Tactical Command
http://www.tacticalwargames.net/taccmd/

3K Batrep: 7.3 Tyranid VS 1.1 Guard
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=8817
Page 1 of 3

Author:  Markconz [ Sun Mar 04, 2007 10:39 am ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard

Time for another game today. Against a Guard player who hasn't played many games yet.

I used Nid 7.3 with following mods:
-Trygon 25cm move, no infiltrate.
-Gargoyle AA 6+ 30cm range, 25 points, die if AA attack hits (except opponent used no aircraft...)

Guard mods:
Titan weapons, Baneblade, Marauder upgraded (from SG if he had used these which he didn't).
1 commissar per 500 points.


Tyranid List:
-Dominatrix, 3 Trygons, 6 Termis, 1 gargoyle
-Warriors, 26 Termis, 6 Hormis, 1 gargoyle
-Tyrant, 6 Termis, 4 Hormis
-Greater Synapse Node, 4 Dactylis, 2 Termis, 1 gargoyle
-Harridan, 5 Gargoyles.
-Hierophant
-Hydraphant

Guard List:
-Regimental HQ, Ogryns in Chimera, Hydra, Leman Russ.
-Infantry, Support, Ogryns, Leman russ
-Infantry, Support, Ogryns.
-Basilisk Battery
-Manticore Battery
-Sentinels
-Shadowsword company with Hydra.

All guard formations except manticores had commissars. The guard player was subbing rhinos for chimeras.

Author:  Markconz [ Sun Mar 04, 2007 10:49 am ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard

Setup and Turn 1

In the picture from left to right for the Nids are harridan, warriors, hieorphant, GSN, Hydraphant, tyrant, dominatrix (off shot).

Guard from left to right in picture are shadowswords, manticores, regimental HQ, basilisks and infantry company. Garrisoned in front of these and on overwatch are the other infantry company and the sentinels.




Guard win SR and bombard my dactylis with artillery, killing two and some gaunts.

I march the hierophant right up in front of the enemy behind a hill.  The two guard companies here move forward and shoot the hieorphant to death.

Tyrant fails command, and walks foward.

Sentinels double forward and shoot warrior swarm.
Harridan engages Sentinels (just in range), breaks them and sweeps forward a bit, for loss of 3 gargoyles. Remaining sentinel retreats.

Guard march their shadowswords towards centre of field.

I march foward the warrior brood, guard company on overwatch fires but only kills a termagant.

I double forward the Hydraphant and Dom.

The dactylis put down 4 blastmarkers on the regimental HQ and kill two guard stands.


Author:  Markconz [ Sun Mar 04, 2007 11:15 am ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard

Turn 2:

Nids win SR (gasp!). The warrior swarm engages the regimental HQ. 12 gaunts die, and 9 guard units (only one guard unit saves despite 3 being Leman Russ, and 5 guard being in buildings!). The HQ wins and throws back the nids killing another 3 gaunts as they flee.

The Tyranids retain engaging with the dominatrix (stupid), but miraculously I win despite having only two trygons in firefight range vs most of the guard company. The guard company falls back towards the basilisks.

The manticores (1 of them that didn't fire last turn) bombard the dactylis but don't do anything.

The hydraphant doubles foward and kills some more of the broken infantry company with its breath weapon. Then disaster - the basilisks lower their barrels and sustain fire direct on the hydraphant - one shell hits and kills it instantly!! Aaaqgh not again... :(

My dactylis fire on the HQ and break it, it retreats back towards their blitz.

The shadowswords go on overwatch.

The remaining unbroken guard infantry company doubles  forward and kills a warrior and some gaunts.

My harridan doubles and shoots the manticores killing one and breaking them. The shadowswords are out of arc to overwatch fire.

I march the Tyrant over towards the warriors and buildings.



