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| Batrep: Tyranids vs Orcs, 4k http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=7190 | Page 1 of 1 | 
| Author: | Evil and Chaos [ Mon Aug 14, 2006 7:17 pm ] | 
| Post subject: | Batrep: Tyranids vs Orcs, 4k | 
| Looking forwards to this one... what rules were you using for the Tyranids? | |
| Author: | tneva82 [ Mon Aug 14, 2006 8:13 pm ] | 
| Post subject: | Batrep: Tyranids vs Orcs, 4k | 
| (Hena @ Aug. 14 2006,18:45) QUOTE Waaaagh Golgit 'Uge Mob with 1 extra boy and grot 2 'Uge Mobs Great Gargant Landa Landa Warband with 2 extra nobz 2 Fighta-Bomma squadrons with 6 FB Big Blitz brigade with 2 soopa guns Weird army. 2 landa's, one formation that can actually fill in. Interesting to see how he used them. Landas in my opinion are great at air assaulting, poor at...Well pretty much everything else   Get those reports done! Though no need to hurry up detail on our game. That's too embarassing . I can wait before everybody starts laughing at my "tactics"   | |
| Author: | tneva82 [ Tue Aug 15, 2006 2:44 pm ] | 
| Post subject: | Batrep: Tyranids vs Orcs, 4k | 
| (Hena @ Aug. 15 2006,13:48) QUOTE 2. Harridan MW AA template. This my opponent didn't like. I'm accepting that MW AA is not nice so better stats would be AP4+/AT5+/AA5+. Which I'll probably start using (note the word probably ... perhaps should be possibly). 4. The grots are annoying  . 5. Should the hydraphant move be downgraded back to 20cm? It moves frighteningly fast for 8DC fearless cc monster. You can march it to other end in a turn and assault next to deployment zone. Hieros aren't that bad as they lack the fearless (as I noticed later during the weekend). 7. Perhaps I should start adding 1 or 2 termagants / hormagants to my dactylis swarm. It's too easy to kill by teleport/air assault tactics. Hive tyrant isn't the kind of show stopper to attackers as it used to be. I also need to try the dominatrix with the new spawning rules. I'm pretty sure that it is now a lot more useful. It can spawn hierodule back in one turn or at least carnifex/haruspex and some smaller critters. And it gives that all too important SC reroll  . But the positive thing is that tyranid are getting sufficiently much downgraded as I'm now starting to lose games as well    . 2: It's breath template though so most of harm can be avoided. Also fighta bommaz have crappy save begin with so no big deal anyway. I don't think that's too big of problem. 4: Heh  5: Definetly. It doesn't really even lose much by marching since it doesn't have that impressive shooting. 75cm marching fearless 8DC CC monster is just crazy. And yes hiero's aren't even half as bad. 7: Don't. I will have even harder time next time I face you  Regarding dominatrix: Bring it on! I'll take some orks to blow it apart again *heh*. And yes it's good sign that you are finally starting to lose. Even I'm starting to get some idea how you can be beaten  Now just need couple more dozen game and maybe I'll get my first victory against your darned swarm. | |
| Author: | Chroma [ Tue Aug 15, 2006 3:25 pm ] | 
| Post subject: | Batrep: Tyranids vs Orcs, 4k | 
| Thanks for the report, Hena! I've always found Tyranids have a tough time beating Orks. especially in ver 7.1. Grots, MW templates, and speed... *ouch* | |
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