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[BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=9577 |
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Author: | Hojyn [ Sun Jun 03, 2007 8:57 am ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
Hi, after months of waiting (and painting!), I finally managed to actually play a game of Epic with my Tyranids. ? ![]() As usual, I was playing against general Flogus and his trusty Imperial Guard. ARMY LISTS Tyranids - 3000 pts Synapse - 950 pts - 1 Dominatrix - 1 Harridan - 3 Tyranid Warriors - 3 Tyranid Warriors With 15 "points" of Synapse, Flogus had to destroy 8+ points to score the BTS objective. Independant - 850 pts - 3 Lictors - 3 Lictors - 1 Hierophant - 1 Hierophant Common - 875 pts - 25 Termagants - 10 Raveners - 8 Gargoyles Uncommon - 325 pts - 1 Hierodule - 1 Hierodule - 5 Mycetic Spores The swarm before the battle... ![]() Imperial Guard - 3000 pts - Regimental HQ + Fire Support + 2 Chimeras - Infantry Company + Fire Support + Infantry Platoon + Ogryns - Leman Russ Company + Hydra (BREAK THEIR SPIRIT) - Shadowsword - Shadowsword - Sentinels - Artillery Battery (Basilisks) - Artillery Battery (Manticores) - Lunar Cruiser A quick word on army composition : Flogus knew he would be facing my Tyranids, but he obviously played it fair (no Deathstrikes, one Hydra, etc.). He usually takes a couple of Shadowswords anyway, so no surprise for me here. The Lunar cruiser was something he'd been wanting to try for a long time. As for me, well, I went with the models I had available : I'd have liked more common/uncommon creatures, but that would have meant postponing the game for a couple of months (the paint scheme is rather simple but it still takes a lot of time). A third Hierophant would have been fun too, but that will have to wait for another game... ? ![]() |
Author: | Hojyn [ Sun Jun 03, 2007 9:44 am ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
DEPLOYMENT Overview ![]() From another angle ![]() Garrisoned Infantry Company on Overwatch ![]() HQ and Sentinels ![]() |
Author: | Hojyn [ Sun Jun 03, 2007 10:06 am ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
TURN 1 Strategy roll > Imperial Guard The Lunar Cruiser comes in above the battlefield and unleashes its barrage right on top of the Dominatrix and Hierophant 2... both creatures simply ignore the impressive barrage, and the ensuing pin-point attack misses its target. Assault Swarm 1 Marches towards the temple. The Manticores Sustain Fire on Assault Swarm 2 and destroy 4 Termagants, 2 Raveners, 1 Gargoyle and 1 Tyranid Warrior, more than making up for the disappointing results of the Lunar Cruiser!!! Hierophant 2 then Doubles on the Infantry Company and shoots at them, but to no avail. HQ Advances and shoots at Assault Swarm 1, killing 3 Termagants who hadn't been able to reach cover. The Basilisks shoot at the Harridan: -1 DC, 3 dead Gargoyles... Hierophant 1 Doubles and shoots at HQ, but the imperial soldiers take cover behind their Chimeras and take no casualties. Shadowsword 1 then doubles and fires at the Harridan, but misses. Probably confused by the incoming fire, the Harridan fails its activation and moves behind Hierophant 1. The Infantry Company moves and shoots at Hierophant 2, but the beast is surprisingly resilient and all the shots bounce off its carapace. The Sentinels go on Overwatch. The Dominatrix, followed by the two Hierodules, Marches towards the Infantry Company, preparing an assault for next turn. ![]() Shadowsword 2 moves and fires at the Dominatrix, killing 1 Hierodule. Finally, the Leman Russ Company moves and shoots at the Dominatrix as well... and cause no damage at all. End of turn picture ![]() The other side of the battlefield ![]() END OF TURN The few IG formations with BMs remove them easily. Tyranids respawn 5 Termagants, 1 Gargoyle and... 1 Hierodule (thanks to the use of a Mycetic Spore). The Harridan regenarates 1 DC. I have to ask. Why aren't the IG Infantry comp more in the forest? I would try to get as many into cover as possible I think. Would give saves to units then Tyranids gets too close. Well, to be honest... I have no idea why. ? ![]() |
Author: | Hojyn [ Sun Jun 03, 2007 10:33 am ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