End of turn and both guard inf companies and manticores are still broken, the single sentinel rallies  :laugh:

Author:  Markconz [ Sun Mar 04, 2007 11:25 am ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard

Turn 3:

Guard win and sustain fire with the guard company on the warriors killing another 6 gaunts. The basilisks sustain fire on the dominatrix (barrage placed on it) and critical it killing the synapse commander!  NOOOOOOO...!

I engage the shadowswords with the harridan, the hydra fires flak but misses, the harridan loses 4 gargoyles and the combat and flaps back behind the hill with the tower on it. The hydra is destroyed and one of the shadowswords takes a point of damage, and of course they lose overwatch.

The dominatrix advances her brood, fires at the basilisks and misses.

The sentinel doubles forward.

The warriors rush over to take control of the dominatrix swarm.

The tyrant marches into the centre of the guard postions to try and make it hard for the formations there to rally.

The HQ fails to rally and retreats again, but the manticores and other inf company rally.


Author:  Markconz [ Sun Mar 04, 2007 11:39 am ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard

Turn 4:

Guard win SR. The Shadowswords sustain fire killing two trygons. The rallied inf company sustains fire killing the tyrant and all but six gaunts.

I engage the basilisks with the dominatrix wiping them out, and the sentinel with the tyrants remaining gaunts which destroy it before dispersing.

The guard infantry near tower hill engage the harridan killing a gargoyle and winning the combat, though not damaging the harridan. The harridan breathes on them, and the dactylis (who's GSN has spawned another dactylis finally) shell them, but fail to break them.

A manticore kills another warrior and some gaunts.

I check the range on the warriors remaining swarm... everything out of range of the infantry company except 4 hormis and a trygon :(. I decide just to advance and shoot but fail and just advance (I should probably have tried to engage anyway and get lucky in hindsight, though it would have made no diff given the failed activation)



End of game, 0, 0 on objectives and no extra turn. VP's at 765 for nids, and stop counting at about 1500 for guard giving them the victory.

Conclusions:


Well what to say... those criticals really hurt, plus I made mistakes. The guard made fewer mistakes. Shame we didn't get to try out the gargoyle AA but another interesting test of the nid list.

Author:  Markconz [ Sun Mar 04, 2007 12:10 pm ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard


(Hena @ Mar. 04 2007,10:00)
QUOTE
How many sixes was thrown? 2 at least, but was there a third in guard infantry vs hierophant?

Any considerations on the Dominatrix in general?

I surprised that the shadowswords didn't actually seem to do anything that look dangerous...

The hierophant was criticalled but not outright killed by the guard infantry, it just took a pounding (surprised me how fast it went down). The Leman Russ are a significant boost to the guard companies.

The guard player realised straight away that he should have deployed the shadowswords more centrally, but inbetween redeploying, getting flanked and assaulted unexpectedly by the harridan, and all the big bugs dying inbetween, they didn't have much of a chance to show their true worth.

I don't mind the dominatrix, though I think it should have a invulnerable save perhaps... I'm not impressed with the bio-titan crits generally though. I would like something which isn't so dichotomous in severity as it is too random at the moment IMHO.

Author:  Charad [ Sun Mar 04, 2007 12:12 pm ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard

Thanks for the report. :)
There was no flyers so you didn't get to use gargoyles AA skills. But anyway if they die only to hit, then you can just always use every one of them and hope for a few hits. Especially nasty with big gargoyle broods and I think it makes nid AA maybe too good.

Author:  Markconz [ Sun Mar 04, 2007 12:24 pm ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard


(Charad @ Mar. 04 2007,10:12)
QUOTE
Thanks for the report. :)
There was no flyers so you didn't get to use gargoyles AA skills. But anyway if they die only to hit, then you can just always use every one of them and hope for a few hits. Especially nasty with big gargoyle broods and I think it makes nid AA maybe too good.

Yes but it is only a hit on a 6... so 150 points of flak will get you one hit which kills one of your own units.  In comparison for 150 points guard would get 2 hits and take no casualty. The concern would be that people might take hundreds of gargoyles - but would that really be effective given the other roles they would have to achieve for the points?

