Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4  Next

AMTL v3.10

 Post subject: AMTL v3.10
PostPosted: Tue Apr 29, 2008 4:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK

(Rug @ Apr. 29 2008,15:38)
QUOTE
How would you win any games with only three units on the ground?!

This would be a "4 turn" strategy army, where you aim to get 4 objectives (BTS, T&H, Blitz, TSNP) you cannot expect to achieve Defend the Flag

You "Oppose" Blitz objectives, (usually pretty much centrally), and plan to use the Reavers to divide your opponents army into two halves. The Reavers  mass together in a tight block in your table half slowly edging forwards until by the end of turn 3 you are within 50 cms of the enemy Blitz. You use the airforce to attack one or other half of the enemy army, keeping enough available to kill anything that invades your table half (and in the process, you should also kill his BTS. Even if it is an ORK Gargant, three Reavers ought to be able to kill it.

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Tue Apr 29, 2008 4:27 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire

(Chroma @ Apr. 29 2008,16:08)
QUOTE
I think the main source of "variety" in an AMTL army will be the weapon loadouts on the Titans...

The problem comes with people trying to squeeze that extra activation. I am mainly testing with Free weapons at the moment as these are IMO the most cost effective as I can save enough on my battle titans to get another warhound and increase the number of shots I get to fire by upto 8 (two VMB).

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Tue Apr 29, 2008 4:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
You still have not said anything about the compulsary Legate, I never like these caveats in lists, from you LatD comments I didn't think you did either. Please read back for further details on that.


If he's compulsory (Unlike a random Chaos insurrection, this is an Emperor class Titan... I can't see it being fielded by anything less than a Legate!) then he should still cost points.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Tue Apr 29, 2008 4:34 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire

(Evil and Chaos @ Apr. 29 2008,16:32)
QUOTE
You still have not said anything about the compulsary Legate, I never like these caveats in lists, from you LatD comments I didn't think you did either. Please read back for further details on that.


If he's compulsory (Unlike a random Chaos insurrection, this is an Emperor class Titan... I can't see it being fielded by anything less than a Legate!) then he should still cost points.

I suppose this is a fluff question, do personnel switch between titans nowerdays.

I believe that originally they stayed with their titan until they died.

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Tue Apr 29, 2008 4:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I suppose this is a fluff question, do personnel switch between titans nowerdays.

I believe that originally they stayed with their titan until they died.


That still holds true.

I can't see the Ad-Mech allowing a Princeps to enter the chair of an Emperor class Titan without the very highest of tactical acumen however.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Tue Apr 29, 2008 5:51 pm 
Brood Brother
Brood Brother

Joined: Sun Aug 21, 2005 1:21 pm
Posts: 15
Typo by me, should have changed back to Demi-Century.
Ah, okay. Makes more sense.
Your comments on naming conventions are great ; The 'tech lord' is meant to represent one of the few Lords of any particular Forgeworld (Literally one of the ~10 people who run the whole planet).

I just went with Tech-Lord because it was evocative of 'high lord of terra', and is quite approachable.

Actually, the Tech-Lord should probably lose Inspiring, it's been pointed out to me that whilst the Tech-Lords might indeed be wise beyond measure, they're not particularly sane, and it's unlikely that they'd be able to galvanise resistance in the same efficient fashion as a Commissar or a Space Marine Chaplain. I was wondering about this - because the Skitarii are generally not very... human, I suppose, I doubt they would be inspired by the same things as normal guardsmen. Considering their logical disposition, would they be more inspired to hear a speech, or to hear that their holy overlords are fighting with them? After all, knowledge and technology = holiness; so an Archmagos Veneratus or Ultima must be very holy indeed. How, indeed, can they be defeated when the Machine God has blessed them with someone of such wisdom and intellect? ;)

Oh, and you're quite correct; princeps do stay with the Titan they are given. Hence why I like to assume that the suffices for moderati and princeps are skill levels: so a princeps tertius would be for scout titans, a princeps secundus for Reavers, princeps primus for Warlords, and princeps primaris for Emperor titans.





_________________
Adeptus Mechanicus Organisation and Rank Resource


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Tue Apr 29, 2008 6:41 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
However, in keeping with the general intent of the rules, you could only have one Supreme Commander per army

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Tue Apr 29, 2008 6:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK

(Tiny-Tim @ Apr. 29 2008,16:27)
QUOTE

(Chroma @ Apr. 29 2008,16:08)
QUOTE
I think the main source of "variety" in an AMTL army will be the weapon loadouts on the Titans...

The problem comes with people trying to squeeze that extra activation. I am mainly testing with Free weapons at the moment as these are IMO the most cost effective as I can save enough on my battle titans to get another warhound and increase the number of shots I get to fire by upto 8 (two VMB).
Tim

I think your approach will be most people's preference - which begs the question whether the various "Super" weapons are actually worth ?+75 points? Perhaps you could consider at what point you would be tempted to buy a bigger gun rather than an extra activation?

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Tue Apr 29, 2008 6:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA

(Ginger @ Apr. 29 2008,13:45)
QUOTE
I think your approach will be most people's preference - which begs the question whether the various "Super" weapons are actually worth  +75 points? Perhaps you could consider at what point you would be tempted to buy a bigger gun rather than an extra activation?

Given that a "super"weapon can be used until the Titan is broken or destroyed, I would be tempted to take a 75 point weapon instead of detachment of, say, Sentinels which will most likely die pretty quickly.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Tue Apr 29, 2008 9:13 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA

(Ginger @ Apr. 29 2008,13:41)
QUOTE
However, in keeping with the general intent of the rules, you could only have one Supreme Commander per army

Ginger, I was reading over the Core Rules last week and noticed that the language for Supreme Commander allows for more than one. ?The fact that one of the lists at the time only allowed for one SC seems to indicate Jervis foresaw the possibility of a future list having multiple SCs.

2.1.15 Supreme Commanders
Supreme Commanders represent high-level command units. They count as commanders and leaders (see 2.1.2
and 2.1.8 respectively). In addition, each supreme commander unit in the army allows a player to re-roll one failed initiative test (of any type) once per turn.





_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Wed Apr 30, 2008 8:26 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Interesting point Mos, however I feel that the game has progressed to a point where most would find it hard to justify 2 or more supreme commanders in a tournament game.

Gavin,

I do look at the other weapons and will test combinations of the more expensive ones once I am confident that I have got the basic dynamics of the list working. If E&C decides to keep the 3.10 restrictions these combinations will end up being the main differences in armies IMO.

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Wed Apr 30, 2008 9:47 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I'm currently thinking about something Ginger said last night as regards pricing, and may be
applying a slightly different costing method for 3.11 (Standard costs will remain the same, but the cheapest cost available will go up slightly).

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: AMTL v3.10
PostPosted: Wed Apr 30, 2008 5:01 pm 
Brood Brother
Brood Brother

Joined: Fri Feb 15, 2008 1:09 pm
Posts: 25
Has any thought ben given to giving the Imperator Titans more than 1 activation each.

I am not overly bothered, but just wondered if this had been thought about - I know it had been discussed in earlier Topics when people were trying to get them onto the battlefield.

I can't wait to field mine, with a Reaver and some Warhounds.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net