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AMTL 3.17

 Post subject: Re: AMTL 3.17
PostPosted: Wed Aug 25, 2010 9:52 pm 
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Have the Forge Knights been tried with the scout ability (may be too much combined with Infiltrator).


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 Post subject: Re: AMTL 3.17
PostPosted: Wed Aug 25, 2010 10:28 pm 
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Vaaish wrote:
I'm willing to try anything that makes forge knights useful and brings their cost down :)


Me too. I hardly ever take them.

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 1:07 pm 
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I'm going to add a choice of taking 3 Forge Knights for 200pts, and also drop the 6 Forge Knight formation to 375pts.


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I think some of this could be solved by giving you two support slots and one scout.

Returning to this.

Rather than further restricting the number of Scout Titan formations, how about changing:

"One Support Formation may be selected for each Battle Titan formation in the army."
to
"One Support Formation may be selected for each Titan formation in the army."

That should generate extra support slots, but still put the main focus on the Titans.

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 1:58 pm 
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that does seem to solve it rather nicely. bravo.

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 2:18 pm 
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These sound reasonable. I like the stacking slots idea since it lets warhounds do a bit more in the list building.

I'll bring up Onyx concern about 3 strong formation in epic being fairly weak, one BM and one lost model breaking the formation leaving them vulnerable to bm kills. Would maybe 4 for 250 or 275 be an option? In any event I'm sure this will work itself out in testing.

Any final word on the sentinel formations?

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 2:29 pm 
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Vaaish wrote:
I'll bring up Onyx concern about 3 strong formation in epic being fairly weak, one BM and one lost model breaking the formation leaving them vulnerable to bm kills. Would maybe 4 for 250 or 275 be an option? In any event I'm sure this will work itself out in testing.

3's are weak, but 4's are awesome. :-)

With 4+ RA and an Inv. Save, 3's should be a huge hinderance.

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Any final word on the sentinel formations?

No change for now; let's see how the new list structure affects list building.


If noone has any objections to this new structure I'll get 3.18 up.

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 2:49 pm 
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4 was the only other option before you get too close to 6 strong :)

The new slot stucture works out to something like this, right?
Reaver
Warhound
Sentinel
Knights

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 3:11 pm 
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some change to infantry availability would be nice aswell. maybe if you changed it to
"1 per battle titan" and include the option in the pod itself for purchasing them as an upgrade?

would that change the dynamic too much? given as to how they'd assumedly remain in the formation with the titan, it seems like it might make for an interesting decision (do i take them with the titan, and leave a slot free for more sentinels/etc but keep them tied together for formation, or do i take them as a seperate choice and slot, gain an activation out of it, but lose the option for more other-support)
maybe with a price break for Pod-Infantry (ie: change the pod to a Free weapon)

and what is the current thinking regarding pricing structures for TLDs and single loadout titans and the like? a few pages back i was all "i think it's silly to include both penalties" and i still do...

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 3:24 pm 
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Jaggedtoothgrin wrote:
some change to infantry availability would be nice aswell. maybe if you changed it to
"1 per battle titan" and include the option in the pod itself for purchasing them as an upgrade?

Whilst I'm still considering the idea of dropping the 0-1 per Corvus Pod restriction, I don't think having infantry as upgrades to Titan formations would be good for the list.

They'd mix unit type profiles (Removing what is supposed to be one of the AMTL's big advantages, that of being mostly AV type targets), make it pretty easy to break Titans (Just kill the squishy infantry) and differing speed values would mean that Reavers would have a ball-and-chain dragging behind them.

Quote:
and what is the current thinking regarding pricing structures for TLDs and single loadout titans and the like? a few pages back i was all "i think it's silly to include both penalties" and i still do...

The TLD is priced at 35pts because it really is better than the other 25pt weapons. I'm not free to play with stats (Because the TLD is an official weapon), or restrict weapon slots (Because people don't want the modern weapon slot restrictions for the list), so points cost is all that's left.

The 25pt surcharge rule is entirely different.

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 3:25 pm 
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Vaaish wrote:
4 was the only other option before you get too close to 6 strong :)

The new slot stucture works out to something like this, right?
Reaver
Warhound
Sentinel
Knights

Pretty much, yep.

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 3:51 pm 
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I know I'm new here and don't want to overstep my bounds but is there a way to try to counterbalance the extra cost on the turbolasers in the list. The rest is done in multiples of 25, so at the moment the only easy way to make the numbers work out nicely is to take 5.


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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 4:46 pm 
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Quote:
A 65pts upgrade and a 15pts upgrade would not go amiss... or have some other different 35pt options.

Suggestions for such, please. :-)


It would of course be fine to put the TLD back to 25pts and live with it being better than anything else that costs the same ammount...

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 5:04 pm 
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Could you instead keep the cost for one TLD at 35 but drop it to 50 points for two? That would keep things working out nicely on Warlords and reavers, but also force the surcharge for taking them on a single warhound.

Will any changes to god machines make it into the update?

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 Post subject: Re: AMTL 3.17
PostPosted: Tue Aug 31, 2010 6:16 pm 
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As a suggestion for a 15 pt upgrade how about making veteran princeps just have 'leader'.

I wouldn't mind them being 25 tbh.


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