Tactical Command
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[BatRep] 3000 pts Orks v Nids
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=9620
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Author:  nealhunt [ Thu Jun 07, 2007 11:53 am ]
Post subject:  [BatRep] 3000 pts Orks v Nids

I started a new thread for this rep, since it has considerable detail and will take up a lot of room.

Rules:
Nids 7.4.1
Exp barrage rules

Armies: ?Orks knew what was coming and that it was probably going to be a "big bugs" list. ?They spent nothing on AA and loaded up on Zzaps (9 of them in 3000 points - yikes). ?He went a bit light on activations because he knew the Nids would be very light on them. ?On the downside, the Orks are a fairly slow army, making the job of fencing them in easier.

Orks
====
Gargant w/ Warboss (2 supa, 1 zzap)
Big Warband w/ 2 Zzaps
Big Warband w/ 2 Zzaps
Big Blitz Brigade w/ 2 Zzaps
Big Blitz Brigade w/ 2 Zzaps
Supa Stompa Mob - 5 Stompas, Supastompa, Killa Kan
[Edit: ?all Big Gunz on the Stompas]

Nids
===
Dominatrix
2 Tyranid Warrior
2 GSN
2 LSN
30 Termies
10 Hormies
10 Rav
3 Dules
1 Hydraphant
4 Lictors


Setup: ?GT arrangement, 12 pieces, spread over the board. ?Mostly woods, with a small grouping of buildings near the center but on one side of the board. ?2 major hills in opposite corners. ?The hills are big enough you might count them as more than 1 terrain piece but the slopes are mostly gradual and not very restrictive on LoS.

Orks chose the side with buildings.

Objectives: ?Nids placed the Blitz behind the large hill to block LoS for the future Node teleport. ?Orks placed near mid-board for maximum flexibility of maneuver, but in an open place where Nids could be shot at or assaulted while in the open, especially if a node teleported in.

Nids placed T&H near midboard. ?The first went close to the big hill (the one steep slope on the board) so if the Orks garrisoned on it, they would have limited LoS.

Orks also placed T&H near midboard because they are slow and wanted to be able to reach them. ?No Nid garrisons meant more freedom in that regard. ?One was placed by the base of the steep slope so that from the Ork approach direction it was out of LoS from the Nid side. ?The other was just in a good position where the Orks could stand and hold, assuming they got to it.

Pic below.

One direction:





Author:  nealhunt [ Thu Jun 07, 2007 11:57 am ]
Post subject:  [BatRep] 3000 pts Orks v Nids

Deployment: ?The Orks garrisoned in the buildings. ?As it turned out the forward garrison was overextended but due to rather lucky die rolls this didn't hurt much. ?Pretty strightforward other than that - big infanry block, flanked by WE formations, with the fast, zippy stuff on the edges for maneuver.

Nids placed so the swarms could move up through cover and the Hydra and Dom had a decent chance to getting some cover/hull down against that army of Zzaps.

Reverse angle (and the direction of most o fhte rest of the pics:





Author:  nealhunt [ Thu Jun 07, 2007 12:04 pm ]
Post subject:  [BatRep] 3000 pts Orks v Nids

Turn 1:  No teleports.  Orks win Strategy.

Orks choose to make the Nids go first.  Personally, I think he should have put the forward garrison on OW.  I think he was thinking about the "stall, stall, stall" advice.

The Dom and Dules double forward to fire at the garrison.  Despite a large number of shots and ~8 targets under the flame template, the boyz suffer not a single casualty due to below average to-hit rolls and good armor saves.

The left side swarm moves up and assaults with the Dom and Dules in support.  Again, the damage should have been overwhelming but out of ~10 hits the boyz make all but 1 save.  Based on BMS and outnumbering the Nids win by a narrow margin.  The boyz retreat as far as possible, to the hill next to the other warband, in order to maximize rallying.

Author:  nealhunt [ Thu Jun 07, 2007 12:18 pm ]
Post subject:  [BatRep] 3000 pts Orks v Nids

Orks move the left flank Blitz Brigade to the center and fire at the exposed Heirodules, killing 1.

The second Nid swarm marches up and takes cover.  I saved the Hydraphant for last because of all the Zzaps still yet to go.  As it turns out, that wasn't necessary...

Ork infantry in the buildings manage to bring 2 Zzap guns to bear on the remaining Dules and kills the second.

The Hydraphant starts to lumber forward but is distracted by something shiny and takes only a single move.  This leaves the Orks free to activate out.

Gargant - Moves to the center and fires at the Dules, managing one hit which crits, killing the last Heirdule.

