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Batrep: Tyranids vs Orcs, 4k http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=7190 |
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Author: | Evil and Chaos [ Mon Aug 14, 2006 7:17 pm ] |
Post subject: | Batrep: Tyranids vs Orcs, 4k |
Looking forwards to this one... what rules were you using for the Tyranids? |
Author: | tneva82 [ Mon Aug 14, 2006 8:13 pm ] |
Post subject: | Batrep: Tyranids vs Orcs, 4k |
(Hena @ Aug. 14 2006,18:45) QUOTE Waaaagh Golgit 'Uge Mob with 1 extra boy and grot 2 'Uge Mobs Great Gargant Landa Landa Warband with 2 extra nobz 2 Fighta-Bomma squadrons with 6 FB Big Blitz brigade with 2 soopa guns Weird army. 2 landa's, one formation that can actually fill in. Interesting to see how he used them. Landas in my opinion are great at air assaulting, poor at...Well pretty much everything else ![]() Get those reports done! Though no need to hurry up detail on our game. That's too embarassing . I can wait before everybody starts laughing at my "tactics" ![]() |
Author: | tneva82 [ Tue Aug 15, 2006 2:44 pm ] |
Post subject: | Batrep: Tyranids vs Orcs, 4k |
(Hena @ Aug. 15 2006,13:48) QUOTE 2. Harridan MW AA template. This my opponent didn't like. I'm accepting that MW AA is not nice so better stats would be AP4+/AT5+/AA5+. Which I'll probably start using (note the word probably ... perhaps should be possibly). 4. The grots are annoying ![]() 5. Should the hydraphant move be downgraded back to 20cm? It moves frighteningly fast for 8DC fearless cc monster. You can march it to other end in a turn and assault next to deployment zone. Hieros aren't that bad as they lack the fearless (as I noticed later during the weekend). 7. Perhaps I should start adding 1 or 2 termagants / hormagants to my dactylis swarm. It's too easy to kill by teleport/air assault tactics. Hive tyrant isn't the kind of show stopper to attackers as it used to be. I also need to try the dominatrix with the new spawning rules. I'm pretty sure that it is now a lot more useful. It can spawn hierodule back in one turn or at least carnifex/haruspex and some smaller critters. And it gives that all too important SC reroll ![]() But the positive thing is that tyranid are getting sufficiently much downgraded as I'm now starting to lose games as well ![]() ![]() 2: It's breath template though so most of harm can be avoided. Also fighta bommaz have crappy save begin with so no big deal anyway. I don't think that's too big of problem. 4: Heh ![]() 5: Definetly. It doesn't really even lose much by marching since it doesn't have that impressive shooting. 75cm marching fearless 8DC CC monster is just crazy. And yes hiero's aren't even half as bad. 7: Don't. I will have even harder time next time I face you ![]() Regarding dominatrix: Bring it on! I'll take some orks to blow it apart again *heh*. And yes it's good sign that you are finally starting to lose. Even I'm starting to get some idea how you can be beaten ![]() |
Author: | Chroma [ Tue Aug 15, 2006 3:25 pm ] |
Post subject: | Batrep: Tyranids vs Orcs, 4k |
Thanks for the report, Hena! I've always found Tyranids have a tough time beating Orks. especially in ver 7.1. Grots, MW templates, and speed... *ouch* |
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