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Just because a unit/option is used rarely (proposed reason for increasing the firepower to 6 shots) does not mean there is anything wrong with it that needs to be fixed.
Actually, yes it does. It means that when selecting weapons/units multiple people from multiple groups ignore that weapon/unit because there is a more optimal combination or more useful combination. In the case of the Plasma family, MW2+ is about as all around good as you get in Epic. The fact that it never or extremely rarely showed up means that despite the usefulness of the MW shot people don't find it valuable enough to consider when building a list.
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@Vaaish
I agree Titans should be big and scary, and also with your statements that they need high level firepower/assault ability to have an impact on the battlefield sufficient to justify their points cost.
But rather than just report back to you what the Reaver with triple Plasma Destructor can do, and what its long-range damage output is etc etc, I'd like to instead ask what you want it to be. This is a genuine attempt to see if we've a similar vision for the unit or not.
This version with the weapons' surcharge is 825pts and shoots 75cm.
On a normal attack (not sustain/double), how many Battle Cannon's worth of damage would you want it to do to the common 4+ armoured targets?
Like, do you want it to have the impact of 15 Leman Russes firing from the same range, for example?
What I'd LIKE to see titans be isn't exactly possible under the current list. I've mentioned that before but it's a conversation for a different time.

It's very difficult to quantify exactly the number of X units or shots a titan should equal. Regardless of weapons I expect that a low cost titan (think Reaver with free weapons) isn't going to do a whole lot more damage than a full russ company shooting while a maxed out titan (think 850+ points) needs to do as much damage as 1/3 of any other army hitting a single formation and maybe a bit more since Titans can only ever affect one formation per turn, barring catching multiples in a barrage.
Also note that when quantifying the number of Russes X plasma shots equals, you either need to halve the number of plasma shots to account for slow firing or base it on the russes output over two full turns of shooting.