Imperator! |
nealhunt
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Post subject: Imperator! Posted: Mon Mar 10, 2008 2:29 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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DC: One weakness we never thought of when we played Imperators was the vulnerability of 18DC to barrage weapons. 9 attacks for centering an Impie is pretty sweet for a 250 point arty formation.
FF/CC: Remember that CC isn't just hacking on each other with swords. It includes the rush to close combat, taking fire as you close range. Massive firepower should affect CC values as well as FF, though obviously to a lesser extent.
_________________ Neal
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Dwarf Supreme
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Post subject: Imperator! Posted: Mon Mar 10, 2008 9:29 pm |
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Brood Brother |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
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I still think that an Imperator needs to be able to split its fire. Perhaps something like, "An Imperator may fire at multiple formations, but only the first one receives a blast marker for coming under fire."
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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ragnarok
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Post subject: Imperator! Posted: Mon Mar 10, 2008 10:24 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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I think you are onto something with reducing the DC rug.
I can see why it is at 18DC, since it is about twice the size of a warlord it has twice the DC.
Warhounds are just less than 1/2 the size of a warlord and half less than half of its DC, and reavers are about 3/4 of its height and have 3/4 of its DC.
However with greater DC comes greater survivability and thus cost. As a result you are paying 1000pts for the fact that it will not die or break and 600pts for its firepower.
As a result people think that it is overcosted or its firepower and want special rules to split its fire (me included), however if you reduce its' DC then you reduce its cost to something more realistic and the need for it to attack more than one formationa turn to make back it's cost is no longer there.
with the defense laser, have you thought about making it useful against spacecraft. Someting along the lines of
Spacecraft without the slow and steady rule suffer a -1 to their acrivation roll as longer as there all the Imperator are not broken/dead.
This would represent the fact that spaceship captains would be cautious about approaching something that could shoot back. however the spacecraft that are slow and srteady are so 'uge that they don't worry about a single planetary defense laser (and that in games terms a slow and steady spacecraft with -1 to activate just isn't worth taking).
I also like the simplfying of the weapons, though I would go further and just call the PA 4 slow firing volcano cannon,.
_________________ Tyranid air marshal
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ragnarok
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Post subject: Imperator! Posted: Tue Mar 11, 2008 8:24 am |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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What about allowing it to shoot at one planet falling WE?
Hellstrom, I would go for 8 AP4+/AT4+ shot, or even 10. It is a bigger looking version og the gatling blaster, so should have the same shot type. Just more of them.
_________________ Tyranid air marshal
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nealhunt
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Post subject: Imperator! Posted: Tue Mar 11, 2008 2:17 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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DC - Historically, the Imperator has always been pretty tough in comparison to the MegaGargant, which is why JJ put it at 18DC. In EA, Imperials have between 2/3 and 3/4 of comparable Ork walkers. That would be 12-14DC compared to the Mega. Having the Imperator on the high end of that to try to keep the prior flavor to the extent practical would put it at 14DC.
_________________ Neal
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Moscovian
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Post subject: Imperator! Posted: Tue Mar 11, 2008 2:38 pm |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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I like the idea of the Imperator being a massive Titan and IMO it has no place in a typical tournament scenario (max 5000 point game). Once you release yourself from those shackles, pointing and arming it accurately should be pretty easy. Splitting fire has been discussed on massive WEs and would be more than appropriate on something that exists outside the tournament game only because its effects are diluted with the high number of activations typically found in large games.
I'd say 18DC should be a minimum and a point cost of over 2000 points for the thing.
_________________ author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.
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Dwarf Supreme
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Post subject: Imperator! Posted: Tue Mar 11, 2008 4:54 pm |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
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I don't like the idea of reducing the number of DCs. I'm with Moscovian; the Imperator really doesn't belong in a tournament game. I would rather have rules that reflect what the Imperator really is, rather then jury rigging it to make it playable in a tournament list.
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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Warmaster Nice
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Post subject: Imperator! Posted: Tue Mar 11, 2008 5:16 pm |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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Agreed. Historically the Imperator was pretty much a one man (well, titan) army, which, with the curret GT mission setup raises all kinds of problems.
Regarding the Defense laser: Again, traditionally it has always been able to track athmospheric aircraft. Yes it is an extremely powerfull shot, but again it is just one shot. Simply work into the equation how many hydras/hunters/T-bolts that shot may be worth and I don't see how it shouldn't be possibl to balance. The Defense laser, according to the TL rulebook is essentially a stripped down Volcano cannon with added tracking systems. If people want to change the fluff, then fine by me (Playablilty over fluff always ) but if they want the Imperator to stay true to it's background and capabilities in previous incarnations of the game then make it the most deadly AA gun in the game and price it accordingly. The Spaceship/planetfall strike ability sounds interesting as well though I agree special rules should be kept to a minimum if at all possible.
I think slow fireing is a good solution for the Plasma Anihilator. It was rare that you had the opportunity to fire a fully charged gun back in the Tl days anyway. It was a multiple shot gun with a save modifier on par with the Volcano cannon so 4ish shots sounds about right as well.
Hellstorm: Tough one. A very heavy barrage weapon would again be the traditional solution. I don't know if it might be interesting to allow it to use a single large blast template to make it "special" in some way? On the other hand it is not that heavy caliber compared to the bombard but rather a fast fireing medium artillery piece.
_________________ Sofa General
Nobody expects the Inquisition!!! http://theepiclounge.wordpress.com/
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Legion 4
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Post subject: Imperator! Posted: Tue Mar 11, 2008 6:01 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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[CODE] 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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ragnarok
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Post subject: Imperator! Posted: Tue Mar 11, 2008 7:33 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Okay rug. ?Here is the Lady Isabella Cavendish. ?complete with Carapace camo to help hide from those pesky pin point attacks. 

And L4, yours looks somewhat hatless. Err I mean carapaceless and to my slaaneshi twisted mind, it seems to have a massive groin gun. Am I seeing things?
_________________ Tyranid air marshal
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