Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 116 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next

Warhound Titan Critical Hit - Debate Thread

 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 3:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Vaaish: I believe the idea is to change it in all lists.


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 3:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
I'd be for an extra point of damage, or maybe just an additional blast marker. Obviously the former is more severe than the latter, but on a lone warhound, that extra BM would result in the titan becoming broken in most cases.


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 3:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
semajnollissor wrote:
I'd be for an extra point of damage, or maybe just an additional blast marker. Obviously the former is more severe than the latter, but on a lone warhound, that extra BM would result in the titan becoming broken in most cases.


All cases.


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 4:07 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
How about the attack rips off its head and it walks and fires in a random direction for the rest of the game. May contest objectives but not claim them. Unless it claims them randomly for either side.


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 4:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jul 27, 2008 10:06 pm
Posts: 1234
Location: Westborough, Massachusetts USA
The_Real_Chris wrote:
How about the attack rips off its head and it walks and fires in a random direction for the rest of the game. May contest objectives but not claim them. Unless it claims them randomly for either side.

No more sarcasm for me, thanks. I'm driving. ;)

The blast marker idea has some merit. "The warhound must lick its wounds somewhere else" rule...

_________________
Let us playtest like the Greeks of old... You know the ones I mean


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 4:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Apr 20, 2010 10:08 pm
Posts: 961
Location: Nice, south of France
or a point of extra damage AND a blast marker.


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 4:54 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
IMO the extra BM would be a boost. I'd far prefer my warhound runs away 60cm behind cover to try and rally than stay in a dangerous position with 2 or less DC remaining and no shields.

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 4:56 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
I'd support either the titan damage table or something like a crit removes ability to have void shields or -1 to shooting (like s-stompa) or even reduced speed.

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 5:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Athmospheric wrote:
or a point of extra damage AND a blast marker.

I've always played that extra damage caused by critical or other non-shooting effects already does cause extra BM's.

The only occasion that damage doesn't do this is in failed Dangerous Terrain Tests, where the rule takes pains to note that no extra BM's are caused.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 5:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Steve54 wrote:
IMO the extra BM would be a boost. I'd far prefer my warhound runs away 60cm behind cover to try and rally than stay in a dangerous position with 2 or less DC remaining and no shields.

Agreed.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 5:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Apr 20, 2010 10:08 pm
Posts: 961
Location: Nice, south of France
Steve54 wrote:
IMO the extra BM would be a boost. I'd far prefer my warhound runs away 60cm behind cover to try and rally than stay in a dangerous position with 2 or less DC remaining and no shields.


If it get a critical with +1 Pts of damage, It would automatically be 1 Last DC point. I think the extra DC would also mean an extra BM, so your warhound would insta-break and could run to hide anyway.

intact WH without Any VS left takes a hit, critical :

1BM for getting fired upon
1BM for the DC loss
wait, critical !
One more DC lost,
One more BM for this damage.

Result : the warhound is left with one DC and, with 3BM, is broken.


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 5:03 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
No shields is an interesting option, kinda like the revenant but better as the hound still has RA.


Top
 Profile  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 5:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Apr 20, 2010 10:08 pm
Posts: 961
Location: Nice, south of France
Evil and Chaos wrote:
Athmospheric wrote:
or a point of extra damage AND a blast marker.

I've always played that extra damage caused by critical or other non-shooting effects already does cause extra BM's.

The only occasion that damage doesn't do this is in failed Dangerous Terrain Tests, where the rule takes pains to note that no extra BM's are caused.


Yes, I realized that was silly adding one more, as as my quick calculation above shows, it would infact have no effect as the warhound is automatically broken by an extra damage anyway. If it wasn't fearless it would infact make the critical an instakill :)


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 5:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
Result : the warhound is left with one DC and, with 3BM, is broken.

I was under the impression that the proposal was just to add a BM, not do extra damage.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Warhound Titan Critical Hit - Debate Thread
PostPosted: Tue Nov 02, 2010 5:14 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
Evil and Chaos wrote:
I was under the impression that the proposal was just to add a BM, not do extra damage.

It was, but the counter argument against it (that the extra BM would be a boost, since a broken warhound is free to make a double move) should also apply to case were an extra point of damage is inflicted (since in that case, the warhound also breaks).

i.e. if the arguement is valid for the first case, it is also valid for the second.

For my part, I was merely trying to offer a less severe alternative to the crit causes destruction option.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 116 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net