Quote: (studderingdave @ 29 Aug. 2008, 19:19 )
im a firm believer that they both should have rules that let them see play. its a great model, it stands the test of time, now lets get it on the table!
Agreed! Now how to make it viable... I think this thread is on the right track, but took a wrong turn somewhere. At the moment, it's far too complex. However, the imperator/mega-gargant counting as several activations is a good idea. Otherwise it's a huge point sink that can only grab one objective (and be a dead 'ard BTS) and shoot at one formation a turn, which isn't really all that.
How about something more like this (obviously presented terribly rough, not something you'd want to copy into an armylist

) for the activations:
The titan/gargant activates as engine + left arm + right arm + gun battery + perhaps something else. All parts activate once as normal, no four activations for the titan and putting them all into the main gun stuff. Only the engine/tracks/legs bit has a movement value (obviously preventing the thing from garrisoning). You can only apply one order to the titan/gargant per turn, each part uses the same order.
So if you picked advance, the engine bit moves once per turn, the other bits shoot once. Sustain and the engine bit activates but doesn't get to do anything, while the gun bits all get +1 to hit. March and gun bits activate while doing nothing, double, you get it.
Marshal and engage would be a bit iffier. If engaging with the engine, would the gun bits be allowed to a) shoot as normal b) engage (without moving, so restricted to anything within 15 cm or c) do nothing. I'd go with a), personally, but that requires a special mention. As for marshal, I'm not sure. Either having all the parts marshaling at a reduced value, or just having the engine or main frame or whatever marshal, then deciding whether you want the titan to move or shoot.
Or even make it so that when you activate the first part, you have to call out the order the titan/gargant uses for the rest of the turn. So if you wanted to marshal (and shoot) for example, you could:
1) Activate the plasma annihilator, saying you want to marshal and shoot this turn, then frying that warhound in range.
2) Activate the main battery, blasting that infantry formation.
3) After taking lots of fire, activating the minigun-thingy, marshalling the 2d6 and shooting.
4) Activate the engine and not being allowed to move.
I think I prefer this.
Overwatch would of course put the whole thing on overwatch in one go, letting each gun bit choose if they want to fire at an enemy or not. So only the plasma annihilator might react to the enemy titan moving, leaving the other guns for later.
Like I said, terribly rough. But I hope someone will get some use out of it.