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So many fexes http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=7110 |
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Author: | ragnarok [ Mon Aug 07, 2006 11:27 am ] |
Post subject: | So many fexes |
I decdied to try and build the ultimate fex list. Mainly to give myself a target on the number of fexs I need, but also to see if it is broken. Turns out that the maximum you can have in a torniment list is 25. That is quite a lot of fearless respawnable garrsionable critters. So here is my list based on that 1, Tyrant 8 carnifex 2, Tyrant 8 carnifex 3, Tyrant 8 carnifex 4, warrior brood 7 termagaunts 6 hormagaunts 5 gargoyles 2 raveners 5, warrior brood 8 termagaunts 5 hotmagaunts 6 gargoyles 3 raveners 6, heirophant 7, heirophant All I need is another 18 carnifex and this list will be a reality. I just don't know if it is playable |
Author: | Evil and Chaos [ Mon Aug 07, 2006 12:23 pm ] |
Post subject: | So many fexes |
I've had real trouble getting anything decent out of Carnifexes. Their 15cm movement effectively stops them getting into CC under most circumstances. |
Author: | Chroma [ Mon Aug 07, 2006 1:38 pm ] |
Post subject: | So many fexes |
(Hena @ Aug. 07 2006,11:49) QUOTE I doubt the fexes can achieve as much as is wanted from them... but who knows. As well, with the lack of reinforced armour and their high re-spawn cost, they're very succeptible to MW barrages... Orks seem to eat Carnifexes for breakfast! I have put together a "Carnifex Carnage" army of about 16 Carnies... and, it *looks* scary... but hasn't been that effective. |
Author: | ragnarok [ Wed Aug 09, 2006 10:20 am ] |
Post subject: | So many fexes |
(Chroma @ Aug. 07 2006,13:38) QUOTE As well, with the lack of reinforced armour and their high re-spawn cost, they're very succeptible to MW barrages... Orks seem to eat Carnifexes for breakfast! I have put together a "Carnifex Carnage" army of about 16 Carnies... and, it *looks* scary... but hasn't been that effective. You know, I keep on forgetting that they are now have a save of 3+ rather than 4+RA. aybe it is time to start the save our carnifex save again. ![]() |
Author: | Ilushia [ Thu Aug 10, 2006 6:29 am ] |
Post subject: | So many fexes |
I'd suggest rearranging your infantry-swarms into one swarm of gargoyles and termagants (FF weapons) and one of raveners and hormagaunts (Melee monsters). That way they have distinctive battlefield roles and you're less likely to run into situations where you have only half the unit with useful ability to fight (Like when assaulted in a fire-fight your hormagaunts aren't worth jack and when fighting in melee your termagants are going to suffer). The 'distinct positioning' on a battlefield, in my experience, is VERY beneficial compared to 'does everything' formations... Since most of the time such formations waste a substantial part of their combat ability when they can't reach optimal conditions to use all of it. That's just my experience though. |
Author: | ragnarok [ Thu Aug 10, 2006 12:40 pm ] |
Post subject: | So many fexes |
I prefer to mulit task my swarms (where as my creatures are monotask). It is a bit more flexable. Besides if one swarm looks like it is going to be assaulted then I can force useful brood creatures from one swarm to go to ground (by being out of cohereancy) and spawn them in the threatened swarm. |
Author: | Lightbringer [ Thu Aug 10, 2006 1:07 pm ] |
Post subject: | So many fexes |
Are you allowed to drop bugs out of synapse coherency voluntarily? I thought you had to try to keep all a swarms bugs in synapse range if you could. I also tend to multi-task my swarms although for some reason my fexes tend to stick together (antisocial lot those fexes!) Lightbringer ![]() |
Author: | ragnarok [ Thu Aug 10, 2006 1:12 pm ] |
Post subject: | So many fexes |
As far as I know any one can drop people out of cohereancy. Some mech commanders do it if they have too many trops to fit into the chimeras. |
Author: | Tactica [ Thu Aug 10, 2006 5:01 pm ] |
Post subject: | So many fexes |
Question that Hena asked in a new thread as well... maybe needs Jaldon input. |
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