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Tyranid battle brief using update ideas. http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=7101 |
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Author: | Evil and Chaos [ Sun Aug 06, 2006 9:14 pm ] |
Post subject: | Tyranid battle brief using update ideas. |
I decided to try out an infantry-heavy Tyranid force for this army, while also playtesting some of the new stats we've been hashing up. Bio-Titan stats thread. AV stats thread. So, this was my army: Synapse: 1x Dominatrix 1x Harridan 3x Tyranid Warriors 1x Hive Tyrant Brood: 25x Termagants 20x Hormagaunts 4x Gargoyles Uncommon Brood: 3x Biovore 6x Carnifex 2x Haruspex 4x Exocrine 1x Zoanthrope Independant: 1x Hierophant with 2x Bio-Cannons 6x Genestealers 3x Lictors My enemy's army was: 1x Warlord Titan with Quake Cannon, Rocket Launcher, Gatling Blaster & Volcano Cannon. * 4x Whirlwinds 4x Whirlwinds 1 x Devestator detachment with Librarian, 2x HB Razorbacks, 2x Lascannon Razorbacks. 1 x Devestator detachment with Rhinos 1 x Landspeeder detachment with 5x LS Tornados. 1 x Bike detachment with 1 attack bike. 1 x Terminator detachment with Supreme commander. * Titan weapons taken from the AMTL weapons list, cost 850 points. I didn't make a comprehensive tally of the game, but suffice to say, by the end of turn 3 I was left with around 7 models, and had only claimed BTS (His Warlord Titan's reactor detonated after a final last-ditch assault). He claimed Blitz, BTS, Defend & TSN Pass, and had lost almost nothing in his army, just a few Terminators & a Warlord Titan. I claimed BTS and had lost almost everything. ![]() I'm not sure whether I should be drawing any concrete suggestions from this game or not, since the army mismatch (lots of templates, mobility & decent FF versus an infantry horde), and some dumb tactics on my behalf may have obscured any percieved imbalances. That said, I did feel that the Bio-Cannons in the list somewhat underperformed considering how much I'd invested in them. - Bio Cannon 2x / 45cm / AP4+/AT5+ / Ignore Cover I'd propose this change to AP3+/AT4+. At S10 AP3 in 40k I do not feel this to be in contravention to the background either. Also, at 500 points, the Dominatrix (Having lost her Breath weapon) is possibly over-priced and / or underpowered. However, as I said, the battle went so horribly for me that I hesitate to draw too many conclusions from it, other than to note that infantry-based Tyranid armies don't seem overly-effective in my hands. |
Author: | Ilushia [ Sun Aug 06, 2006 9:35 pm ] |
Post subject: | Tyranid battle brief using update ideas. |
That is an extremely odd set of weaponry on the Warlord... Why did he have a Quake Cannon and a MRL? It rather defeats the purpose of having either independently (Since he'll have a 5 BP no-MW barrage or a 2 BP mw-barrage. And 5BP is essentially unimportant compared to a 4BP MW barage from 2 Quake Cannons). It sounds like you hit some major pain... I'd be fine with 3+/4+ (I think that's what I proposed originally anyway... Was either 1x 2+/3+ or 2x 3+/4+...) |
Author: | Evil and Chaos [ Sun Aug 06, 2006 9:44 pm ] |
Post subject: | Tyranid battle brief using update ideas. |
Ah we totally missed that barrages should be combined in that manner lol. As seperate weapons systems we were placing and allocating them seperately.. 2 Quake cannons would have been more powerful, but not allowed under the 'half weapons must be tactical' rule, since he also had a Volcano Cannon. Aye, much pain was felt. ![]() |
Author: | Ilushia [ Sun Aug 06, 2006 10:14 pm ] |
Post subject: | Tyranid battle brief using update ideas. |
Heh. It happens. Yes, war engines are still single formations and do still fire their weapons as one group at present (Though you CAN choose to withold fire from one or the other). Personally I probably would have gone for something like 2 MRLs and 2 Volcano Cannons, but I'm kinda cheap and weird like that. ![]() |
Author: | Evil and Chaos [ Sun Aug 06, 2006 10:25 pm ] |
Post subject: | Tyranid battle brief using update ideas. |
Oddly I knew the rule about IG artillery units losing disrupt if only some of them are Manticores, but it didn't occur to me during the game. Either way, after a while it was the least of my worries. ![]() |
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