Author:  Charad [ Sun Mar 04, 2007 1:20 pm ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard

They can't be broken, when combined with harridan, say 20 gargoyles, you just need to double underneath enemy aircraft and wait for end phase. Those 20 6+ AA attacks are just too much for even big sqwadron of fightas.

Hmm, maybe 5+ AA would suit nicely, if they die whether you hit or not. but then there is those 20 AA 5+ attacks to sacrifice just for spawn them back next turn. So maybe this solution is too good...

Hydras are very good units, but they can be broken and that is reason why they aren't overpowered. I still think they are best AA formation in game. And they shoot so well in ground level too. :)

Author:  Chroma [ Sun Mar 04, 2007 1:27 pm ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard

Thanks for the BatRep, Markonz!


(Markconz @ Mar. 04 2007,10:25)
QUOTE
I engage the shadowswords with the harridan, the hydra fires flak but misses, the harridan loses 4 gargoyles and the combat and flaps back behind the hill with the tower on it. The hydra is destroyed and one of the shadowswords takes a point of damage, and of course they lose overwatch.


One question, why did the Shadowswords lose overwatch, or was the "hydra fires flak" them actually firing on overwatch?

Second question, what did you think of the Trygons?

Author:  Markconz [ Sun Mar 04, 2007 1:33 pm ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard


(Charad @ Mar. 04 2007,11:20)
QUOTE
They can't be broken, when combined with harridan, say 20 gargoyles, you just need to double underneath enemy aircraft and wait for end phase. Those 20 6+ AA attacks are just too much for even big sqwadron of fightas.

Hmm, maybe 5+ AA would suit nicely, if they die whether you hit or not. but then there is those 20 AA 5+ attacks to sacrifice just for spawn them back next turn. So maybe this solution is too good...

Hydras are very good units, but they can be broken and that is reason why they aren't overpowered. I still think they are best AA formation in game. And they shoot so well in ground level too. :)

That's 700 points (!) which will give an average of 3 measly AA hits, and is spectacularly vulnerable to having the harridan sniped, or the expensive gaunts massacred in numerous ways.

Running formations under aircraft is not at all a problem specific to tyranids and many other armies could do it far more effectively.

I would prefer 6+AA for 25 points (and die if hit scored), and brood cost of 2 (they are closer to a ravener than a gaunt in terms of points level, and really they should cost more to spawn than normal gaunts anyway). That should easily balance spawning concerns I would think.

Author:  Markconz [ Sun Mar 04, 2007 1:37 pm ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard


(Chroma @ Mar. 04 2007,11:27)
QUOTE
Thanks for the BatRep, Markonz!


(Markconz @ Mar. 04 2007,10:25)
QUOTE
I engage the shadowswords with the harridan, the hydra fires flak but misses, the harridan loses 4 gargoyles and the combat and flaps back behind the hill with the tower on it. The hydra is destroyed and one of the shadowswords takes a point of damage, and of course they lose overwatch.


One question, why did the Shadowswords lose overwatch, or was the "hydra fires flak" them actually firing on overwatch?

Second question, what did you think of the Trygons?

Yes the hydra fired at the harridan on overwatch hoping to take advantage of the good run of criticals against tyranid WE in this game or something...  :D  However, don't you lose overwatch if you are assaulted anyway (haven't checked rules on this recently).

Trygons - love em  :)

Author:  Charad [ Sun Mar 04, 2007 2:22 pm ]
Post subject:  3K Batrep: 7.3 Tyranid VS 1.1 Guard

Adding spawning to 2 helps a little, but still it sounds so good to be nid AA. But I have to test it sometime and then I can comment better. This nid AA issue is hard to solve, and what happens to zoanthrope then...
If you count averages, then you never fare with orks! :p

Page 1 of 3 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/