Tactical Command
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Feedback on BTS goal.
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=7066
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Author:  Moose Cloud [ Wed Aug 02, 2006 1:10 pm ]
Post subject:  Feedback on BTS goal.

I have now played a few games using 7.1 and must say that I quite like the list.

One thing me and my friend thought was odd last night was that killing a dominatrix is equal to killing a warrior brood in terms of victory conditions. We discussed whether damage capacity should count as units thus effectively making the dominatrix the tyranids BTS objective.

I can see that there are two sides to this issue but I was just wondering if it is something that has been disscussed yet or not?

Author:  Evil and Chaos [ Wed Aug 02, 2006 1:13 pm ]
Post subject:  Feedback on BTS goal.

How about making it based on points,

so 'more than xx% of the synapse creatures total points cost must be killed to claim the BTS goal'

Author:  Chroma [ Wed Aug 02, 2006 1:36 pm ]
Post subject:  Feedback on BTS goal.

We've always played it's number of units, and WE Synapse creatures count as their DC in units as WE normally do, but only if killed, just as it would be for a Great Gargant or such.

I really field WE Synapse and, if I recall correctly, have only ever used the Dominatrix once... I'd much rather have more activiations than 1 big Supreme Commander.

Fluff-wise, it makes sense to think that the death of a Dominatrix would break the Tyranid's "spirit", so I've got no problem with that.

Author:  Chroma [ Wed Aug 02, 2006 1:38 pm ]
Post subject:  Feedback on BTS goal.


(Evil and Chaos @ Aug. 02 2006,13:13)
QUOTE
How about making it based on points,

so 'more than xx% of the synapse creatures total points cost must be killed to claim the BTS goal'

I like it based on models/units as it's easier to count in the heat of the end of a turn.

Author:  Evil and Chaos [ Wed Aug 02, 2006 1:43 pm ]
Post subject:  Feedback on BTS goal.


(Chroma @ Aug. 02 2006,13:38)
QUOTE
I like it based on models/units as it's easier to count in the heat of the end of a turn.

Maybe I'm too used to other more complex systems where victory points are the main detirminator for judging a victory.

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