The paladins are slightly too slow, IMHO, by about 5cm for their primary role. And being war-engines it's quite common to see them wipe out most if not all things in base-to-base with their macro weapon chainswords and have nothing to spend other melee attacks on. The lances being first-strike FF are really wickedly powerful.
Lancers are WAY too good as they stand. Really REALLY too good. The faster movement speed and firefight abilities of them make them rediculously killy. 45cm of engagement range, combined with 6x MW First-Strike, 6x First-strike and 6x normal 3+ FF attacks, plus an inspiring leader 4+ RA and more, for 500 points is WAY too good IMHO. Both times I've fielded a full unit of 6 of these guys they pretty much obliterated whatever I pointed them out without even so much as a contest.
The lances being ranged weapons feels wrong, to be honest. It means virtually every knight has a first-strike firefight attack. I'd never take Errants at their current stats, either, as due to the WE combat rules they'd kill everything in base to base and very little else compared to the Lancers which can obliterate 8-10 guys pretty easily in an assault and don't have to worry about getting into BtB at all.
For Lances my best suggestion is make them EITHER firefight OR First Strike, not BOTH. First-striking firefight macroweapons on lancers are just sick, especially with a 3+ FF value. I think they'd be better represented by being First Strike melee weapons, as opposed to FF weapons. Paladins really need to go up in speed slightly, and lancers should probably come down slightly even with the changes to their weapons (Even with First-Strike Melee attacks they'd still be pretty darn badass). Being WEs is a mixed-bag with them, while it means you can't be forced to use your melee value, it also means your melee value doesn't 'spill over' making the Errant less valuable IMHO. I'd recommend they become AVs rather then DC1 WEs, despite the advantages being a WE brings.
Seneschals don't feel too powerful at present, but they are a very nice bump for the unit. Comparable with a Chaplain I think, only without the extra attack. Makes them extra-deadly, but not too much so. Primarily fielding lancers just makes me feel dirty, a 250 point formation should not be able to assault with 45cm reach and enough guns to wipe out a marine tactical formation in a single go the majority of the time. And these guys can, pretty easily, do so. Never mind 6 of 'em which will eat just about anything I've ever put them up against short of a titan (Which is what I have other titans to fight anyway, so they really shouldn't be fighting enemy titans to begin with unless I've already dropped shields so I can get something like 4 DC worth of damage off on it, 3 of it with first strike!). If they were melee-range they'd be fine, I think. With CC 3+ and AVs nstead of WEs, but as it stands their incredibly long reach and horrendous numbers of attacks just slaughters practically anything you care to fight with them. 6 of 'em can kill 6 tac marine stands on average rolls BEFORE the tac marines get to attack them at all! And another 2 during the main engagement!
|