TURN 2 3 Lictors appear in the woods located in front of the IG Blitz, putting 1 Shadowsword, the Leman Russ company and the HQ in their ZoC. Strategy roll > Tyranids Hierophant 2 moves and fires at the Infantry Company, killing 2 stands. (Using the Hierophant to put BMs on the Infantry Company seemed like such a waste... but I realized at that moment that almost no Tyranid can shoot!) The Dominatrix then assault the company : a bloodbath ensues, and the Tyranids win by a huge margin (+10!!!). Only a few IG stands are left, and they won't rally again the whole game. Before... ![]() ... and after ? ![]() ![]() At that point, Flogus was obviously feeling a bit discouraged: he had shot at my Tyranids for one turn with no apparent result and my Dominatrix had just eaten a 500 points formation without even suffering 1 point of damage... He was also feeling that the Lictors were messing up with his plans and thought he couldn't do much about it... so, remembering Chroma's advice, I reminded him that Lictors had no FF value and should be game for even his Sentinels. So the Sentinels assault my Lictors and won easily, freeing up the other formations, much to Flogus' relief. The Basilisks then fail their activation but still manage to kill 1 Termagant from Assault Swarm 2. Assault Swarm 1 Doubles toward HQ to get in supporting position... but Hierophant 1 fails its activation (I had already used my re-roll) and simply shoots at HQ, killing 2 stands. HQ then Sustains Fire on Assault Swarm 1: 27 dice are thrown, 15 hits are scored and 13 Tyranid stands are destroyed!!! ? ![]() Not much remains of Assault Swarm 1 ![]() The Harridan then moves and shoots at HQ, killing 2 more stands. The Manticores fire on Assault Swarm 1... but this time not a single Tyranid dies. However, the Leman Russ Company closes in and shoots at poor Assault Swarm 1 : 33 dice thrown, 17 hits and 8 casualties later, only 1 stand of Warriors and 1 stand of Raveners are left. ![]() Shadowsword 1 shoots at the Harridan, leaving it with 1 DC. Finally, Shadowsword 2 fires at the remaining Tyranid Warrior from Assault Swarm 1 and destroys it. The swarm has been wiped out!!! End of turn 2 ![]() Tyranids casualties ![]() END OF TURN Only 2 Raveners and 1 Gargoyles are spawned. The Harridan regenerates 1 DC. |
Author: | Hojyn [ Sun Jun 03, 2007 10:47 am ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
TURN 3 Lictors teleport on the IG Blitz, putting the Manticores in their Zoc. Strategy roll > IG Shadowsword 1 tries to kill the Harridan again, but only causes 1 damage. The Sentinels then assault the Lictors, winning easily. 1 Lictor survives and runs towards the Tyranid objective #2. Hierophant 1, prepping an assault from the Harridan, Doubles through the woods and fires at HQ. No casualties. The Harridan... fails its activation (despite the re-roll), and my cunning plan is thwarted! ? ![]() The Basilisks... fail their activation as well. The Dominatrix moves towards the Leman Russ Company and fires. Only 1 casualty, but the Dominatrix and the Hierodules are now in position to support the incoming assault. Assault Swarm 2 prepares to rip the Leman Russes apart... but fails its activation!!! ? ![]() ![]() ![]() ![]() HQ... fails its activation, but regroups, removing all of its BMs. Hierophant 2... fails its activation. Not funny. ? ![]() Shadowsword 2 destroys 1 Hierodule, and the Manticores, again, fail to do any damage. The Leman Russ Company manages to cause 1 damage to the Dominatrix. End of turn ![]() ![]() END OF TURN 10 Termagants are spawned. Despite the use of the last Mycetic Spore, the Dominatrix fails to respawn the dead Hierodule. (I only managed to get 6 spawning points) Tyranids 1 (They Shall Not Pass) IG 0 |
Author: | Hojyn [ Sun Jun 03, 2007 11:06 am ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
TURN 4 Strategy roll > IG Shadowsword 2, unable to see the remaining Hierodule because of its restrictive LoS arc, shoots directly at the Dominatrix: - 4DC. Shadowsword 1, unable to see the Hierodule because of the woods, shoots directly at the Dominatrix... and kills it. Things are suddenly looking bad for the Tyranids!!! Assault Swarm 2 surrounds the Leman Russ Company. ![]() Hierophant 2 assault the Leman Russ Company... but scores very few hits and loses the assault. ? ![]() ![]() The Sentinels, feeling a bit cocky after their easy victories in the previous turns, assault the remaining Lictor guarding the Tyranid objective #2... and get pelted by 9 dice of support from the nearby Hierophant and Hierodule, losing 2 of theirs and breaking. (Flogus had completely forgotten about the support ![]() The Leman Russ Company moves through the woods and marshalls, removing 5 of its 6 BMs. Hierophant 1 assaults HQ. After 2 rounds of a fierce fight, it finally dies... but HQ is now in tatters and breaks. ![]() The Manticores Double towards their own Blitz in order to secure it. The Hierodule and 6 Termagants, feeling lost without the influence of the Dominatrix, assault Shadowsword 2. They win and break the Shadowsword, thus gaining control of the Tyranid objective #1. The Basilisks March forward in order to get in the Tyranids' table half, but they have to pass through woods to do so... and two of them are destroyed, breaking the formation. Final activation: The Harridan assaults Shadowsword 1 in order to secure Tyranid objective #2 and snatch a last minute win for the Tyranids. Unfortunately, it only manages to cause 1 damage... and gets killed in the process. ? ![]() ![]() ![]() END OF TURN Tyranids 1 (They Shall Not Pass) IG 1 (Break Their Spirit) Victory points Tyranids 1700 IG 2462,5 Imperial Guard wins. |