Right flank Blitz Brigade moves onto the hill and fires at the Dominatrix at max range.  The Blitz scores 2 hits but only 3 damage.  Rolling for criticals nets... TRIPLE 6!  Three criticals!

Rolling for results, we get 1, 3, and 6.  Net result is 5 damage and loss of Supreme Commander.  Note this is the second game in which a roll of "6-6" for Dom crits actually *saved* the Dominatrix.  If they had rolled all low numbers, the bonus damage alone would have killed the Dom.  Rolling the 6, which has no bonus damage, actually saved her.

Supastompa tries to Sustain Fire and fails.  It fires on the brood in the trees (no way to get LoS to the Dom) and kills 3 broods.

The Warband fails to rally and retreats a bit farther.  Dom regenerates one point of damage.  No Heirdules are spawned.  Dom picks up a few broods (5 points total), as does the right hand swarm (3 points, iirc).  The other swarm fails to spawn any new troops.

Author:  nealhunt [ Thu Jun 07, 2007 12:24 pm ]
Post subject:  [BatRep] 3000 pts Orks v Nids

Stupid Node tricks:

We took this pic just as an illustration of something tricksy to do.  As WEs, greater nodes block LoS.  From where the Dom is, it would be possible to teleport in 2 greater nodes and block LoS.  In that position, they also capture the objective.

As it is, we decided that rather than a blanket "WEs block LoS" as the rulebook says, we should use the actual LoS created by the models.  Depending on what convention your group uses, it could be a good trick.

In the end I teleported only one in to guarantee  hull down to-hit mods regardless of direction of attack.

Also, we ended up switching models for the Nodes, so don't let that confuse you.

Author:  nealhunt [ Thu Jun 07, 2007 12:29 pm ]
Post subject:  [BatRep] 3000 pts Orks v Nids


(Hena @ Jun. 07 2007,12:15)
QUOTE

(nealhunt @ Jun. 07 2007,14:04)
QUOTE
Orks choose to make the Nids go first.  Personally, I think he should have put the forward garrison on OW.  I think he was thinking about the "stall, stall, stall" advice.

I would have put the garrison on OW when garrisoning. And let the Nids go first :).

We use few of the experimental rules.  Generally, we stick to the barrage table adjustments and skimmer mods.  Obviously, the skimmer and air mods had no effect on this game.

They weren't even going to go with the MW/AP barrage mod, but I convinced them to do so in order to help out the Orks.

Personally, I still have concerns about Garrison OW even limited to 2 formations, but that's a different discussion.

Author:  nealhunt [ Thu Jun 07, 2007 12:29 pm ]
Post subject:  [BatRep] 3000 pts Orks v Nids

More later...

Author:  Chroma [ Thu Jun 07, 2007 1:00 pm ]
Post subject:  [BatRep] 3000 pts Orks v Nids

I love Orks vs Tyranids!  *laugh*  Probably my favourite match-up.


(nealhunt @ Jun. 07 2007,11:53)
QUOTE
Armies: ?Orks knew what was coming and that it was probably going to be a "big bugs" list. ?They spent nothing on AA and loaded up on Zzaps (9 of them in 3000 points - yikes).

I guess I still don't get this "All Supa-Zzaps" approach.

5 Zzaps and 6 Soopaguns would just make more sense to me, *especially* if I knew I was fighting Nids:  They evaporate swarms and Synapse creatures, can get multiple hits on WE engines, and erase cover saves.

Author:  nealhunt [ Thu Jun 07, 2007 1:42 pm ]
Post subject:  [BatRep] 3000 pts Orks v Nids


(Hena @ Jun. 07 2007,12:38)
QUOTE
If no OW on overwatch I would not have put the Orks within engage range of the common brood. So 55cm away from them (I assume that you use premeasuring). Probably in that forest then if it was possible to see through it and not be in engage range.

Yep.  I noted it was over-extended.

Regarding the woods, the slope of the hill facing those woods would mean that anything garrisoned there would have highly limited LoS.  Basically, the Nids could have run right up to the lip of the hill and the Orks couldn't have seen anything.

Author:  nealhunt [ Thu Jun 07, 2007 1:44 pm ]
Post subject:  [BatRep] 3000 pts Orks v Nids


(Chroma @ Jun. 07 2007,13:00)
QUOTE
I guess I still don't get this "All Supa-Zzaps" approach.

5 Zzaps and 6 Soopaguns would just make more sense to me, *especially* if I knew I was fighting Nids:  They evaporate swarms and Synapse creatures, can get multiple hits on WE engines, and erase cover saves.

