to have each option (lots of small formation, less larger formations, or a combination of the two) be relatively balanced and viable.
carlos wrote:
This is what I used:
- Baron+3 errants
- 3 errants * 3
- 3 trebuchets * 2
- 3 ballistas
- 2 t-bolts (why are they 175 pts in this list? these are not SR5 marines)
That's a long story. Quick summary, is I think Thunderbolts are just a little underpriced. Not enough to warrant 175 in and of itself, but more than the current 150pts. So it came down to a list design decision, and one of the biggest problems I've had with the Knights, is how Allies (particularly TBolts) so easily circumvent the 1:1 Core/Support ratio. One of the parts I'm happiest about is the reliance on the basic Knights to pull the workhorse details. And with the reduction of the Custodians, there's some competition for the support formations. But when you have the ability to take an additional 2-3 or more cheap activations (and I'll admit, I routinely did) to work around that ratio, I figured 'rounding up' was a better solution than putting another restriction (either hard or soft cap) on Thunderbolts.
carlos wrote:
- warhound w/ inferno guns (300 pts but so delicious)
- 5 paladins+1 seneschal (the upgrade would have been better on one of the errants to assault w/ 2 fms at same time)
In the end I won comfortably 2-0 with Blitz+another 2 objectives on his side. The gargants were too slow and too unsupported to stop me caving the soft ork flanks and also too slow to break through my relatively unsupported middle.
Like I said earlier, if I had to play against any army, it'd be OGBM. That's not to say it shouldn't be challenging, but there's several Rock/Scissor/Paper matchups that give a modest boost to an opponent off the bat. Against a more fluid and speedy army, I'd expect the win to not be as comfortable.
Morgan Vening
- KnightWorld SubChampion