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AMTL 3.08

 Post subject: AMTL 3.08
PostPosted: Mon Mar 17, 2008 9:34 pm 
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Interesting tidbits from the past:
The Carapace Landing Pad was able to hold 4 Infantry stands (off course only Jumppack Infantry was of any use for assaults), 2 Land Speeders or two stands of Jetbikes. This was its only function! The Fire Control Tower/Platform (which came automatically with the Deathstrike Centreline Cannon, and ONLY with this cannon!)was used for indirect barrages.

The Corvus Assault Pod/Head was an extension of the idea behind the CLP and was only able to be used against buildings.

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 Post subject: AMTL 3.08
PostPosted: Mon Mar 17, 2008 10:32 pm 
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On the head issue, what about saying you are only allowed one head per so many battle titans, to represent their rarity.

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 Post subject: AMTL 3.08
PostPosted: Mon Mar 17, 2008 10:33 pm 
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i always just assumed the covus arm pods were for punching into things. buildings, fortifications, other titans, etc. if you are using the troops inside against other troops maybe you should use there ff value to represent them firing out of the pod. probably too complicated, just a thought.

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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 9:26 am 
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Why not keep the corvus transport capacity at 4 units and sell the troops with the titan? It just seems kinda stupid that a titan's arm can carry as much or more than a thunderhawk, and even more so since hawk should be able to carry only 6 units if the holy book of crapocalypse would be read.

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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 1:56 pm 
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(Crabowl @ Mar. 18 2008,08:26)
QUOTE
Why not keep the corvus transport capacity at 4 units and sell the troops with the titan?

The actual weapon/item bought could be this: Corvus Assault Pod with 4 Praetorians, or something like that.

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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 2:00 pm 
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I am keen on having 'generic' transport stats for the Corvus pod, so that it may be used with the widest possible array of armies later on down the line.

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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 2:09 pm 
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(BlackLegion @ Mar. 17 2008,20:34)
QUOTE
Interesting tidbits from the past:
The Carapace Landing Pad was able to hold 4 Infantry stands (off course only Jumppack Infantry was of any use for assaults), 2 Land Speeders or two stands of Jetbikes. This was its only function! The Fire Control Tower/Platform (which came automatically with the Deathstrike Centreline Cannon, and ONLY with this cannon!)was used for indirect barrages.

When was this?  I don't recall either of those rules.

They way I remember SM2/TL the Fire Control Center/Tower gave some sort of increased to-hit capability (bonus to hit or reroll misses or something).  The Carapace Landing Pad provided a speeder (command speeder, iirc) that the titan could use for LoS for barrages.

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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 2:11 pm 
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I believe they were the SM1 / Adeptus Titanicus rules. I don't remember them exactly but I remember the jetbike thing so it sounds about right

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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 2:15 pm 
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Just picked up the revision to the LasBurner, +3 Attacks to CC or FF. I think that this will be added to most of my titans as an attempt to deter engagements.

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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 2:47 pm 
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Of 3.06:

It looks very cool and suitably elegant. Very good job!

Some impressions:

- As a friend of our green friends, vortex missile seems insane. 2 BP TK(d3) maybe? Eldar at least has to come to close range and not pack multiple of these to back... Practically I would take no other warheads as these, as they can either destroy couple land raiders or usually do much more damage than Deathstrike against war engines
- I'd prefer 2BP Quake Cannon or 3BP without IC
- triple barrel turbolaser is +25 points for +2x AP5+/AT3+ .. Is this needed?
- would someone take Plasma Cannon and not Plasma Destructor?
- that catastrophic damage might not be that good idea.. maybe allow CC enemy first consolidate?
 (run away, it is going to explode!)
- as said earlier, warlord/reaver chassis point cost might not be sufficient. Of course the higher cost of
 Warlord makes it harder to get more activations, so it might be only off like say 25 points.

(of AMAL v1.01, in same doc:
50 point DC 3 RA 4+ thing is quite a beast...)