In general, maybe.  In this case, he pretty much knew lots of big bugs were coming.

Also, I think you'll see as the game goes on that the -1 to hit for cover is more than sufficient to highly limit damage from the soopaguns.

Author:  nealhunt [ Thu Jun 07, 2007 2:20 pm ]
Post subject:  [BatRep] 3000 pts Orks v Nids

Slight Edit.  I misread my notes and missed a Blitz Brigade activation.
==============

Turn 2:

Teleport GSN to block LoS as cescribed above.

Teleport Lictors in next to the Gargant, Blitz Brigade and Warband to get all in the ZoC.  From that position, the Lictors also threaten the broken warband.

Orks win Strategy.

The Blitz Brigade on the Ork right tries to fire on the Dominatrix and misses.  The left Blitz Brigade moves forward aggressively to hit the dominatrix from behind.  One hit yields only 1 point of damage.

Nids decide the Dominatrix is done for no matter what, so she doubles behind the woods to reach the Blitz Brigade, killing 4 and breaking them.  She is tall enough that the elevated enemy (Gargant and troops in buildings) can see her over the woods (which are low).  However, she was dead regardless, so better to take someone with her.

Position after this.  Lictors are visible at the bottom of the pic.

Author:  nealhunt [ Thu Jun 07, 2007 2:35 pm ]
Post subject:  [BatRep] 3000 pts Orks v Nids

Breaking my own rule on leaving the Lictors in place, they start to activate.  The remaining Blitz Brigade is just inside assault range and too sweet of a target to resist.

Luckily for me, a failed activation forces me to stay more or less in place.  A single Hold move gets them closer to the Gargant and both Warbands.

The Warband assaults the Lictors to clear them.  The other option was to use the Blitz Brigade, but the Zzaps were headed towards the Hydraphant.  Using the Warband to clear actually maintained comparable firepower and greater flexibility.

The Gargant successfully retains and does a single move to fire on the Dom.  Since it's in the middle of the swarm, the templates could hit many of the Broods as well.  The Dom is killed and ~4 broods (missed the exact number in the notes)  die.

Nids use the GSN to stall.  The Orks are almost out of activations, and this will leave the Nids several unopposed actions.

Orks use the Soopastompa formation to sustain on the Brood surrounding the remains of the Dom.  Total casualties are 7 broods.

Nid Hydraphant doubles to fire on the Gargant, stripping a single shield and placing a BM.  Left flank swarm doubles into support range on the Gargant and fires on it for no effect.  Swarm from the woods Engages the Gargant.  Only ~4 Raveners can get in range, but that's enough.

End results of the assault are that the Nids lose by a low margin.  The Gargant loses all shields, takes 2 damage, and a fire starts.  All units in assault range are hacked down.  The assaulting swarm uses its withdraw move to advance, leaving one Warrior back just far enough to pick up the stranded broods from the Dom's death.

[Edit:  There were errors on both sides in this assault.  the Gargant should have countercharged.  I intermingled the Warband right behind the Gargant.  Intermingling took the Nids from outnumbering to being outnumbered, a net +2 on resolution.  Without that, I would have won and broken the Gargant.]

Everything rallies except the Gargant, but it does put the fire out.  The unhurt swarm spawns 3 termagaunts.  The GSN spawns 4 termagaunts.

Author:  nealhunt [ Thu Jun 07, 2007 2:50 pm ]
Post subject:  [BatRep] 3000 pts Orks v Nids

Turn 3

Teleport nodes in to get DTF positions.  The other GSN goes near the T&H, just behind the crest of the hill.  The blitz is neld by a LSN.

Orks win strategy.

Ork gargant moves to avoid CC with the Hydraphant and shoots at the swarm right in front of it, killing 4 broods.

Left side Nid swarm assaults the Blitz Brigade by using the out-of-coherency assault rule.  The uninvolved portion of the swarm moves to fence off the board and threaten the Gargant with supporting fire.  The Nids cause no casualties on teh Wagonz but win by 2, causing 2 hackdowns.  The Blitz Brigade retreats deep into Nid territory.  they are well outside of 30cm.  If they rally, they are in position to hit both the GSN on that side and the LSN on the Blitz.

Orks fail to activate with the other Blitz Brigade (he would have gone for the Hydraphant).  This leaves them with 3 BMs on 4 models.  The Brigade moves back into position to protect the Ork Blitz next turn (assuming it goes that long).

Pic showing setup for the assault on the Blitz Brigade.

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