Here are my ideas on new or revised rules or units:
For Spawing Actions: Each swarm may return a certain number of spawning points worth of brood creatures back into play for the synapse creature group that control the swarm. Up to 1d3 additional spawning points can be added to the Spawning Action under the following criteria: ? Add +1d3 spawning points if there are no enemy units within 30cm of any unit in the swarm; OR ? Add +1d3 spawning points by sacrificing ONE mycetic spore to the swarm during the Spawning Action, before the Rally test (up to a maximum of ONE mycetic spore may be added to a single spawning action).
Formations: Attack Group (1 Malanthrope unit) 200 points (Spawning rate, 2d3) Nexus Group (1 Hive Tyrant unit) 100 points (Spawning rate, 1d3) (Any Hive Tyrant may add a retinue of 3 Tyrant Guard units for +125 points)
Objectives: TYRANID OBJECTIVES (choose up to 1) Tyranid Brood Nest (25 points) ? replace one objective on your table half. Up to one formation per Army containing no War Engine creatures may start off board and enter play, by placing the Synapse Creature Group w/in 5cm of this objective on any turn when they make a successful action test. Tyranid Spore Chimney (50 points) ? replaces 1 objective on your table half. Any Tyranid formation w/in 15cm of this objective (see T1.71) gains The Horror (Inspiring) Tyranid Capillary Towers (100 points) ? roll d3 and have the opponent replace that many generic objectives. Any Tyranid formation w/in 15cm of this objective (see T1.71) may re-roll up to one d3 during a Spawning Action.
Subdual Tyranid Bio-Construct Unit Descriptions
Malanthrope Type / Speed / Armour / Close Combat / Firefight War Engine / 20cm / 3+ / 3+ / 6+ Weapon / Range / Firepower / Notes Ripper Tentacles / (base contact) / (assault weapons) / Extra Attacks (d3+2) Notes: DC (3), Walker, Infiltrator, Invulnerable Save, Fearless, Synapse, The Horror (Inspiring) Critical Hit: Roll 1d6 and consult the chart below. 1-5: The Malanthrope suffers one additional point of damage. 6: The Malanthrope is killed outright.
Tyrant Guard Type / Speed / Armour / Close Combat / Firefight Armoured Vehicle / 15cm / 3+ / 3+ / - Weapon / Range / Firepower / Notes Rending Claws / (base contact) / (assault weapons) / Macro-Weapon Lash Whips / (base contact) / (assault weapons) / First Strike, Extra Attack (+1) Notes: Walker, Fearless Special: Sacrifice ? any Tyrant Guard within 5cm of a Hive Tyrant may be allocated one hit intended for the Hive Tyrant regardless of targeting rules including the Sniper special ability. If each Tyrant Guard has been allocated a hit this ability cannot be used to prevent the Hive Tyrant from being allocated a hit.
Genestealer Type / Speed / Armour / Close Combat / Firefight Infantry / 20cm / 5+ / 4+ / - Weapon / Range / Firepower / Notes Paired Claws / (base contact) / (assault weapons) / Extra Attack (+1) Notes: First Strike, Infiltrators, Scouts, Independent. (Up to 1 Genestealer unit per Army can be upgraded to a Broodlord with the following additions to it?s profile: Commander and Macro Weapon, Extra attack (+1)).
Lictor Type / Speed / Armour / Close Combat / Firefight Infantry / 15cm / 5+ / 3+ / - Weapon / Range / Firepower / Notes Piercing Talons / (base contact) / (assault weapons) / Macro-Weapon, Extra Attack (+1) Notes: First Strike, Infiltrators, Scout, Teleport, Independent Special: Hard to See ? Any Lictor unit further than 30cm away from a formation attempting to shoot at the Lictor formation counts as in cover (1- to hit) with a 4+ cover save.
Please discuss.
_________________ Squat/Demiurg Army Co-Champion (in cahoots with Jaldon)
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