Hm, maybe I should not have traded off my Ordinatii... =]


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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 2:48 pm 
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Heh, I shall take 2 laser burners! 1 TKd6 CC hit is goodish, but I rather just throw handfull of dices. I have that Nurgle Warlord who should have 1 CC weapon (that ?Uge powerfist) and 1 FF weapon (that old Plasma thingie), one barrage thing and one Big Gun thing. With these rules I just change both assault weapons to Laser burners. 14 FF3+ or 14CC2+ cant go wrong! I can see no reason to take Titan Close combat weapon (in tournament game).

I still think that Laser Burner should stay +3ea FF and there should be other weapon for CC attacks, something that would give 3 or 4 MW extra attacks. I am afraid that soon someone proves that Laser Burner as it is now is too good and then Laser Burner will get priserise and that is not something I would like to see.





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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 3:09 pm 
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- As a friend of our green friends, vortex missile seems insane. 2 BP TK(d3) maybe? Eldar at least has to come to close range and not pack multiple of these to back... Practically I would take no other warheads as these, as they can either destroy couple land raiders or usually do much more damage than Deathstrike against war engines


TK(1)?

- I'd prefer 2BP Quake Cannon or 3BP without IC

Noted.

- triple barrel turbolaser is +25 points for +2x AP5+/AT3+ .. Is this needed?

Why not?

It's being introduced into 40k soon.

- would someone take Plasma Cannon and not Plasma Destructor?

I'm not sure I get you?

Plasma Destructor is probably going up to 75pts in the next revision.

- that catastrophic damage might not be that good idea.. maybe allow CC enemy first consolidate?

At which point the table would be mostly invalidated.

What about changing the to-hit of the explosion from 4+ to 5 or 6+?

- as said earlier, warlord/reaver chassis point cost might not be sufficient. Of course the higher cost of
Warlord makes it harder to get more activations, so it might be only off like say 25 points.
I'm keeping a very close eye on this, and I agree that the points costs do look somewhat off.

(of AMAL v1.01, in same doc:
50 point DC 3 RA 4+ thing is quite a beast...)

I'm thinking the Gorgon should go up to 75pts in the next revision, at least on paper it looks more useful to the Ad-Mech than it was to the Krieg.

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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 3:10 pm 
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I am afraid that soon someone proves that Laser Burner as it is now is too good and then Laser Burner will get priserise and that is not something I would like to see.


I would probably drop its shots to +2 attacks rather than increasing the price.

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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 3:40 pm 
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(Evil and Chaos @ Mar. 18 2008,16:09)
QUOTE
- As a friend of our green friends, vortex missile seems insane. 2 BP TK(d3) maybe? Eldar at least has to come to close range and not pack multiple of these to back... Practically I would take no other warheads as these, as they can either destroy couple land raiders or usually do much more damage than Deathstrike against war engines

TK(1)?

That was another choice I thought about, and yes, it would give it another role: a very useful Land Raider / Leman Russ / Terminator killer. Then Barrage would be against hordes, Deathstrike/Warp against WEs and then Vortex against "massed" armor. Perhaps the cost for any of those could then be only 75, which could be OK also to Quake if it would be without IC or just 2BP.

The Plasma for 75 could be better, not like 25 points for extra 2+ MW (slow) AND +15cm range.


(Evil and Chaos @ Mar. 18 2008,16:09)
QUOTE

- that catastrophic damage might not be that good idea.. maybe allow CC enemy first consolidate?

At which point the table would be mostly invalidated.

What about changing the to-hit of the explosion from 4+ to 5 or 6+?

When checking other war engines, '6+' might not be that off..

I'm also in favor of tuning lasburner a bit down :]


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 Post subject: AMTL 3.08
PostPosted: Tue Mar 18, 2008 3:42 pm 
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Well, the problem is not +3 FF attacks for cost "free", I think the problem could be those CC attacks. So I still would not like to see Laser burner lose those 3 FF attacks.

Why not just make different FF and CC (multi attack)weapon? Keep Laser burner as it was and give us other CC weapon.





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