Quote:
Putting this to one side, what else can be done to make this different from the IG. Is it simply a case of different pattern AVs, different formation compositions etc, or is there some other dimension to explore in the 'fluff'?
Well as far as AdMech, sky's the limit on what random things they might have access to but at the same time I don't want to create units that don't exist officially and the official fluff on what the AdMech uses is fairly thin.
The card game definitely has some funky vehicles from the Horus Heresy art book but I don't recall how they actually integrated the cards or what they had on them.
Quote:
As to the number, we can present these characters as a costed upgrade (and reduce the cost of the associated formations if necessary). Alternatively like the commissar mechanic, we can provide a number of such characters expressed as a ratio of the associated formations. So one 'special' character per Cataphractii formation, or a 'special character' per pair of formations, or even 3 characters for every 4 formations rounded up etc. Following this thought a second, what characters should be considered?
Basically IMO it is certainly feasible to adopt such an approach, the details just need to be worked through.
Ok, lets say we go this route. First, I'm completely opposed to any form of this character being a costed upgrade to the formation. Doing this effectively limits it to two formations since we couldn't allow other formations access without allowing formations outside of core access to upgrades. It also practically guarantees it will never be used and we might as well drop the idea entirely.
That leaves us with a character distribution option similar to the Commissar. So we basically have an AdMech commissar that grants leader and perhaps a chance to remove all BM but nothing more. Is that really worth creating a character to distribute rather than just assigned to a formation?