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Skitarii 2.1 (Approved)

 Post subject: Re: Skitarii 2.1 (Approved)
PostPosted: Mon Jul 11, 2022 7:07 pm 
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Yes, the Apoc launcher is a battle titan weapon and has a point value in the list on the ordinatus column.

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 Post subject: Re: Skitarii 2.1 (Approved)
PostPosted: Tue Jul 12, 2022 8:21 pm 
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odinfellhammer wrote:
Can a Minorus have an Apoc Missile Launcher?


Yes. Or I hope so, as I have used them to good effect.

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 Post subject: Re: Skitarii 2.1 (Approved)
PostPosted: Tue Jul 12, 2022 10:39 pm 
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Cool, i have a perfect model for this configuration


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 Post subject: Re: Skitarii 2.1 (Approved)
PostPosted: Tue Jul 12, 2022 10:57 pm 
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Played a few days ago using the Tournament Pack list. I did not see any limits on support missiles, so I used 3.

Reviewing this thread I have noticed people talking about a 0-2 limit.

So was my list illegal??? :eh

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 Post subject: Re: Skitarii 2.1 (Approved)
PostPosted: Wed Jul 13, 2022 7:48 am 
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At least on ADmech0.94.pdf which is the last one before approval and the one at the beginning of this topic appears with the 0-2, and Vaish wrote after approval about the 0-2. That changes things a lot, as support missiles in general and Barrage missiles even more are completely not fun for both sides the more they are taken, and unlike Guard's Deathstrike, with the magic hbolters and Fearless it is too much rock-paper-scissors for factions or forces without counter battery fire, teleport which isn't Lictors or Stealth Suits, or very well-loaded (or Terminators) Air Assaults. It is one unavoidable formation broken per missile in those cases.

But let's wait and see what Vaaish says just in case.

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 Post subject: Re: Skitarii 2.1 (Approved)
PostPosted: Fri Jul 15, 2022 2:51 pm 
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yes, 0-2 limit on support missiles. Mainly due to people packing in barrage missiles IIRC. IMO it's not that that they are necessarily unbalanced in AMTL or Skitarii, but it's not psychologically fun to land a few pie plates across your army before you get started. Further, experienced players can plan for and mitigate the effect, but new players get hammered so 0-2 it is.

Looks like the TP website doesn't list this restriction, unfortunately. The PDF on this thread is the "official" list and if there's a discrepancy between it and the TP site, assume that the PDF is accurate.

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 Post subject: Re: Skitarii 2.1 (Approved)
PostPosted: Thu Apr 11, 2024 2:46 am 
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Stupid question RE: ordinatus minoris. Why can't they take scout titan weapons? I love the Macharius heavy tank, and want an excuse to use more of the models. I was thinking of taking ordinatus minoris with mega bolters or plasma blastguns as ersatz Macharius vulcans/omegas. But, strictly speaking, the rules don't allow a minoris to take scout titan weapons. Is there a reason they can't? Reavers and Warlords can take scout or battle titan weapons. If a minoris can handle mounting a battle titan weapon, couldn't it mount a scout weapon? Is it just an issue of points cost/balancing what are supposed to be weaker weapons?


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 Post subject: Re: Skitarii 2.1 (Approved)
PostPosted: Thu Apr 11, 2024 12:44 pm 
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Yeah, it was balance reasons. We had them accessible for a long time but eventually cut them due to them creating too many variations to adequately test.

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 Post subject: Re: Skitarii 2.1 (Approved)
PostPosted: Fri Apr 12, 2024 3:45 am 
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Makes sense. I doubt anyone would be too bothered if I used them in friendly games. Is there a spot in the changelogs that has the old points values for them?


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 Post subject: Re: Skitarii 2.1 (Approved)
PostPosted: Fri Apr 12, 2024 4:04 am 
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Let me see what I can dig up.You should be fine in friendly games though.

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 Post subject: Re: Skitarii 2.1 (Approved)
PostPosted: Sun Apr 21, 2024 11:55 pm 
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I can't find any mentions in the oldest list I have (2012). Taking scout weapons will be more point efficient since many of them are free choices so it will allow you to get a bit more into your list than you otherwise would. I would say limit scout weapon armed minorus companies to one per 1500 points just to make sure you're ok.

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