Author: | Hojyn [ Sun Jun 03, 2007 11:21 am ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
AFTER ACTION REPORT Well, it was a great game, tense until the very last activation. The Tyranid army feels great and puts a lot of pressure on the opponent, but I never felt I was invincible. "Unstoppable" sure is powerful, but having no save and/or being unable to shoot at anything is a rather big weakness (of course, my army composition was probably far from ideal, but still). Hierodules need to stay at Brood Value (7). At 6 they are relatively easy to respawn, too easy probably. The Dominatrix is great and I actually love the flaming template. It could be replaced with a barrage template, though, it would be less "fun" but just as efficient. Again, I'd like to see an Invulnerable Save on the Dominatrix. It feels fluffy and it actually gives an incentive to take less Hierodules as bodyguards. Lictors are fine, please don't change them. Sure they are a real threat, but if they weren't the opponent would just ignore them and they would serve no purpose. As it is, they are great to disrupt plans but easy to get rid of. Finally, a word on Nodes : I didn't take any because I don't like them, but they really shouldn't be in the list, or they should at least get the Mindless ability. Had I taken but a couple of them, I'd probably have been able to control all three objectives in my table half and win easily (probably by turn 3). All in all, and even though there are many units I haven't tried, the Tyranid army feel balanced (nodes excepted). Congrats to all the designers and playtesters! ? ![]() |
Author: | The_Real_Chris [ Sun Jun 03, 2007 11:29 am ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
You do know that you don't get blast markers for failed dangerous terrain tests? |
Author: | Hojyn [ Sun Jun 03, 2007 1:53 pm ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
(The_Real_Chris @ Jun. 03 2007,11:29) QUOTE You do know that you don't get blast markers for failed dangerous terrain tests? Hmm, yes, but we were in a rush because the store was closing and we apparently forgot about it. ? ![]() It wouldn't have changed anything, though, since the end result would then have been 1-0 for IG. You do realise that the assault would have wiped out the Hierodule and Termagants as they don't have thier synapse in range. Also you cannot control or contest objectives with brood creatures, only synapse or independent would be able to do this. Yes, I know, but I just wanted to destroy/break the Shadowsword. Hierophant 2 was controling objective 2, as you can see on the final pics. That said, I forgot to remove the Hierodules and Termagants from play immediatly after the engagement. This means the IG should have scored approximately 100 extra victory points. Also I think that your Harridan had Hive Mind looking out for it as it survived way too many Shadowsword shots. ![]() ![]() |
Author: | Chroma [ Sun Jun 03, 2007 2:02 pm ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
Thanks for the awesome report Hojyn! Nice to see that the Tyranids can lose... ![]() As well I LOVE the look of your Tyranids! Especially the Dom/Bio-Titans, so scorpiony and creepy! Thanks again! |
Author: | ragnarok [ Sun Jun 03, 2007 2:06 pm ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
I agree with Chroma. Your bio war engines are amazing. Their pose and colour scheme makes them so buggy. |
Author: | Pulsar [ Sun Jun 03, 2007 3:49 pm ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
Thanks for the Battle report Hojyn as others have said those are some nice looking nids haven't they been posted on the Epic modeling and painting before? |
Author: | Hojyn [ Sun Jun 03, 2007 4:01 pm ] |
Post subject: | [BatRep] Tyranids 7.4 vs Imperial Guard - 3000 pts |
(Pulsar @ Jun. 03 2007,15:49) QUOTE Thanks for the Battle report Hojyn as others have said those are some nice looking nids haven't they been posted on the Epic modeling and painting before? Yes they have, in my GALLERY. Thanks for the compliments, guys. ![]() |
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