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Changes 7.1-h2

 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 5:51 am 
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Trygon

May step over impassable or dangerous terrain that is lower than war engines belly and up to 2cm wide.



Um - but it's a snake!?  By this wording it will be stopped by small shrub... :D

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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 7:38 am 
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List look overall good.
I'm not a nid player, but I think that combined fex is right choice. It makes playing much clearer and also other armies have usually common stats for a single unit.
Also inspiring on a broodlord? where does that come from? It is a cc monster, not so spiritual bug... :)

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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 10:57 am 
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Thanks, good explanation, I never thought it that way. :D  But still it is not greater daemon/avatar scary.. And inspiring doesn't fit nids so well, blast marker bonuses are already so good.
(I don't think broodlord is overpowered, just feeling is different) :)

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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 1:36 pm 
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Hi Hena,

nice job. ?:) Here are some comments.

Dominatrix

Isn't a 2D3 spawning value a bit low? With 1D3+2, the Nexus group is now better at spawning than the Dominatrix (minimum 3 vs. minimum 2).

I'd rather see the Dominatrix back at 500 with a 2D3+1 spawning value.

Critical Hit 1D6
1-5 Lose one extra DC
6 Loses Synapse and Supreme Commander abilities, next same critical kills the creature


That critical is a bit harsh, isn't it? Losing SC is hard enough on the Tyranid player, losing Synapse means you probably lose hundreds of points of troops as well...

Hierophant

I love the changes on this one.

Broodlord

I'm not sure Tyranids should have access to an Inspiring unit. The Unstoppable rule already makes them very strong in assaults, adding Inspiring on top of that (even to a 0-1 unit) would perhaps be too much...

Ravener

5+ armour is a good thing.

Carnifex/Venomfex

I still don't understand the need for two different kinds of Carnifexes. There's only one model anyway, so a unified profile would be better and simpler, in my opinion.

Your combined Carnifex profile looks good to me.

Trygon

Isn't Brood (6) a bit high for a 2DC unit? Especially considering that the Hierodule has the same brood value and is a better unit (more expansive too, mind you...).

Also, why is the Trygon Fearless? Hierodules and Hierophants aren't, so why would the Trygon be different?
Synapse creatures (and the Hydraphant) should be the only Fearless units in the Tyranid army, imo.


Thanks for the update and for all your efforts, Hena. I really feel this list is going in the right direction. ?:D






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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 1:48 pm 
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Ok, heres a Dominatrix that suits the miniature currently available. But question remains, should we still create it so that it would be based on Hydraphant ... Perhaps that needs to be asked from JJ.


Not a bad idea at all.

I added the 'may step over ...' bit (the one in PDFs because I think it is more correct). Should the height be specified by cms as well considering that eager converters may be hurt/abuse that bit? Same for rest of the WEs.

I'd jus do it in cms... and I'd do the same for the Heirodules (Their bellies are almost touching the ground anyway if you look at the models).

2cm for the dominatrix, 1cm for the hierodules.


It's almost nothing, but it's something. :)



Oh and you missed 2x shots on the Dominatrixes' Bio Cannon.


Overall this list is looking fantastic. Much, much more like the 'modern' image of the Tyranids than the 7.1 list.


I'd love it if the Spore-based AA could work its way in there... I'll be trying a few playtest games over the coming weeks to see how it goes.

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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 2:44 pm 
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Hena - h2 is looking good!

I used the proposed 2d3 spawn with the Dominatrix and really it is fine - as Hena says, use a spore too and you have 3d3 or even 4d3 if you are more than 30cm away from the enemy. Give it a try Hojyn.

I support the single Carnifex idea and am going to try the Broodlord before commenting.

I also thought the Trygon's spawn was too high. Could we consider valuing the Exocrine and Dactylis at spawn (4), Trygons at spawn (5) and Hierodules at spawn (6)?

I feel there should be some difference between the Hierodule (3DC for 125 pts) and the new Trygon (2DC for 75 pts).

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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 2:55 pm 
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(Hena @ Feb. 15 2007,13:31)
QUOTE

(Evil and Chaos @ Feb. 15 2007,14:48)
QUOTE
Oh and you missed 2x shots on the Dominatrixes' Bio Cannon.

Well it's not there for balance reasons. Same with Exocrine. I'm not sure that they need the 2x shot. Weapon names might need a bit twaking :;):.

But you did give the Exocrine 2x shots...


All Bio Cannons currently in your list (Whether twin-linked or not) are 2x shots... except the Dominatrix.

For name-commonality, and the fact that she's obviously armed with the same weapon as an exocrine, she needs the 2x shots that we worked out in the previous Bio-Cannon threads.

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